Dave the Diver: In the Jungle cover art
Review

Dave the Diver In the Jungle Review: A Big DLC With Familiar Hooks

Our Dave the Diver In the Jungle review weighs whether the Dave the Diver DLC meaningfully changes the dive-to-service loop or mainly gives returning fans a bigger layer to explore.

Review

Pixel Perfect

By Pixel Perfect

Dave the Diver: In the Jungle cover art

Image: IGDB

Store links: Dave the Diver: In the Jungle on Steam

A paid expansion that behaves like Dave’s second act

Dave the Diver: In the Jungle launched on June 18, 2026 as a paid content pack from developer and publisher MINTROCKET, and the striking thing is not that Dave has gone somewhere new. It is how aggressively this Dave the Diver DLC tests the shape of the original game without cutting the rope to its best routine. According to PC Gamer’s review details, In the Jungle is priced at $10/£8.49, while AltChar lists it at $9.99/€9.99/£8.99 and says it is available on PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Switch 2. That small UK price discrepancy is worth noting for readers checking storefronts directly, but the broader picture is clear: this is positioned as a low-cost, multiplatform expansion rather than a standalone sequel.

The tension for this Dave the Diver In the Jungle review is whether that price buys a meaningful change to the game’s celebrated dive-by-day, serve-by-night cadence, or whether the jungle is mostly a thicker wrapper around familiar comforts. Based on the source material, the answer lands somewhere generous but specific. In the Jungle changes the surface game far more than the underwater one. It moves Dave and the Bancho crew to Utara, a jungle village near a freshwater lake, after an ancient creature washes ashore. That setup leads to new quests, new villagers, a new restaurant format, new resources, new aquatic threats, and a broader social framework than the base game used.

Several outlets described the expansion as unusually substantial for DLC. TheGamer said it was surprised the project was not packaged as Dave the Diver 2, while AltChar called it the largest expansion the game has received and estimated roughly ten hours to beat. PC Gamer reported more than 25 hours played and still unfinished. Those accounts do not perfectly align on length, but they point in the same direction: this is not a cameo pack or a thin crossover event. It is a major expansion with enough structure to make returning players relearn where their time goes.

That ambition is also where the friction begins. The Wand Report praises the “plethora” of new gameplay options but criticizes the narrative framing around the village as stereotyped and uncomfortable. So the best version of In the Jungle is mechanical: curious, busy, often charming, and smart enough to know Dave’s routine still works. The weakest version is narrative: eager to set up a comic fish-out-of-water story, but less careful than it needs to be with the people and place it invents.

The jungle changes the game most when Dave is on land

The biggest confirmed mechanical shift in the Dave the Diver jungle expansion happens before Dave ever gets his fins wet. The Wand Report describes Utara Village as a freely explorable overworld presented from an isometric perspective, a major change from the base game’s more contained surface spaces. AltChar similarly notes that Dave can roam freely in every direction in Utara Village, marking a clear break from the side-scrolling restaurant hub structure that defined much of the original game’s non-diving rhythm.

That matters because Dave the Diver has always lived on the handoff between focused action and productive routine. The Blue Hole gave players a tight loop: dive, gather, survive, sell, upgrade, repeat. In the Jungle stretches that loop sideways. According to The Wand Report, Dave now befriends villagers by completing simple tasks, raising relationship meters, gathering resources such as wood, stone, and lizards, and delivering gifts or requested items. Once villagers reach two hearts out of four, they may visit Bancho’s new grill in the evening. The source also notes that some items can be found underwater or bought in a shop, and that the game provides a tool to track who wants what.

That is a cozy-life sim layer, but the available reviews suggest it is intentionally simplified. The Wand Report compares the structure to Stardew Valley-lite while emphasizing that its systems are not as deep as dedicated cozy games. That sounds like a sensible fit for Dave, a game that has always borrowed genres in snackable portions rather than becoming fully beholden to any single one. The danger with expansions like this is bloat, especially when a beloved indie hit starts adding systems because it can. In the Jungle appears to avoid the worst version of that by tying its village relationships back to the evening service economy. You are not socializing in a vacuum. You are earning trust, drawing customers, and expanding the dinner rush.

The key question is whether this replaces the original rhythm or layers onto it. The sources point toward layering. The jungle village adds errands, resources, relationship gates, and a broader map, but its purpose still feeds Dave’s day-night structure. For returning fans, that is probably the right call. A DLC that discards the Blue Hole’s rhythm entirely would risk losing the elastic satisfaction that made Dave the Diver work. In the Jungle instead makes the surface half more active, more directed, and more crowded with small goals. The result seems less like a reinvention and more like a clever thickening of the parts that used to sit between dives.

Utara Lake is new water with familiar pressure

Below the surface, In the Jungle is closer to classic Dave the Diver, but that does not mean the lake is cosmetic. TheGamer identifies Utara Lake as a freshwater ecosystem and specifically mentions fish recognizable from real-world river settings, while The Wand Report points to crocodiles, electric eels, and giant sturgeon as new threats in the lake’s depths. TheGamer also says the mystery beneath the jungle goes deeper than the lake bed, eventually leading into a deep-sea space with prehistoric marine life.

That structure is important because the original Dave the Diver worked by making each descent feel part shopping trip, part tactical gamble. You entered the water with limited oxygen, limited carrying capacity, weapon priorities, and restaurant needs waiting above. In the Jungle seems to preserve that decision pressure while changing the texture of what Dave sees and fears. Freshwater species shift the visual and ecological identity. Crocodiles and electric eels imply more immediate positional danger than a simple reskin of ocean fish. The prehistoric layer beneath the lake gives the expansion a way to escalate from local curiosity into stranger, more dramatic encounters.

The most useful tool change appears to be the Jungle Gun. TheGamer describes it as a combo weapon with a net, armor-piercing sniper rifle, shotgun, and basic rifle, with the ability to swap between all four while diving. Each setting reportedly has its own upgrade tree, letting players invest in the functions they use. That is a strong quality-of-life idea for Dave the Diver because the base game’s weapon decisions could sometimes feel like preparing for the wrong day. A modular weapon gives returning players flexibility without removing progression.

That said, the sources do not suggest the underwater fundamentals have been rebuilt as radically as the village. The dive remains the familiar center of procurement, danger, discovery, and boss escalation. PC Gamer reports battling a half-dozen new bosses, and TheGamer mentions new missions and mini-games, but the core act of moving through hazardous water, gathering ingredients, and preparing for service remains recognizable. For the angle of this Dave the Diver review, that is the defining tradeoff. If you wanted In the Jungle to turn Dave into a completely different underwater game, the expansion does not appear to do that. If you wanted new ecology, enemies, gear, and mystery while retaining the Blue Hole’s proven feel, Utara Lake sounds like a confident extension.

The grill keeps the service loop alive

In the Jungle may trade sushi for a grill, but it does not abandon the restaurant-management heartbeat. TheGamer reports that the sushi bar is swapped for a grill, using new ingredients to craft fresh recipes, while also saying the restaurant gameplay remains familiar. The Wand Report adds that villagers who warm up to Dave’s cooking may become evening customers once relationships reach a certain threshold. That connection between daytime favors, underwater gathering, and evening service is where the expansion’s new systems seem to justify themselves.

Dave the Diver’s original charm came from the way every action could be converted into momentum. A risky dive was not simply about seeing a new biome. It stocked the kitchen, funded upgrades, opened research paths, and made the night shift more rewarding. In the Jungle appears to understand that conversion economy. Village tasks are not detached side chores if they improve the restaurant’s customer base. New ingredients matter because they change what Bancho can serve. The grill setting gives the jungle its own culinary identity while keeping the satisfaction of menu planning and dinner execution intact.

The concern is simplicity. The Wand Report says relationship management works fine but is streamlined, with villagers openly indicating desired items and a tool tracking requests. Players who enjoy dense social simulation may find that thin. But Dave the Diver has rarely aimed for dense simulation. Its strength is stacking small systems until a play session becomes a chain reaction of “one more thing” decisions. In that context, straightforward relationship mechanics can be a feature rather than a compromise. They give the expansion a social map without asking players to memorize birthdays, schedules, and opaque preference tables.

The grill also clarifies who this DLC is for. In the Jungle is built for players who already like the base game’s daily structure and want new reasons to stay inside it. The surface changes are significant, but they still point back toward service. That makes the expansion feel additive rather than disruptive. It is a stronger pitch to returning fans than to players who bounced off the original, because the evening service rhythm remains central. If the base game’s dinner rush felt like busywork to you, a new grill probably will not convert you. If it felt like the reward for a good dive, In the Jungle gives that reward a new social and culinary route.

Charm, cameos, and a story that deserves scrutiny

The expansion’s tone is one of the clearest points of agreement among positive reviews. PC Gamer’s verdict calls In the Jungle packed with activities and strong characters, while TheGamer highlights a rapid-fire run of easter eggs and cameos, naming references that range from Guitar Hero to Journey to the Savage Planet and Two Point Museum. That fits Dave the Diver’s established personality: playful, restless, and happy to interrupt its systems with a gag, a mini-game, or a sudden genre detour.

The new story begins with a prehistoric beast washing ashore in the jungle, according to TheGamer and AltChar. The Wand Report describes the creature as a bloated plesiosaur that eventually explodes over Dave and new research assistant Muna due to methane buildup. From there, the crew’s investigation pulls them into village life, the lake, and the deeper prehistoric mystery beneath it. On paper, that is exactly the kind of escalating absurdity Dave the Diver tends to handle well. A dead ancient creature is a strong hook because it gives the expansion both a local mystery and a reason to connect freshwater diving to stranger depths.

But the narrative framing is also where the sharpest criticism appears. The Wand Report argues that the depiction of the jungle village leans on stereotypes, citing feathered clothing, bamboo houses, and an uncomfortable setup in which Bancho teaches the villagers to cook fish to avoid parasites and illness. That is one outlet’s critical read rather than a universal consensus across the provided material, but it is specific enough that buyers should not ignore it. The issue is not whether Dave the Diver is allowed to be silly. It is whether the joke structure places invented Indigenous-coded villagers in a tired “civilized outsider teaches locals” pattern.

That criticism does not erase the expansion’s mechanical strengths, but it complicates the glow around its charm. Dave the Diver’s comedy works best when it points at Dave’s own absurd circumstances, Bancho’s intensity, or the ridiculous seriousness of its systems. It is weaker when the surrounding culture becomes the punchline or the lesson target. Based on the sources, In the Jungle sounds loaded with warmth, references, and discovery, but also carries a story choice that may land badly for some players. A good buyer’s guide should say that plainly.

Performance, platforms, value, and the wait-or-buy question

The practical case for In the Jungle is unusually strong for a paid expansion. PC Gamer lists the DLC as Steam Deck Verified and reviewed it on an Intel i7-9700K, RTX 4070 Ti, and 16GB RAM setup. AltChar reviewed on a Ryzen 9 5900X, RTX 3080 Ti, and 32GB RAM PC, and lists broad platform support across Steam, PlayStation, Xbox, Nintendo Switch, and Switch 2. TheXboxHub’s review is categorized under Xbox Series X reviews and scored it 4.5 out of 5, while ResetEra’s review thread excerpt cites Uagna at 9 out of 10. Those outside scores are not a substitute for your own taste, but they show a broadly positive critical reception across platforms and outlets.

The bigger uncertainty is length. AltChar estimates approximately ten hours, and The Wand Report refers to it as a ten-hour piece of DLC, while PC Gamer says it had spent more than 25 hours and was still playing. That gap likely reflects playstyle, completionism, and how much time a player spends engaging with relationships, boss encounters, recipes, and optional activities. For a $10 expansion, even the lower estimate is competitive. For players who tend to exhaust Dave the Diver’s side systems, the upper reports suggest considerably more value.

Should you buy it now? If you finished Dave the Diver and want a substantial reason to return, yes, this looks like one of the safest DLC purchases in the game’s catalog. It adds a new location, a more active overworld, social progression, a grill restaurant, a freshwater ecosystem, new threats, new bosses, and the highly flexible Jungle Gun. That is a lot of concrete material for the listed price.

If you are new to Dave the Diver, this is not the recommended starting point. The sources frame In the Jungle as DLC that builds on established characters, systems, and player habits. Start with the base game, learn the dive-to-service cadence, then decide whether you want that cadence expanded into a village-driven structure. If you disliked the original loop, the jungle setting is unlikely to change your mind enough. It adds breadth, not a new soul.

Verdict

Dave the Diver: In the Jungle meaningfully changes the surface half of Dave’s routine while keeping the underwater and restaurant foundations intentionally familiar. That is the right kind of expansion for a game whose appeal depends on rhythm. Utara Village, relationship tasks, resource gathering, and the grill give returning players new paths through the day, while Utara Lake and its deeper prehistoric spaces refresh the dive without sanding away the pressure that made the Blue Hole work.

The best parts of In the Jungle appear to come from craft rather than scale alone. The Jungle Gun’s modular design answers a real friction point. The village structure gives service more social context. The freshwater ecosystem provides new visual and tactical texture. The price, platform spread, and Steam Deck Verified listing make it easy to recommend for players already invested in Dave’s world.

The caveat is narrative. The Wand Report’s criticism of stereotyped village framing is a serious mark against an expansion otherwise praised for charm and surprise. For many returning fans, the mechanical generosity will carry the experience. For players sensitive to that kind of storytelling, it may dull the sense of discovery.

As a Dave the Diver In the Jungle review, the answer to the central question is clear: the jungle does not replace the dive-to-service loop. It grows around it. That growth is substantial enough to feel fresh, especially above water, but familiar enough that fans will know exactly why they came back.

Final Verdict

8.5
Great

A solid gaming experience that delivers on its promises and provides hours of entertainment.