Review
By Big Brain
Review Scope and Target Platform
This plan is tailored for a day‑one review of The Relic: First Guardian on PS5. If other platforms are covered later, PS5 will remain the baseline for comparisons in combat fluidity, responsiveness, visual stability, and load times.
The review should be written to answer one core question: Does The Relic: First Guardian feel like a top‑tier action RPG on PS5, or a stylish AA curiosity that cannot quite keep up?
Core Scoring Pillars
The final score and verdict should be driven primarily by four pillars, in this order of importance:
- Combat feel and encounter pacing
- Build customization and progression depth
- Boss design and encounter variety
- Technical performance and PS5‑specific features
Secondary factors like story, worldbuilding, art direction, and audio will be discussed, but must not outweigh clear problems in the four pillars above.
1. Combat Feel
The combat system is the heart of the review. The write‑up should focus on how it actually feels in the hands, not just how it looks in trailers.
Key questions and angles:
- Responsiveness and weight: Do attacks, dodges, parries, and blocks come out exactly when you press the buttons? Is there a satisfying sense of impact when weapons connect, or does everything feel floaty and canned? Is input buffering fair when queuing combos and dodges?
- Animation and readability: Are enemy wind‑ups clearly telegraphed, or is damage coming from off‑screen and unreadable angle changes? Do invincibility frames feel consistent? Are hitboxes honest, or do you get clipped by attacks that clearly miss visually?
- Aggression vs defense: Where does the game sit on the spectrum between conservative Soulslike spacing and fast, combo‑heavy action? Does it meaningfully reward aggression (stagger, posture breaks, lifesteal on pressure) or overly punish offense and force turtling?
- Weapon and stance identity: Each weapon class or stance should have a distinct rhythm. The review should call out which ones shine and which feel undercooked or redundant.
- Enemy AI and encounter design: Is difficulty coming from smart AI patterns and layered attack types, or just inflated health and damage? How well do mixed groups of enemies play with the combat system’s strengths?
If combat is excellent, the review should highlight specific moments that showcase this, such as an early boss that teaches parry timing or a mid‑game encounter where Relic skills and core weapon moves flow together seamlessly. If it is bad, the review needs to be blunt about cheap hits, sloppy collision, and any camera failures that make the game harder for the wrong reasons.
2. Build Customization & Progression
Based on current info, The Relic: First Guardian leans heavily into Relic‑based passives and skill modification. The review should explain whether this system meaningfully changes how you play or just pads out menus.
Key questions and angles:
- Relic system depth: Each Relic reportedly carries numerous passive effects and can reshape skill behavior. The review should test whether different loadouts genuinely alter your approach (timing, spacing, risk profile) rather than just bumping numbers.
- Build archetypes: Identify and test at least three distinct archetypes by mid‑game, such as a high‑risk melee glass cannon, a tanky guardian who leans on counters and poise, and a hybrid build that plays at mid‑range. Are they all viable across multiple bosses and areas, or does the game funnel you back into one or two meta approaches?
- Respec and experimentation: How easy is it to respec or swap Relics and skills? The review should note whether the game encourages experimentation or punishes it with grindy resource costs or limited respec items.
- Gear and skill synergy: Do weapons, armor, and Relics feed into each other in interesting ways? For example, pairing a bleed‑focused weapon with Relics that reward sustained combos and a talisman that enhances stagger. If synergy never goes deeper than “more damage, more HP,” that needs to be called out.
- Progression pacing: Is the rate of acquiring new skills, Relics, and upgrades satisfying and steady, or are there long stretches where nothing about your playstyle evolves? Does late‑game progression add new layers or just inflate stats?
The review should devote at least one substantial paragraph to how a favorite build came together over time, including a specific boss or area where that build sang. Conversely, if the system is shallow or lopsided, spell out exactly where it breaks down.
3. Boss Design & Encounter Variety
Bosses are a major marketing hook, so the review needs to be explicit about whether they live up to that promise.
Key questions and angles:
- Mechanical clarity and fairness: Are boss patterns learnable and consistent, or do they rely on surprise one‑shots and animation tricks? How well does the lock‑on and camera cope with large or highly mobile bosses?
- Phase structure: Do bosses evolve in logical, interesting ways across phases, introducing new moves that build on earlier patterns, or do they just gain more damage and area‑of‑effect spam?
- Use of the Relic systems: Do boss fights push you to engage with Relic powers, weapon swaps, and builds? The review should note any standout fights where your build choice clearly mattered.
- Visual and thematic identity: How memorable are these encounters visually and conceptually? Call out a few highlight bosses and what makes them distinct, such as a towering Relic‑fused guardian that reconfigures the arena mid‑fight.
- Regular enemies and mini‑bosses: Comment on the overall encounter mix. Does the game repeatedly reuse mini‑bosses as standard enemies, and if so, does that undermine their initial impact?
If bosses are a triumph, the review should say so with specifics and use them as a justification for a higher score. If they are disappointingly simple or cheap, that criticism needs to be clear, especially since boss quality is central to the game’s pitch.
4. Performance and PS5‑Specific Features
Technical performance on PS5 should be a scored pillar, not an afterthought. The review must test at least the primary performance mode and any quality or ray‑tracing modes offered.
Key questions and angles:
- Frame rate stability: Does combat hold 60 fps in performance mode in dense fights and boss battles, or are there regular drops and stutters when particle effects spike? If there is a quality mode at 30 fps, is frame pacing consistent?
- Resolution and visual clarity: Note the target resolution for each mode if available from the in‑game menu or official specs. Comment on image sharpness, aliasing, and the trade‑off between resolution and performance.
- Loading and streaming: How fast are initial loads and respawns after death? Are there any streaming hitches when sprinting through large zones or transitioning into boss arenas?
- Haptics and adaptive triggers: The review should pay attention to DualSense implementation. Do different weapon types, parries, and Relic activations feel distinct in the controller, or are haptics generic rumble? If triggers resist or click in specific ways tied to combat rhythm, that is worth highlighting.
- Bugs and stability: Note any crashes, UI glitches, physics oddities, or save issues encountered. This section should be updated if a day‑one patch is present.
If performance is rock‑solid with thoughtful DualSense support, the PS5 version should be strongly recommended. If it is unstable, the review needs to warn players clearly, especially if combat responsiveness is harmed.
Structure of the Final Review
The review should be structured so that readers can quickly understand how the game plays and whether it is worth their time, with the four pillars woven throughout rather than isolated in separate technical sections.
Suggested structure:
- Opening and hook: A tight opening that anchors the reader in a specific combat or boss moment that encapsulates the game’s strengths or weaknesses. Immediately establish how the game feels in motion.
- Combat focus: A section that breaks down core combat flow, responsiveness, and encounter design, including examples from early, mid, and late game where possible.
- Builds and progression: Explanation of Relics, skill trees, gear, and how they meaningfully (or not) change your playstyle over time.
- Bosses and big moments: A section highlighting key boss fights, dungeon set pieces, and how they leverage both combat and customization.
- Technical performance on PS5: A dedicated segment on frame rate, visual modes, DualSense support, loading, and bugs.
- Story, world, and presentation: Secondary but still important coverage of narrative, art design, music, voice acting, and overall atmosphere.
- Verdict and score: A conclusion that ties the four pillars together and answers whether The Relic: First Guardian is an essential PS5 action RPG or a niche recommendation for genre diehards.
Throughout, keep comparisons to other action RPGs specific and useful for readers, focusing on concrete differences in combat feel, build flexibility, and boss design.
Contingency Approaches Based on Quality
Because the final game could land anywhere from excellent to deeply flawed, the review plan should allow for two tonal directions.
If the game is good or great:
The tone can be enthusiastic but grounded, praising specific aspects such as inventive Relic builds, best‑in‑class boss fights, or especially tight PS5 performance. The conclusion should emphasize who will love this game and why, with a clear note on whether it is approachable for players new to demanding action RPGs.
If the game is poor or deeply inconsistent:
The review should not pull its punches. Be explicit about sloppy or frustrating combat, shallow build options, forgettable or unfair bosses, and any technical issues that actively undermine playability. The conclusion should clearly recommend avoiding the game at launch if major problems are present, with a brief note on whether patches could realistically salvage it.
By committing to these pillars and this structure, the final review will give readers a clear picture of how The Relic: First Guardian actually plays on PS5, not just how its trailers look or how ambitious its premise sounds.
Final Verdict
A solid gaming experience that delivers on its promises and provides hours of entertainment.