Review
By Apex
Cosmic Collabs Brings The Beat ’Em Up Back Into Orbit
Marvel Cosmic Invasion already launched as one of the better modern belt‑scrollers, but it also felt oddly slight once the credits rolled. Short campaign, a couple of flat stages, and online that could be flaky on busy nights: all of that kept it just shy of instant‑classic status.
The new Cosmic Collabs update is the game’s first truly massive overhaul, targeting exactly those pressure points. On both PS5 and Switch 2 it does not reinvent the core experience so much as finally let it breathe. If you bounced off at launch, this is the point where it’s worth coming back.
Combat Feel: Sharper, Faster, Fairer
Cosmic Invasion’s combat was already its strongest card. The tag‑team system that lets you swap heroes mid‑combo, air juggles that feel straight out of Marvel vs. Capcom, and screen‑filling supers all translated beautifully into a side‑scrolling format. What the Cosmic Collabs patch does is sand down the little irritations that sat between you and that flow.
Input buffering is noticeably better. On PS5, cancels from basic strings into specials and tags read more consistently, and dodge‑cancels are no longer a coin toss when the screen gets busy. On Switch 2 you get the same responsiveness, but what really stands out is the frame‑rate stability in four‑player chaos. Where the original build would occasionally stutter when four heroes popped supers at once, the patched version stays locked far more often, which makes juggling and situational awareness much easier.
Several heroes that felt awkward at launch now slot neatly into the roster. Heavy hitters like Hulk and Thing have had their startup and recovery frames trimmed, so they still hit like trucks but no longer feel like you are piloting a dump truck through molasses. Zonier characters such as Doctor Strange and Scarlet Witch have clearer visual tells and slightly reduced end‑lag on projectiles, making their keep‑away style more viable on higher difficulties.
The patch also tweaks enemy behavior in ways that quietly modernize the old‑school template. Elites no longer chain cheap wake‑up attacks the instant you stand up, and the worst offenders in the flying enemy camp have had their tracking toned down. You still need to respect positioning, but the beatdowns feel earned rather than stolen by off‑screen hits.
The net result is that the game’s best quality from launch now feels properly polished. The core loop of launch, juggle, tag, super, repeat has a clean rhythm, and both platforms now showcase that rhythm instead of fighting against it.
Stage Variety: Smarter Remixing, Not A Full Makeover
One of the biggest knocks against Marvel Cosmic Invasion at launch was that its stage design did not keep up with its combat. Gorgeous pixel art and fun cameos hid the fact that too many levels boiled down to straight corridors with the same brawler mobs recycled ad nauseam.
Cosmic Collabs does not drop brand‑new story chapters, so if you were hoping for entirely new arcs you will be disappointed. What it does instead is add variant routes, encounter remixes, and challenge modifiers that make revisiting old locations feel less rote.
Certain fan‑favorite zones like Wakanda, Knowhere, and the peak Genosha stages now have optional side encounters and “Cosmic Rift” versions that mix enemy types more aggressively and add environmental hazards. Suddenly, that clean Wakandan plaza is laced with shielded snipers on balconies, while Knowhere’s cramped alleys get intermittent gravity pulses that juggle everyone into the air. These are small, mostly opt‑in twists, but they do a lot of work in making repeat runs feel less like a straight victory lap.
On PS5, the new lighting tweaks on these remix stages shine brightest. Neon‑bathed spaceports and the deep purples of cosmic storm backdrops pop at 4K, and the extra clarity makes it easier to read projectiles and hazards during the busier collab encounters. Switch 2 cannot match the same crispness, but its upgraded resolution over the original Switch and a steadier frame‑rate make scrolling through particle‑heavy stages far more pleasant than at launch.
Still, this is an area where the update feels evolutionary rather than transformative. The campaign path is the same length, and the underlying layout of most levels has not changed, so the sense of repetition on your fifth or sixth clear has not vanished entirely. Cosmic Collabs makes the comfort food tastier, but it does not add a whole new course.
Crossover Color Palettes: Fan‑Service With A Practical Upside
The headline marketing hook for Cosmic Collabs is its crossover color palettes, which reimagine the roster with nods to everything from classic comic runs to adjacent Marvel games. Think cosmic‑themed nods to Guardians deep cuts, retro Age of Apocalypse swatches, and palettes that riff on familiar fighting‑game color sets.
On paper that sounds like low‑stakes fan‑service, but in practice it adds more than you might expect. In couch co‑op or four‑player online, those bolder palette options make it meaningfully easier to track your hero. Having Wolverine in a high‑contrast collab palette while another player rocks the classic yellow‑and‑blue keeps the chaos readable in a way launch costumes did not always manage.
The best part is that these are all free. There is no premium costume pass hidden behind the update. Unlocks are tied to simple challenges or stage clear conditions, and grinding them out becomes a light meta‑goal on top of chasing higher difficulties. If you are the type who loves building a loadout and a look for each character, Cosmic Collabs finally gives you enough visual variety to do that across the full roster.
This is also where the Switch 2 and PS5 versions diverge a bit. PS5’s superior HDR support lets some of the more neon‑heavy palettes really sing, whereas Switch 2 tones them down slightly, particularly in handheld mode where specular highlights and fine gradients get compressed. That said, docked Switch 2 still looks markedly better than launch Switch, and color banding issues that plagued darker stages at release are significantly reduced.
Online Stability: From Shaky To Solid
At launch, online co‑op was the Achilles’ heel. Despite rollback‑style netcode under the hood, practical performance did not live up to the promise: desyncs on longer sessions, input skips when all four players spammed supers, and lobbies that would occasionally hard‑lock.
Cosmic Collabs brings a suite of network and matchmaking improvements that, in everyday use, feel like a full regime change. Match discovery on PS5 is noticeably faster, and host migration in particular is much more robust. Losing the host used to mean being dumped back to the menu; now the game does a credible job of handing control to another player and keeping the run intact.
Switch 2 benefits from the same netcode tuning, with one important caveat. On a strong wired or high‑quality wireless connection it performs nearly as well as PS5, but the platform is more sensitive to unstable Wi‑Fi. When the connection does waver, the game favors preserving inputs over perfect animation, so you will see occasional teleporting enemies or a minor hitch when the rollback corrects itself. It is less intrusive than the input delay and dropped combos players were dealing with at launch, but network‑sensitive players will still feel the difference between the two consoles.
The other smart addition is expanded online training and challenge lobbies. Being able to hop into a low‑stakes room with a friend, test tag routes, or grind palette unlocks without worrying about rage‑quitting randoms quietly raises the ceiling for how long you can stick with the game.
Replay Value On Switch 2 And PS5: Worth The Return Trip?
The big question is whether Cosmic Collabs turns Marvel Cosmic Invasion from a one‑and‑done nostalgia trip into something you will actually keep installed. On both PS5 and Switch 2, the answer finally tilts toward yes.
The new palettes and unlock challenges give cosmetic chasers a carrot. The smarter encounter remixing, balance tweaks, and network improvements give score‑attack and high‑difficulty players a credible reason to refine routes and hunt S‑ranks instead of shelving the game after a weekend. None of this magically transforms it into a live‑service juggernaut, but it does give Cosmic Invasion the long‑tail it was missing.
Platform choice comes down to priorities. On PS5 you get crisper visuals, marginally better online stability, and DualSense niceties that still feel good, from subtle rumble cues on parries to chunky feedback on supers. For players who mainly care about razor‑sharp presentation and stable four‑player online, this is the definitive way to play.
Switch 2, on the other hand, becomes the ideal platform for drop‑in co‑op and repeat clears. The performance jump from the original Switch version addresses most of the hitching complaints, and local wireless sessions with multiple Switch 2 units are smoother post‑patch. If your vision of Cosmic Invasion is passing the console around on road trips or knocking out a couple of stages on the couch, the update makes that experience dramatically better than it was at launch.
Verdict: A Strong Beat ’Em Up Finally Gets Its Due
Marvel Cosmic Invasion was already a very good beat ’em up wrapped in a slightly undercooked package. The Cosmic Collabs update does not dramatically change its structure, but it meaningfully elevates almost everything you touch from minute to minute. Combat feels tighter across the roster, the most repetitive levels are less of a slog, and online is finally in a state that matches the game’s co‑op ambitions.
If you bounced off at launch because the campaign felt too short or the online too unreliable, this update will not turn it into a completely different game, but it might turn it into your go‑to co‑op brawler. On both PS5 and Switch 2, Marvel Cosmic Invasion now earns the replay value its combat always deserved.
Final Verdict
A solid gaming experience that delivers on its promises and provides hours of entertainment.