Review
By Pixel Perfect

Image: IGDB
Store links: Dave the Diver: In the Jungle on Steam
A bigger Dave, and a busier one
Dave the Diver: In the Jungle is a $10/£8.49 paid content pack from Mintrocket, according to PC Gamer’s review details, and the most concrete surprise is its scale. Multiple outlets that reviewed the expansion describe it less like a small add-on and closer to a substantial second campaign, with PC Gamer reporting more than 25 hours played without reaching the end and TheGamer saying it was surprised the project was not packaged as a sequel.
That size cuts both ways. The original Dave the Diver already thrived on escalation, turning a simple rhythm of daytime diving and nighttime sushi service into a parade of side jobs, boss encounters, farming, fish research, oddball cameos, and management chores. In the Jungle leans into that maximalist identity instead of trimming it. The result is generous, funny, colorful, and often mechanically fresh, but also noticeably denser. This Dave the Diver DLC review is therefore less about whether Mintrocket added enough. It absolutely did, based on the reported feature set. The sharper question is whether the jungle meaningfully expands the loop or simply hands Dave a new clipboard.
The village gives Dave a new shape above water
The biggest structural change is above the waterline. The Wand Report describes In the Jungle as introducing a small jungle village, an isometric perspective, free exploration, resource gathering such as wood, stone, and lizards, and a real-time clock while Dave completes tasks. Game8 similarly highlights an RPG-like overworld, a friendship system, environmental puzzles, and turn-based combat as additions that can make the DLC feel like its own standalone game.
That matters for the feel of play. Dave the Diver has always been part action game, part restaurant sim, part comedy adventure, but its spaces were usually built around a clean daily handoff: dive, gather, serve, upgrade, repeat. In the Jungle adds a social layer that resembles a lighter life sim. The Wand Report says villagers can be befriended through simple tasks and gifts, with relationship progress represented by hearts. Once relationships advance, villagers may visit the new restaurant setup. That is a smart fit for Dave’s gentle busybody energy. It gives quests a social destination rather than leaving them as loose errands.
It also exposes the expansion’s main friction. The same review calls those relationship systems simplistic compared with dedicated cozy games, noting that the game tracks requests through a handy tool and often routes wanted items through other tasks, the shop, or underwater gathering. In practice, that sounds like a system designed to keep Dave moving rather than make players memorize villager schedules or personality quirks. That choice is friendly, but it can make the new social layer feel like another production line attached to the old one.
Utara Lake refreshes the dive without replacing the old thrill
The underwater half of the expansion appears to be the safer, stronger bet. TheGamer identifies Utara Lake as a freshwater ecosystem, with recognizable river creatures and a deeper mystery beneath the lake bed involving prehistoric marine life. The Wand Report lists crocodiles, electric eels, and giant sturgeon among the new threats in the jungle’s freshwater lake. PC Gamer says the DLC includes more spearfishing and restaurant management while also adding a new restaurant, bosses, bird hunting, and other activities.
That combination preserves Dave the Diver’s best trick: curiosity as momentum. You dive because the ecosystem is dangerous and pretty, you gather because the restaurant needs ingredients, then the next strange creature or quest hook pulls you deeper than planned. Game8 praises the added flora, fauna, and jungle creatures for giving the pixel art a strong pop of color, while TheGamer points to the lake and hidden depths as a refreshing change of pace from the Blue Hole.
The standout tool reported by TheGamer is the Jungle Gun, a combo weapon with net, armor-piercing sniper rifle, shotgun, and basic rifle modes that can be swapped on the fly while diving. Each mode has its own upgrade tree. That is the kind of quality-of-life addition that actually expands the loop, because it reduces loadout anxiety and lets players adapt mid-dive. In a game where surprise predators, rare catches, and resource targets constantly interrupt one another, a flexible tool is more valuable than another menu full of small tasks.
The restaurant shift is familiar by design
In the Jungle swaps the sushi bar focus for a grill, according to TheGamer, using new ingredients to create fresh recipes. PC Gamer’s review details frame the DLC around opening a new restaurant, while The Wand Report says villagers can be drawn to Bancho’s grill after Dave earns their trust. This keeps the core economic fantasy intact: the ecosystem feeds the menu, the menu funds improvements, and improvements send Dave back out with better odds.
The downside is that the restaurant layer sounds intentionally familiar. TheGamer says the restaurant gameplay remains very familiar despite the grill context. For returning players, that familiarity is comforting. Bancho’s side of the game is a warm little machine, and the pleasure comes from watching dives turn into a busy dinner service. For players who felt the base game became overloaded, the jungle setting may not solve the issue. It gives the same machine new ingredients, new customers, and a new cultural frame, but it does not appear to dramatically simplify the evening workload.
This is where In the Jungle feels most like a test of appetite. If you wanted another reason to chase ingredients and tune service flow, the grill is an inviting excuse. If you wanted Mintrocket to sand down the task stack, the DLC seems to favor abundance over restraint.
Charm carries a lot, but the story is the weak link
The published reviews agree more on the DLC’s mechanical confidence than on its narrative framing. PC Gamer’s verdict says In the Jungle is packed with activities and strong characters, calling it as charming and surprising as the base game. Game8 gives the story an 8/10, but still says the setup plays similarly to the original game, with Dave’s crew helping a village and solving problems in a way that can feel like a familiar structure with a new skin. The outlet also says the villager relationships make the setting feel more alive and connected.
The Wand Report is much harsher. Its review criticizes the narrative premise and specifically objects to the depiction of the village, describing stereotypes in the chief’s feathered appearance and bamboo houses. It also summarizes an early sequence in which a dinosaur-like creature washes ashore and later explodes after a methane buildup, followed by Bancho teaching villagers to cook fish to avoid illness. That outlet calls the narrative problematic while still acknowledging that the DLC adds major gameplay options.
That tension is important for a buyer’s guide. Dave the Diver’s tone has always mixed earnest hospitality, cartoon exaggeration, and absurd escalation. In the Jungle appears to push that tone into a new cultural setting, and at least one critic found that framing careless. Based on the available reviews, the safest read is that the expansion’s craft is stronger than its premise. Its characters and gags may land for many players, but the story setup is not universally received as harmless background comedy.
Performance, price, and platform notes
The clearest technical information comes from PC Gamer, which lists the DLC as reviewed on an Intel i7-9700K, RTX 4070 Ti, and 16GB RAM, with no multiplayer and no VR. PC Gamer also lists Steam Deck as Verified. The Wand Report and Game8 both reviewed on PC, while TheXboxHub filed its review under Xbox Series X reviews and published it on July 4, 2026. The Wand Report lists the release date as June 18, 2026, and Game8 published its review on the same date.
None of the supplied sources describe major performance problems. For a game built on crisp pixel art, quick transitions between activity types, and readable underwater hazards, that absence is encouraging, though it is not the same as a technical deep dive across every platform. Steam Deck verification is the most practical flag here. Dave the Diver’s short-day structure and constant micro-goals are a natural fit for portable play, and the expansion’s added village tasks could make it even easier to spend ten minutes gathering, gifting, or prepping for a dive.
At $10/£8.49, the value argument is unusually strong if you already liked the base game. PC Gamer’s 25-hours-plus note and Game8’s praise for the amount of content support that. The risk is not price. The risk is tolerance for Dave the Diver’s increasingly crowded design.
Verdict: an expansion with real ideas, plus a few too many errands
Dave the Diver: In the Jungle meaningfully expands the loop when it adds new spaces, flexible dive tools, freshwater ecology, social progression, and a restaurant reason for villagers to matter. It feels most alive when the jungle ecosystem and village routines feed each other, turning a dive into a dinner plan and a dinner plan into a friendship push. That is where the DLC justifies its size.
It becomes shakier when every new idea arrives as another task to track. The relationship system, resource gathering, new minigames, turn-based battles, bosses, bird hunting mentioned by PC Gamer, and the familiar restaurant service all sound generous in isolation. Together, they risk turning Dave into the foreman of a very charming to-do list. For some players, that is exactly the appeal. For others, especially those who bounced off the base game’s late-game sprawl, In the Jungle may feel like Mintrocket answered busyness with a bigger jungle.
My recommendation is clear: buy it if Dave the Diver’s blend of discovery, management, and silliness still sounds relaxing rather than exhausting. Wait if you mainly wanted a cleaner, leaner sequel-shaped rethink. The jungle update is warm, inventive, and excellent value, but its best and worst instincts grow from the same root.
Final Verdict
A solid gaming experience that delivers on its promises and provides hours of entertainment.