Two Point Museum: Rides & Relics is out now on PC, PS5 and Xbox Series X|S, adding Riquetti Gardens, custom mini-coasters, mascots, funfair exhibits and a new five-star campaign.

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Store links: Two Point Museum: Rides & Relics on Steam
Rides & Relics is live, but Switch 2 players are waiting
Two Point Studios and SEGA Europe have launched Two Point Museum: Rides & Relics, a paid expansion that turns the museum management game toward theme-park design. According to Invision Community’s launch report and TheXboxHub’s coverage, the Two Point Museum DLC is available now on PC, PlayStation 5 and Xbox Series X|S at £9.99. Two Point Studios’ own FAQ lists wider regional pricing at £9.99, €10.99 and $10.99, with PC support covering Epic and Steam, including SteamOS, Windows, Mac and Linux.
The immediate catch is platform timing. The studio FAQ says Rides & Relics is “coming soon” to Nintendo Switch 2, while Invision Community separately reports that the free Little Kitty, Big City Digiverse update is already available on PC, PlayStation, Xbox Series X|S and Nintendo Switch 2. In practical terms, Switch 2 owners can access the free crossover update now, but the paid Two Point Museum expansion centered on Riquetti Gardens is not yet live on that platform based on the available source material.
Two Point Studios also says an early adopter discount runs for exactly one week after release, with a 10% bonus discount and a PS5 caveat: the PlayStation 5 discount is listed as being for PS Plus subscribers only. That makes the first-week purchase window relevant for players who already know they want the theme-park layer, while anyone on Switch 2 has no confirmed date to plan around yet.
A museum campaign built around an abandoned amusement park
The headline addition in Two Point Museum Rides and Relics is Riquetti Gardens, described by SEGA and Two Point Studios as a once-legendary amusement park that has been left dark, rusty and empty. Rather than adding a handful of fairground props to existing museums, the expansion gives players a new museum location and a five-star story campaign built around reopening the park.
Two Point Studios’ FAQ describes Rides & Relics as the fourth paid DLC for Two Point Museum and frames it as a larger pack with a new level and five-act story campaign. The studio explicitly contrasts it with Fantasy Finds, which it calls a smaller expedition map-pack DLC, and says Rides & Relics is closer in scope to Zooseum and Arty-Facts. That comparison is useful because it sets expectations: this is priced above the smaller pack because it contains a full campaign structure, a new location and a broader mechanical layer.
The new expert type is the Funfair Expert, while museum assistants can be turned into mascots to entertain guests as they wait for rides and move through the park. Two Point Studios’ FAQ also says players can collect over ten new mascots hidden across expeditions. That detail matters for long-term play because mascots appear to be tied to exploration and unlocks, rather than functioning only as cosmetic staffing flavor.
Mini-coasters make layout planning a higher-stakes problem
Rides & Relics’ central management twist is the ability to build personalized mini-coasters across five coaster themes. SEGA’s description, quoted by VGC, says curators must customize height, tilt and camber while making sure a corkscrew does not collide with fragile artifacts. Invision Community and Bleeding Cool both report the same core toolset, emphasizing that coaster layout is meant to sit alongside museum preservation rather than replace it.
That creates a different kind of spatial puzzle from standard exhibit placement. A museum layout usually asks players to think about foot traffic, exhibit value, staff coverage, knowledge gain, cleanliness and guest needs. Rides & Relics adds moving attractions with physical paths, queues and implied risk to nearby artifacts. Even when the tone is comic, the management problem is straightforward: spectacle competes with safety, space and visitor flow.
Polygon’s pre-launch hands-on with the opening stage adds some useful economic texture, while remaining one outlet’s experience with the early campaign rather than a full review of the launched DLC. Polygon reported that rides charge fees instead of relying on the normal exhibit donation flow, so queue length and placement affect revenue. Too short a queue can leave too few riders paying for the attraction; too long a queue can bore guests enough that they leave. Polygon also reported that rides apply a “thrilled” status that can extend visits when balanced well, but too much thrill increases the chance of guests vomiting and damaging their overall experience. Those details suggest Rides & Relics pushes players to manage throughput and intensity, not simply decorate a fairground.
Gearbox Fairgrounds turns progression into blueprint hunting
The new expedition map sends experts to the abandoned Gearbox Fairgrounds to recover blueprints, perks and funfair-related discoveries. Two Point Studios’ FAQ lists expeditions to Gearbox Fairgrounds as one of the expansion’s core features, while VGC reports that the map is unexplored and tied to ride blueprints and perks. Invision Community also notes that expeditions can uncover new blueprints and perks to expand the museum and funfair offering.
For strategy players, the blueprint structure may be the most important long-tail system in the pack. Polygon’s early-stage impressions say improved blueprints are earned by increasing survey levels at expedition sites, and that existing rides can be improved at no extra cost once better blueprints are obtained. Polygon also says perks are still randomly selected from the available pool, but found the early set of improvements tangible.
That is a meaningful design signal, though it should be read as reported hands-on interpretation rather than a full balance verdict. Base-building and management DLC can live or die on whether new unlocks create interesting planning decisions or devolve into repetitive stat chasing. The sources indicate Rides & Relics is leaning on blueprint progression, mascot collection and expedition perks to give players a reason to keep iterating beyond the first working park layout.
The content list is broad, but the theme-park promise has limits
Confirmed additions include five coaster themes, more than 15 funfair exhibits, Antique Amusements, new gift shop items, fresh funfair-themed items and decorations, landscaping pieces such as hedges, fences and outdoor items, and utility items including a Helipad, Ticket Desk, benches and bins. Invision Community specifically names the Helipad, Ticket Desk, benches and bins, while Two Point Studios’ FAQ confirms the broader utility and decoration list.
The available sources do not support calling this a full standalone theme-park simulator. Bleeding Cool explicitly characterized the DLC as a small theme park addition rather than a complete theme-park sim, even while noting its throwback feel. VGC took a stronger historical angle, saying Rides & Relics appears to be the Theme Park nod that Bullfrog fans have been hoping for. That context comes from Two Point Studios’ lineage: VGC notes the studio was founded by Ben Hymers, Mark Webley and Gary Carr, and that Webley and Carr previously worked at Bullfrog Productions on Theme Park and Theme Hospital.
That history explains the audience reaction, but the confirmed feature set is narrower than a dedicated park-management game. Players are restoring a museum-linked amusement park, building mini-coasters, managing mascots and curating funfair exhibits within Two Point Museum’s framework. The tension is productive: Rides & Relics borrows the language and nostalgia of amusement-park management, but its design remains anchored to curation, expeditions, exhibit value and guest management.
The free Little Kitty, Big City update arrives alongside the paid DLC
The paid Rides & Relics launch is paired with a free Digiverse update featuring Little Kitty, Big City. Invision Community reports that the update lets curators send Experts into the world of Little Kitty, Big City across three Points of Interest, collect Shinies to impress Crow and unlock more locations. Nintendo Life also lists three new Points of Interest, new workshop perks, fresh decor and the Little City Diorama.
The free update adds critters and exhibits including a Hatted Chameleon terrarium and a pond with a duck and ducklings, according to Invision Community. Shinies can be spent in the Workshop on perks that increase exhibit value, improve knowledge or help deal with dust. Players can also build the Ledge Leaper interactive display and add Little Kitty, Big City-inspired decorations.
For players deciding whether to buy the Two Point Museum expansion immediately, this split is useful. Everyone with the base game on supported platforms gets new Digiverse content without buying Rides & Relics, while the paid pack is the route to Riquetti Gardens, coaster construction, Funfair Experts, mascots, the Gearbox Fairgrounds expedition map and the new five-star campaign.
Who should buy Rides & Relics now, and who should wait
Based on the confirmed feature set, Rides & Relics is aimed at players who want Two Point Museum to become a denser systems game. The expansion adds new spatial constraints, new revenue considerations through ride fees as reported by Polygon, a dedicated campaign, an expedition progression path and attraction design tools. If your favorite part of Two Point Museum is optimizing visitor flow while juggling unlocks, staffing and exhibit appeal, this is the most direct pitch in the current DLC lineup.
Players who mainly want cosmetic variety may still find plenty here, given the new decorations, gift shop items, landscaping pieces and mascots, but the price is being justified by Two Point Studios on campaign and location scope. The studio’s FAQ is clear that the higher price compared with Fantasy Finds is tied to Rides & Relics being closer to Zooseum and Arty-Facts in content size.
The obvious wait case is Nintendo Switch 2. The free Little Kitty, Big City update is reported as available there now, but the paid DLC is only confirmed as coming soon. Others may want to wait for post-launch player reports on how the coaster tools behave in larger museums, how random perk acquisition feels over a full campaign, and whether the ride systems stay fresh after the initial novelty. What is confirmed today is substantial enough to make Rides & Relics a real scenario expansion rather than a simple object pack, but the durability of its theme-park layer will depend on how well those queues, thrill states, blueprints and mascots scale across the full five-star campaign.
