Review
By Parry Queen
Overview
Neverness to Everness is shaping up to be one of the more ambitious paranormal urban RPGs in development. Built around a sprawling supernatural city, overlapping narrative threads, and a lattice of interlocking systems, it is very clearly aiming at the space between experimental narrative games and loot-heavy action RPGs. With a major closed beta set for 2026, the big question is whether all of these moving parts can eventually cohere into something approachable and fun once the full release build lands.
This is not a scored review of the final product, but rather a review-in-progress that looks at the current design direction and what needs to happen for Neverness to Everness to truly work.
A Paranormal City That Feels Properly Haunted
The most immediately striking element is the city itself. Neverness to Everness leans hard into a supernatural-urban aesthetic, with streets that feel like they have layered histories, liminal districts that bend reality, and a sense that the city is less a backdrop and more a character. Environmental design appears focused on verticality and interwoven routes, with alleys, rooftops, and occult interior spaces all feeding into one another.
For this city to stay compelling across dozens of hours, the full release will need to double down on discoverability and readability. Right now the concept promises secret-heavy districts, hidden paranormal events, and faction pockets tucked into the fabric of the city. That can either make exploration feel endlessly rewarding or suffocatingly cluttered, depending on how clearly the game surfaces points of interest and gently funnels players towards meaningful interactions instead of noise.
Overlapping Storylines and Narrative Density
Narratively, Neverness to Everness is designed as a tangle of overlapping storylines. The intention seems to be that you are never just on one quest. Side stories intersect with main arcs, character-specific chains collide with broader paranormal conspiracies, and choices made in one corner of the city echo in another.
Handled well, this level of narrative density can give the city a rare sense of continuity. NPCs reacting to your previous decisions, quest lines weaving back into each other, and long-tail consequences are exactly the kind of things that make an urban fantasy RPG feel alive. The risk is cognitive overload. If the UI, quest tracking, and in-world signposting do not evolve to meet the complexity of the writing, new players could feel like they are drowning in unresolved threads and unclear priorities.
For the full release to feel approachable, the developers will need to provide strong narrative scaffolding. That means context-rich quest logs, clear indicators of which threads are time-sensitive or central, and smart recap tools that remind you who people are and why they matter. If those tools are missing or half-baked, the overlapping storylines will start to feel more like tangled wires than an elegant web.
Systems-Heavy Design: Ambitious or Overbuilt
On the systemic front, Neverness to Everness is positioning itself as a very layered RPG. Combat, paranormal abilities, progression, gear, and social systems jostle for attention. On paper, it suggests a game where every choice ripples outward, from the build you sculpt to the factions you align with and the way you navigate the city’s occult infrastructure.
The looming question is not whether there are enough systems. It is whether they talk to each other in satisfying ways and whether the game teaches them without overwhelming players. A systems-heavy game lives or dies on clarity of feedback. Attaching visible, tangible outcomes to player decisions will make experimentation exciting instead of exhausting.
Approachability here will hinge on tutorialization and ramping. If the full release staggers systems in gradually, gives players safe spaces to experiment, and clearly highlights synergies, then the depth will feel inviting rather than hostile. If everything is dumped on the player at once, with opaque modifiers and obscure interactions, the result could be intimidating to anyone who is not already deep into the genre.
Approachability vs. Depth
The heart of Neverness to Everness is the tension between density and accessibility. A dense paranormal city, crowded with overlapping storylines and layered systems, is the main reason to be interested in this game at all. But it is also the main barrier for newcomers.
From what is known heading into the 2026 beta, the developers seem aware that they need robust UI, clear onboarding, and player-friendly quality-of-life features. The beta phase will be critical for stress-testing how new players react to the first few hours. If the early game can gently but confidently lead players into the deeper parts of the city and its mechanics, Neverness to Everness could become something special, particularly for fans who enjoy picking apart complex worlds.
If the team fails to sand down the rough edges, however, the game could easily collapse under its own weight. A city that is too dense, storylines that are too overlapping without guidance, and systems that are too busy without explanation could leave players bouncing off before the story has a chance to sink its claws in.
Fun Factor on a Full Release Build
Whether Neverness to Everness will actually be fun on full release boils down to pacing and payoff. Exploration needs to reward curiosity with memorable events, useful resources, or strong narrative beats. Storylines need to resolve in ways that feel worth the confusion of juggling multiple threads. Systems need to consistently generate interesting decisions instead of busywork.
If the full build can hit that sweet spot, the game could stand out as one of the more coherent takes on a paranormal city RPG, combining the atmosphere of a visual novel with the agency of an open-world action RPG. If not, it risks becoming one of those cult curiosities admired from a distance for ambition but criticized by anyone who tried to actually play it.
Verdict for Now
Right now, Neverness to Everness looks like a promising but precarious project. Its dense paranormal city, overlapping storylines, and systems-heavy design are exactly the kind of ingredients that could make for a rich, distinctive RPG on full release. The question is whether they will be carefully woven into something approachable and enjoyable or left as a tangle that only the most dedicated players will want to fight through.
The upcoming beta will be the make-or-break moment. Until we see how those test builds handle onboarding, UI clarity, and narrative organization, the only honest stance is cautious optimism. Neverness to Everness has the potential to be something special, but it still has everything to prove when it finally steps out of beta and into a full release.
Final Verdict
A solid gaming experience that delivers on its promises and provides hours of entertainment.