Review
By The Completionist
Overview
Microsoft Flight Simulator 2024 arriving on PS5 feels surreal. This is a series that, for decades, has been inseparable from the PC ecosystem and, more recently, intimately tied to Xbox hardware and cloud services. The PS5 port could easily have been a stripped-down curiosity for Sony players to poke at and forget.
Instead, Asobo and Xbox Game Studios have delivered a remarkably complete version of their globe-spanning sim. On Sony’s machine it is still the same obsessively detailed world, the same career-driven structure, the same wild menu of aircraft and activities. The question is not whether the core sim survived the jump; it’s how gracefully it flies with a DualSense in your hands and how close it comes to the premium experience on a high-end PC or Xbox Series X.
The answer is encouraging: on PS5 you get the full-fat Flight Simulator 2024 more often than not, with smart controller work, mostly solid performance, and an approachable onboarding flow for newcomers. There are trade-offs, and they matter, but the sheer ambition that has made the 2024 edition so compelling largely makes it to Sony’s runway intact.
DualSense: Turning a Gamepad into a Yoke
Flight simulators live and die by their controls, and this is where the PS5 version makes its boldest pitch. You can, and should, fly with a proper HOTAS or yoke if you own one that PS5 supports, but the DualSense implementation is surprisingly thoughtful.
Adaptive triggers provide variable resistance for throttle and braking, with a light take-up at the start of the pull and a firmer wall that mimics pushing a real lever. When you flare on landing, the tension subtly shifts, giving you a tactile cue that you are committing to the runway. Rudder input on the triggers remains a compromise compared to pedals, but the added resistance makes fine corrections feel less twitchy than they did on earlier console builds of Flight Simulator.
Haptic feedback is even more important here. You feel the onset of stall through a growing vibration in the grips, turbulence as a low-frequency rumble rolling across the controller, and ground roll as a higher buzz that changes texture depending on the runway surface. It is not a one-to-one analog of real-world forces, but it does what great controller feedback should do: it feeds your flying instincts without demanding that you stare at the HUD.
The touchpad is used in an understated but effective way, mostly for quick camera snapping and menu navigation. It is not a game-changer, yet it makes some of the sim’s dense interface less oppressive with a controller. Button mapping out of the box is sensible for beginners, though serious sim pilots will want to dive into the granular remapping options to get quick access to flaps, trim, and camera controls.
There are limits. Complex aircraft, especially study-level airliners, remain unwieldy on a pad. Twisting heading bugs, juggling FMC inputs, and working multi-step procedures will always be more comfortable with a mouse and keyboard or dedicated hardware. The DualSense gets you impressively far, but if you are hoping it will magically replace a cockpit of gear, it will not.
Performance on PS5 vs Xbox Series X|S and PC
Technically, Flight Simulator 2024 is still a monster, and the PS5 holds its own better than you might expect.
On a standard PS5, performance broadly matches Xbox Series X. In the cockpit, you are generally looking at a stable 30 frames per second target with occasional dips when flying low over dense photogrammetry cities like New York or Tokyo in heavy weather. The frame pacing is mostly smooth, which matters more to this kind of sim than a raw higher frame rate. Visual settings appear roughly on par with the “High” preset on PC, with some strategic cutbacks in draw distance and ground clutter compared to a fully cranked rig.
Compared with Xbox Series X, the PS5 version is in the same ballpark in resolution and level of detail, with minor differences that are hard to parse in motion. Reflections and shadows sometimes look slightly softer than on Series X, but this is the kind of difference you spot only in direct side-by-side captures. Compared with Series S, PS5 is clearly ahead: higher resolution, cleaner image quality, and fewer aggressive LOD pop-ins.
Against a strong PC, there is no contest. A high-end GPU running ultra settings still delivers crisper textures, more detailed terrain at distance, and a more responsive 60 fps-plus experience. This is where the PS5 port’s limitations show most clearly. Weather transitions can stutter, traffic-heavy airports occasionally cause hiccups, and fast camera pans reveal that this is a 30 fps game first. If you are used to a silky PC sim, the console experience will feel like a step down.
The trade-off is plug-and-play convenience. On PS5 you skip driver fiddling and .cfg edits and just fly. Load times are respectable, especially when resuming recent flights or missions, and the streaming of world data through Sony’s network infrastructure is competently handled. There are occasional texture pop-ins after fast-forwarding time or teleporting, yet these are brief and much less intrusive than early console versions of the sim.
Feature Set: How Much of the World Survived the Port?
Microsoft Flight Simulator 2024’s biggest selling point is its systemic sprawl. This is no longer just a sandbox for sightseeing; it is a career-driven aviation playground with dynamically generated missions, structured activities, and a smorgasbord of aircraft and locations. On PS5, the key question is whether the system constraints forced a half-measure port.
The reassuring answer is that most of the big-ticket features are present and functional. The mission-based progression that lets you play as an aerial firefighter one day and a cargo pilot the next is intact. The full globe is available, with detailed airports, live traffic options, and the same granular weather systems that make a simple hop between regional fields feel unique every time.
Activity variety carries over without obvious cuts. Bush trips, landing challenges, career missions, and race events all show up in the menus, and the integration of these modes feels better organized than in earlier console builds. If you played the 2020 edition on Xbox and worried this might be a lesser sibling, you can relax. This is very much the 2024 sim that PC and Xbox players have been exploring.
Where compromises do creep in is the peripheral ecosystem and mod landscape. On PC, add-ons and community mods are a huge part of the experience. On PS5, you are restricted to curated marketplace content, and at launch that catalog is thinner than what PC or even Xbox users enjoy. Some of the third-party aircraft and scenery packs that define the cutting edge of the sim simply are not here yet, and the approval process means they will always arrive later.
Still, as a self-contained package, the PS5 version does not feel gutted. The base content is enormous, with dozens of aircraft spanning tiny bush planes, helicopters, business jets, airliners, and specialized mission craft. World detail is strong enough that casual sightseeing flights can devour hours without you ever touching a DLC menu.
Accessibility and Learning Curve for Newcomers
Given that PS5 is home to many players who have never come near a serious flight sim, accessibility matters as much as fidelity. Asobo clearly knows this and has made the onboarding on PS5 more approachable than older PC-focused designs.
The flight training modules are approachable and clearly structured. They walk you through basic pitch, roll, and yaw control, then expand into takeoffs, landings, and more nuanced systems like trim and power management. Tooltips and voiceover instructions are tailored for a controller, explaining which buttons to use instead of tossing out keyboard shortcuts that do not apply.
Assists are deep and flexible. New pilots can lean on auto-rudder, assisted takeoffs and landings, simplified ATC, and visual guides that mark waypoints and approach paths in the sky. You can toggle most of these independently, which lets you gradually remove the training wheels as your confidence grows. Someone who has never flown in a sim before can plausibly start with full assists and, within a few evenings, be hand-flying circuits with only minimal help.
The interface is still busy. There is no getting around the fact that Flight Simulator 2024 is layered with menus, submenus, and learning curves for each aircraft. Navigating this with a controller is dramatically better than in the earliest console iterations of the series, but it is not frictionless. Radial menus and contextual prompts help, and the game does a solid job of surfacing just enough information for a beginner without burying them in aviation jargon.
Accessibility in the broader sense is also better than it once was. Adjustable font sizes, colorblind-friendly HUD options, and scalable UI elements help readability on living room TVs. Audio cues, captioning, and clear contrast on critical instruments all contribute to a sim that does not require you to sit a foot from the screen.
Yet the fundamental complexity remains. This is not Ace Combat with fancier clouds; it is a real simulator, and players who bounce off deep systems will find it intimidating even with assists. The PS5 port does not magically reframe that identity. What it does do is lower the ladder enough that curious console players can climb a few rungs without falling off.
Looking Ahead to PS VR2
Flight Simulator has always been a natural fit for VR, and the promised PS VR2 update is one of the most exciting prospects for this port. Without that update live yet, all we can judge is how the current PS5 version seems positioned for it.
Performance is the key here, and the console’s mostly steady 30 fps with heavy reprojection leeway suggests Asobo is planning carefully for the jump to VR. PS VR2 demands higher frame rates and lower latency than flat-screen play, which almost certainly means further compromises to visual settings or clever foveated rendering techniques when the update lands.
The UI design choices on PS5 also suggest that a VR mode has been kept in mind. Clean, high-contrast instrument readouts, scalable HUD elements, and the way the camera and cockpit interaction systems are implemented feel VR-friendly. If Asobo can translate existing PC VR experience to Sony’s headset while preserving most of the PS5 visual settings, this could become a showcase experience for PS VR2.
There is still room for concern. VR in flight sims is notoriously sensitive to frame hitches and stutters, and the occasional micro-stutter in busy airspace on PS5 will need to be ironed out. Until the update is in players’ hands, VR potential remains just that: potential.
Verdict
On PS5, Microsoft Flight Simulator 2024 is a minor technical miracle. A game that once seemed inseparable from maxed-out PCs and proprietary Xbox services has landed on Sony’s console with most of its scope, fidelity, and ambition intact.
DualSense support is not a novelty add-on but a real enhancement that makes flying with a controller more intuitive and immersive than on any other platform. Performance is broadly comparable to Xbox Series X and comfortably ahead of Series S, even if a well-tuned PC still offers a categorically superior experience. The feature set is robust, the world feels authentic, and the career-oriented structure that defines the 2024 edition is fully represented.
The downsides are worth noting. Marketplace limitations and a slower add-on pipeline mean PS5 simmers will always live slightly behind their PC and Xbox peers. The pad controls, while excellent, cannot completely bridge the gap to dedicated hardware, and newcomers will still face a steep learning curve despite thoughtful assists.
Even with those caveats, the PS5 release of Microsoft Flight Simulator 2024 is an easy recommendation for anyone even mildly curious about aviation. It is a system-seller for the simulation-curious, a powerful new home for armchair pilots who do not want to maintain a PC, and a strong foundation for the future PS VR2 expansion. This may not be the absolute best way to play Flight Simulator, but it is far better than it has any right to be, and that alone is a remarkable achievement.
Final Verdict
A solid gaming experience that delivers on its promises and provides hours of entertainment.