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White Cat Project Infinity Announced for Switch 2 and Switch in 2027

Nintendo Switch is Getting a New Action RPG From the White Cat Project Series
The Completionist
The Completionist
Published
7/11/2026
Read Time
5 min

Colopl has announced White Cat Project Infinity for Nintendo Switch 2 and Nintendo Switch, a new console action game built around 50-plus playable characters and a Character Link system.

Nintendo Switch is Getting a New Action RPG From the White Cat Project Series

Image: bleedingcool.com

Colopl is finally bringing White Cat back to Nintendo hardware

Colopl has announced White Cat Project Infinity for Nintendo Switch 2 and Nintendo Switch, with the new action game planned for release in 2027. The publisher confirmed the platforms, release window, genre, basic player count, and first systems outline in a July 11 press release, alongside an announcement trailer and a newly opened official site.

The concrete news is simple, but the tension around it is unusually interesting for longtime White Cat players. White Cat Project Infinity is not being presented as a port of the mobile game White Cat Project NEW WORLD'S. Colopl describes it as a new console action game featuring characters from the smartphone 3D action RPG, customized around what the company calls the series’ core action appeal. According to Colopl, the game will include more than 50 playable characters from White Cat, an original character tied to Infinity’s story, a battle-time choice system, and a Character Link system that changes the party through combinations of allies.

That makes White Cat Project Infinity both a franchise return and a platform reset. Nintendo Everything notes that Colopl announced plans for a new White Cat Project game on Nintendo Switch back in 2018, but that project never materialized. The outlet also points to Nintendo’s 2018 lawsuit against Colopl over alleged patent infringement and the 2021 settlement as relevant history. Colopl’s new announcement does not address that earlier Switch project or say whether Infinity is related to it, so the safer read is that this is a fresh 2027 product announcement with an unresolved historical shadow behind it.

The confirmed game is built around party decisions, not a straight mobile conversion

The most important design detail in Colopl’s announcement is the way White Cat Project Infinity frames character collection as an in-battle progression system. In the press release, Colopl says players will make choices during battle when encountering allies: add a new character to the party, or strengthen an existing party member. Picking a new ally strengthens the party through Character Link effects, while choosing reinforcement lets characters grow in real time.

For an action RPG audience, that distinction matters. White Cat Project NEW WORLD'S is described by Colopl as a smartphone 3D action RPG with simple controls, battles, town-building, and real-time communication battles for up to four players. Infinity, by contrast, is listed as a “refreshing action game” for Nintendo Switch and Nintendo Switch 2, with one player supported and local communication play for up to four players. The announcement does not confirm online multiplayer for Infinity, nor does it explain whether local communication applies to separate systems, shared sessions, or a specific mode. Until Colopl shows the Nintendo Store page or a fuller feature breakdown, multiplayer expectations should stay conservative.

The Character Link system is the central buildcraft hook. Colopl says combinations of recruited characters can make actions evolve more powerfully and trigger special buffs or stat increases. Nintendo Everything summarizes that as a system where lineup choices produce different effects. In RPG terms, the announced structure suggests a game that wants players to think in routes, synergies, and party architecture rather than simply collecting a favorite roster and stopping there.

What remains unconfirmed is just as important. Colopl has not announced the full roster, whether all 50-plus characters are unlocked through gameplay, whether there are progression currencies, how stages are structured, whether the game has roguelite elements, or how it handles equipment and long-term character growth. The phrase “character collection-type action game” appears in White Cat supervisor Tsunoda’s comment in Colopl’s release, but that is a design description, not a monetization breakdown. The console game’s price is listed as undecided, and Colopl has not announced downloadable content, gacha mechanics, editions, or preorders.

A dual Switch and Switch 2 release changes the practical audience

The White Cat Project Infinity Switch 2 announcement could have been a clean next-generation signal. Instead, Colopl is committing to both Nintendo Switch and Nintendo Switch 2. That makes this a cross-generation release from the start, and for a series rooted in mobile accessibility, the platform decision fits the franchise’s broad-audience logic.

The confirmed facts are limited: Colopl lists Nintendo Switch and Nintendo Switch 2 as supported platforms, with a 2027 release window. It has not specified whether the two versions will have performance differences, visual differences, cross-save support, cross-play for local communication, a free or paid upgrade path, or separate pricing. The company also says details such as the Nintendo Store publication timing will be shared later through the official White Cat X account.

The practical consequence is clearer than the technical one. A White Cat Project Nintendo Switch release keeps the game available to the existing Switch audience, while the Switch 2 version positions Colopl’s console push for Nintendo’s newer hardware cycle. For players, that dual launch reduces the pressure to upgrade hardware just to follow the new White Cat Project game, at least based on the platforms currently announced. For Colopl, it also broadens the reachable console audience while still allowing the company to present Infinity as a Colopl Switch 2 game.

The tradeoff is technical uncertainty. A game built around small SD-style characters, flashy skills, large enemy packs, and escalating link effects can be readable and responsive on modest hardware, but only if encounter density, effects clarity, loading, and frame pacing are controlled. Tsunoda’s comment in Colopl’s release emphasizes little chibi SD characters running freely, firing off flashy skills, and wiping out monsters. That fantasy relies on timing and screen legibility. Until Colopl shows extended gameplay from both versions, Switch owners should wait before assuming parity, and Switch 2 buyers should wait before assuming a visibly enhanced edition.

The 12th anniversary framing is aimed at three different fan groups

Colopl tied the announcement to the White Cat 12th anniversary broadcast, and that framing explains who Infinity is trying to reach. In the company’s release, White Cat supervisor Tsunoda says White Cat Project has reached its 12th anniversary and that Infinity was born from a wish for the world built with fans over more than 10 years to continue expanding. He describes the original appeal as cute SD characters moving freely, using flashy skills, and cutting through monsters with爽快, high-energy action.

Tsunoda’s comment explicitly names three audiences: current White Cat players, former players, and people who have never touched White Cat. Current players are promised a fresh experience. Former players are promised something a little nostalgic. New players are promised the experience of gathering varied characters. That is a useful lens for judging future trailers, because the announcement is balancing continuity and reintroduction.

For lore-aware fans, the biggest question is how much of White Cat Project NEW WORLD'S carries forward beyond the cast. Colopl confirms that characters from the smartphone game will appear and act in Infinity, and it confirms an original character who holds the key to the new game. It does not confirm whether Infinity follows the mobile story directly, adapts earlier arcs, tells a parallel story, or uses a self-contained premise. Crank-in reports that a silhouette of the original character was shown in related materials, but details about who that character is and how they function in the story are still being held for later.

That uncertainty may be healthy for newcomers. A console action game with more than 50 playable characters can become intimidating if it expects 12 years of mobile continuity from the first menu. The announcement’s language suggests Colopl is aware of that barrier. Still, fans should watch closely for how the game introduces factions, relationships, and returning adventurers. Character Link systems are usually strongest when mechanical pairings make emotional or narrative sense, and White Cat has enough history for Colopl to make those links feel earned if the writing supports the roster design.

The unanswered business questions are price, store timing, and content model

Colopl’s basic information page for White Cat Project Infinity lists the price as undecided. That is the single most important practical unknown for players coming from the mobile game. White Cat Project NEW WORLD'S is listed by Colopl as an item-purchase mobile title. Infinity, meanwhile, is announced as a console game, but the press release does not say whether it will be premium, free-to-play, budget-priced, or supported by paid add-ons.

That gap should shape expectations. The presence of more than 50 playable characters does not, by itself, confirm a gacha model. The “character collection-type action game” phrasing in Tsunoda’s comment describes the experience of gathering allies and building combinations, while the announced battle system says players choose between adding allies and strengthening current ones during battle. Those are gameplay claims. They do not answer how characters are unlocked across the full product.

Nintendo Store timing is also unannounced. Colopl says details including when the Nintendo Store page will be published will be shared later via the White Cat official X account. No final release date has been given beyond 2027, and no regional release information appears in the provided Colopl material. The Japanese press release and Japanese media coverage confirm the game for Nintendo Switch and Nintendo Switch 2, but they do not establish Western launch plans, languages, physical editions, or eShop pages outside Japan.

For now, the best reader guidance is to treat White Cat Project Infinity as announced but early. If you are a longtime fan, follow the official White Cat X account for roster reveals, store-page timing, and campaign updates. If you are a Switch 2 owner looking for early library signals, keep an eye on whether Colopl shows platform-specific footage. If you are a current mobile player worried about monetization or carryover, wait for the price, unlock structure, and account-linking details before making assumptions.

The old Switch promise gives this announcement extra weight

Nintendo Everything’s coverage adds an important historical note: a new White Cat Project game for Nintendo Switch was announced in 2018, but no release followed. The outlet connects that stalled history to Nintendo’s lawsuit against Colopl over alleged patent infringements, which was filed in 2018 and settled in 2021 according to its linked reports. Colopl’s 2026 announcement does not revisit those events, and none of the provided official material says Infinity is a revival of the old Switch plan.

That leaves a clean factual line and a separate contextual one. Factually, White Cat Project Infinity is a newly announced 2027 action game for Nintendo Switch and Nintendo Switch 2. Contextually, the announcement lands differently because White Cat fans have heard “Switch” before and waited years without a shipped game. The dual-platform confirmation, official trailer, press release, campaign, site, and anniversary broadcast appearance make this announcement more substantial than a quiet tease, but it is still short of the details that define a purchase decision.

The systems to watch next are the ones Colopl has already named. The choice between recruiting and strengthening needs to be shown in real time. Character Link needs examples that demonstrate whether combinations alter movesets, passive stats, elemental roles, cooldowns, or team-wide routing. The local communication feature needs clear rules. The Switch and Switch 2 versions need direct footage. The roster needs enough structure that 50-plus characters feel like a progression space rather than a checklist.

White Cat Project Infinity has a strong announcement hook because it turns a long-running mobile action RPG into a console-first question: how do you preserve quick, flashy character action while giving players meaningful build decisions on Nintendo hardware? Colopl has named the concept. The next reveal has to prove the loop.

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