CD Projekt Red says the next Witcher 3 Remastered update is aimed at PS5 performance, console audio, visual issues, rewards bugs, localization gaps, and broader mod support, while Switch 2 players may need to wait longer for handheld clarity fixes.

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CD Projekt Red’s next target is the remaster’s rough console launch
CD Projekt Red has told players that its work on The Witcher 3 Remastered is continuing, with the studio saying on X that it is aiming to address many reported problems in the next update. The clearest priority is performance, “particularly on PS5,” alongside further visual adjustments and voiceover audio fixes on consoles.
That matters most for players who returned to the Continent expecting a definitive version and instead found uneven results depending on platform, settings, and, in some reported cases, luck. Eurogamer reports that CDPR’s public list also includes My Rewards and Twitch Drops fixes, Ukrainian localization availability in other regions on PlayStation 5 and Xbox Series X/S, and ongoing work with mod.io to bring more mods across all platforms.
CDPR has not dated the next patch. The studio’s wording is careful: it is “aiming to address many” of these items in the next update, while also investigating other reported issues and asking players to keep submitting reports through its support site. In practical terms, this CD Projekt Red Witcher 3 patch is confirmed as in progress, but it is not yet a guaranteed one-patch cure for every complaint around The Witcher 3 Remastered bugs.
The confirmed fix list points to PS5 as the platform to watch
The most concrete signal from CDPR is that further performance improvements are being worked on “particularly on PS5.” Polygon, citing player reports on Reddit, describes Witcher 3 PS5 issues including dropped frames, screen tearing, audio problems, crashes, and environmental flickering. Polygon also notes that Push Square reported the PS5 problems appear inconsistent, with some players running the remaster without major trouble while others have experienced crashes severe enough to make the game borderline unplayable.
For an RPG built around long quest chains, open-world travel, and combat encounters that can spiral quickly when signs, potions, and positioning are mistimed, inconsistent performance is not a cosmetic annoyance. A stutter during a drowners’ ambush in White Orchard is one kind of nuisance; crashes or audio failures during story-heavy quests are another. The Witcher 3’s structure asks players to live with long-term choices, remember clues, and follow conversation threads across hours. Technical instability cuts directly into that rhythm.
The safest advice for PS5 players is to wait for patch notes before starting a serious replay, especially if the plan is a full completionist run through the base game, Hearts of Stone, Blood and Wine, and the new remastered systems. CDPR has confirmed it is targeting PS5 performance, but it has not yet specified whether the coming update will address frame drops, crashes, screen tearing, or flickering individually. Until the patch is live and players can compare results, the only firm statement is that PS5 performance is on the studio’s active list.
Visual complaints are broader than one brightness slider
CDPR’s promise of “further visual adjustments” follows a launch period in which the remaster’s look became one of the community’s main points of argument. Eurogamer reports that players surfaced both technical issues and stylistic concerns that the game is too bright, and that CDPR appeared to acknowledge those concerns through lighting-related hotfixes. Nintendo Life also cites CDPR global community and social media director Marcin Momot saying the team is looking into the bloom effect across all platforms and hopes to have changes ready for the next update, though no details were given.
That distinction between lighting preference and visual malfunction is important. A remaster can redraw textures, update environments, change lighting behavior, and still divide players because the mood of a familiar place shifts. Velen’s swamps, Novigrad’s soot and lantern glow, Skellige’s cold horizon, and Toussaint’s storybook color all rely on atmosphere as much as asset quality. If bloom or brightness is pushing scenes away from what players remember, that becomes a preservation argument as well as a graphics complaint.
Eurogamer reports that some console players have asked CDPR to restore access to the previous next-gen version, with one widely liked X reply asking the studio not to remove it for preservation. The same report notes that rolling back versions is relatively easy on PC, but consoles do not have that option. That platform split sharpens the frustration: PC players can often escape a disliked update, while PS5, Xbox, and Switch 2 players are largely waiting on CDPR’s next official build.
Switch 2 players have a different waiting game
The Switch 2 version has its own practical question: how long should handheld players wait before jumping in? Nintendo Life reports that YouTube channel SwitchUp has been in contact with CDPR and was told fixes are on the way for specific issues such as blurry visuals in portable mode. That is not the same as a dated patch from CDPR, and SwitchUp also tempered expectations, saying it had not yet heard exactly how far CDPR planned to go on handheld image quality.
Nintendo Life further quotes SwitchUp suggesting that the team is likely swamped with bug reports and that Nintendo’s patch approval process could mean waiting “a couple of weeks” at least. Treat that timing as an informed expectation from a channel speaking about its communication with CDPR, not as an official release window. CDPR itself has confirmed broader work on visual adjustments and bloom across platforms, but it has not published a Switch 2-specific patch schedule in the provided source material.
For Switch 2 owners, the buying and replay advice depends on tolerance. Nintendo Life says The Witcher 3 Remastered is a free upgrade for existing Switch owners, while new players pay $59.99 or £45.99. If you already own it and mostly play docked, sampling the update carries little financial risk. If you are planning a first portable playthrough, waiting for the handheld blur fix is the more patient choice. The Witcher 3 is dense with environmental clues, notice board text, monster tracks, alchemy menus, and inventory comparison. Portable softness can wear on the parts of the game where careful reading and scanning matter most.
Audio, rewards, localization, and mods are part of the same cleanup effort
The next update is not only about frame rate and lighting. CDPR’s list also includes voiceover audio fixes on consoles, My Rewards and Twitch Drops fixes, and making Ukrainian localization available in other regions on PS5 and Xbox Series X/S. Those are smaller on paper than PS5 performance, but they sit closer to the day-to-day texture of playing an RPG than they might first appear.
Voiceover issues are especially significant in The Witcher 3 because quest context is often delivered through performance rather than objective markers alone. Geralt’s deadpan reads, Ciri’s urgency, Yennefer’s restraint, Triss’s warmth, and the regional cadence of villagers all carry information about tone and intent. If console voiceover playback is unreliable, the damage is not limited to presentation. It can make scenes harder to follow and choices feel less grounded.
The My Rewards and Twitch Drops fixes have drawn irritation from some players because they appear beside performance and bug complaints. Eurogamer quotes one much-liked X comment criticizing the focus on Twitch Drops and Ukrainian localization while claiming there are game-breaking bugs elsewhere. The tension is understandable, but the listing does not prove CDPR is prioritizing rewards over stability. It shows that the studio is publicly grouping account, promotional, localization, audio, visual, and performance work under the next update effort.
Mod support is the other long-tail piece. Eurogamer reports that CDPR is working with mod.io to bring more mods across all platforms after cross-platform mod support was added in the Remastered edition. CDPR has not specified which mods are coming to consoles. For players interested in quality-of-life changes, cosmetic variants, or future build experimentation, the important thing to watch is not only the next patch’s bug list, but whether CDPR explains how console mod curation will work.
The remaster is generous, but its upgrade path has consequences
Eurogamer describes The Witcher 3 Remastered as a major overhaul that redraws textures and environments while updating animations and skills, calling it effectively a 3.0 release. It is also free, arriving 11 years into the game’s life and ahead of the planned Songs of the Past expansion next year. That scale helps explain why the launch has produced both excitement and friction. A free upgrade can still disrupt the version players already trusted.
Polygon reports that PC has fared better than PS5 overall, though not without problems. According to Polygon, many PC players ran into performance issues tied to ray tracing and Nvidia HairWorks, and negative Steam reviews rose after launch. Polygon states that recent Steam reviews were at 79 percent positive compared with a 96 percent overall average, while SteamDB showed a concurrent player spike of nearly 140,000 users on Steam alone. The audience is large, engaged, and divided.
The upgrade’s technical demands also complicate the celebration. Eurogamer notes that the remaster raises minimum system requirements, putting more strain on older machines. On console, the issue is not minimum specs but control over the build. PC players can roll back more easily, while console players are dependent on platform patch pipelines and CDPR’s decisions about what version remains available.
That is the central tradeoff of this Witcher 3 Remastered update cycle. CDPR has built a large modernization pass for a landmark RPG, but the rollout has replaced a stable known quantity for some players with a moving target. The next patch can restore confidence if it improves PS5 performance, reins in disputed visual effects, fixes console audio, and gives Switch 2 players a clearer handheld image. Until then, new or returning players should match their platform to their patience: PS5 users should wait for confirmed performance results, Switch 2 handheld players should wait for clarity fixes, and PC players should check settings and rollback options before committing a long save to the remastered build.
