Review
By Pixel Perfect

Image: IGDB
Store links: Dave the Diver: In the Jungle on Steam
A paid expansion that tries to bend Dave without breaking him
Dave the Diver: In the Jungle launched on June 18, 2026 as a paid content pack from developer and publisher Mintrocket, according to Metacritic, The Wand Report, PC Gamer, and AltChar. The concrete shift is bigger than the setting suggests: this is a Dave the Diver expansion that sends Dave and the Bancho Sushi crew away from the Blue Hole and into a jungle village built around a freshwater lake, while layering in free-roaming village exploration, relationship building, new quests, and new combat wrinkles.
That creates the central tension for returning players. Dave the Diver works because its loop is so clean: dive, gather, survive, sell, upgrade, repeat, with enough oddball interruptions to keep routine from becoming friction. In the Jungle does not throw that structure away. PC Gamer describes the DLC as still being about spearfishing, bartending, and opening a new restaurant, while The Wand Report says the lake dives remain familiar despite the new dangers. The expansion's success depends on whether the jungle systems make that cycle feel freshly discovered again, or whether they add another layer of errands on top of a game that was already full of side activities.
The price also frames expectations. PC Gamer lists In the Jungle at $10 and £8.49, while AltChar lists $9.99, €9.99, and £8.99. That small UK pricing discrepancy is worth noting rather than smoothing over, since regional storefronts may vary. AltChar also lists availability on PC through Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Switch 2, while Metacritic's platform page includes PC, Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox Series X. For a returning Dave player, this is priced like a compact add-on, but multiple reviews describe a much larger expansion than the crossover-style DLC the game previously received.
The jungle is at its best when Dave is finally allowed to wander
The biggest refresh happens on land. The Wand Report describes Utara Village as the first Dave the Diver space with an RPG-like overworld, an isometric perspective, and free movement in every direction. AltChar similarly reports that the expansion rebuilds large parts of the above-surface play, moving beyond the base game's more restricted surface interactions around Bancho Sushi. Game8 calls out the RPG-like overworld, friendship system, environmental puzzles, and turn-based combat as the additions that make the DLC feel closer to a standalone follow-up than a small pack.
That shift works because Dave has always been a game about curiosity. The original Blue Hole randomized exploration through depth, species, oxygen, and mission timing. The jungle moves some of that discovery to the village itself. According to The Wand Report, the village runs on a real timer as Dave completes tasks and gathers resources such as wood, stone, and lizards. Villagers ask for favored items, and the game includes a tool that tracks who wants what, keeping the system readable rather than demanding a notebook.
This is where In the Jungle meaningfully changes the rhythm. It borrows the social-game pleasure of learning a town, but the sources suggest it keeps those systems deliberately light. The Wand Report calls it a Stardew Valley-lite setup, noting that villagers can be befriended through simple tasks and gifts, while PC Gamer also frames the village favor loop as Stardew-like. That comparison should set expectations correctly. This is not a deep life sim grafted onto Dave the Diver. It is a lighter village layer that gives returning players new reasons to poke around between dives, and that is enough to make the jungle feel like a place rather than a texture swap.
The lake refreshes the creature list, but the diving remains comfortingly Dave
Underwater, In the Jungle is more conservative. The Wand Report says the depths of the jungle's freshwater lake remain familiar, with new hazards including crocodiles, electric eels, and giant sturgeon. PC Gamer reports battling a half-dozen new bosses, while Game8 highlights new creatures and environmental puzzles. Those details point to an expansion that changes the bestiary and the setting fantasy without rebuilding the physical act of diving.
That is the right choice for this DLC, even if it limits the shock of the new. Dave the Diver's underwater play is built on pressure: oxygen as a timer, weight as temptation, weapons as confidence, and route knowledge as survival. A freshwater lake full of crocodiles and electric eels gives the player fresh silhouettes to read and fresh attack patterns to respect, but it does not appear, based on the provided reviews, to make Dave move or hunt in a radically different way. Returning players should expect the pleasure of adaptation, not relearning.
The setting still matters. A jungle lake changes the mood of exploration from open ocean mystery to murkier, enclosed danger. Game8 praises the new flora, fauna, and added color within the game's pixel-art style, while AltChar describes the lake as lush and inviting. That visual and ecological change carries a lot of the refresh. The best thing about the diving is that it remains legible: you know what Dave is good at, but the lake gives him unfamiliar teeth to swim around.
Restaurant pacing now depends on relationships, not only supply
The restaurant side gets its most important change from the village relationship system. PC Gamer's need-to-know summary describes the DLC as opening a new restaurant, and The Wand Report explains that villagers can be drawn to Bancho's grill after Dave earns enough relationship progress with them. According to The Wand Report, villagers have a four-heart relationship meter, and at two hearts they may start visiting the restaurant in the evening.
That changes restaurant pacing in a way returning players will feel immediately. In the base game, restaurant success largely flows from dive efficiency, menu planning, ingredient supply, staff management, and event timing. In the Jungle adds a social permission layer. You are not only stocking the kitchen. You are earning the room. That makes dinner service feel better integrated with the world around it, because the people eating at Bancho's counter are also quest-givers and gift recipients in the village.
The tradeoff is friction. If your favorite part of Dave the Diver is the clean momentum between water and sushi bar, the village relationship loop can slow the path to a satisfying night of service. If you enjoy small task chains and gentle progression gates, the added social work gives the restaurant more context. This is where the DLC most clearly answers the assigned question: yes, the new setting refreshes the restaurant loop, but it does so by widening the day rather than sharpening the dinner rush.
The new mechanics are stronger than the story framing
The expansion's narrative reception is less settled than its mechanical reception. PC Gamer's verdict praises the DLC as charming, surprising, and packed with activities and characters. Game8 says the story mirrors the original game's structure, with Dave's crew helping a community and solving local problems, while also arguing that it can feel too similar to the Blue Hole arc. AltChar frames the premise around a strange phenomenon near the remote jungle village of Utara, where an ancient dead creature has washed up beside a freshwater lake.
The Wand Report is much more critical of the setup. Ben Sledge's review argues that the village portrayal leans on stereotypes and singles out the early fish-cooking premise as problematic. That criticism cannot be dismissed as a minor tonal quibble, because Dave the Diver's charm depends heavily on how warmly it treats its cast and communities. If the writing around Utara makes the locals feel like props for Dave and Bancho's expertise, that undercuts the relationship systems the DLC is trying to foreground.
This is the clearest weakness in the Dave the Diver In the Jungle review picture across the provided material. The systems invite you to invest in villagers as people, but at least one review finds the cultural framing clumsy enough to damage the experience. Other outlets emphasize charm and activity density instead. The safest assessment is that In the Jungle's storytelling seems functional and often pleasant, but less confidently handled than its design. Players sensitive to colonial-adventure tropes should go in aware of that reported critique.
Upgrade pressure is broader, performance signals are reassuring, and the value is strong
In the Jungle appears to create pressure through breadth rather than raw difficulty. The sources mention resource gathering, village favors, gift requests, shop purchases, environmental puzzles, new enemies, bosses, restaurant recruitment, and turn-based battles. That is a lot of demand on Dave's day. What the provided source material does not clearly establish is a punishing new upgrade economy or a major gear grind. Based on the reviews available, the pressure comes from deciding how to spend time across more systems, not from the DLC forcing returning players through a harsh equipment reset.
On technical expectations, PC Gamer lists the DLC as Steam Deck Verified and reports reviewing it on an Intel i7 9700K, RTX 4070 Ti, and 16GB of RAM. PC Gamer also lists multiplayer as absent and VR as unsupported. The Wand Report says the base game remains one of the reviewer's favorite Steam Deck games, though that is praise for Dave the Diver broadly rather than a full technical breakdown of this DLC. None of the supplied review excerpts foreground major performance problems, so the performance outlook is encouraging, especially for handheld players, while still stopping short of a universal guarantee.
Value is the easiest part of the recommendation. AltChar estimates roughly 10 hours to beat, while PC Gamer says its reviewer had spent more than 25 hours in the content pack and was still playing. Those numbers are not contradictory so much as different play styles: a focused run may land around the 10-hour mark, while completionist play and relationship systems can stretch the DLC much longer. At around $10, In the Jungle is a strong buy for Dave the Diver fans who want the base loop complicated by village life. Players who bounced off Dave's task pile, or who mainly want pure diving with minimal social detours, may want to wait for a sale.
GameLoop's score lands at 8.4. The gameplay earns the highest marks because the jungle overworld, relationships, lake creatures, bosses, and restaurant recruitment give returning players enough new texture without losing Dave's easy readability. Story scores lower because the reported cultural framing issues matter, even when other outlets praise the cast and charm. Visuals remain a strength thanks to the jungle's colorful pixel-art presentation. Audio is scored conservatively because the provided reviews do not foreground it. Performance is strong on the available evidence, especially with PC Gamer's Steam Deck Verified note, though the source material does not provide exhaustive platform testing.
Final Verdict
A solid gaming experience that delivers on its promises and provides hours of entertainment.