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Total War Warhammer 3 Lords of the End Times Unit Roster Breakdown

Total War: Warhammer III - Lords of the End Times cover art
Big Brain
Big Brain
Published
8/29/2026
Read Time
5 min

A source-grounded breakdown of the Total War Warhammer 3 Lords of the End Times unit roster, with analysis of which armies gain the strongest campaign and battlefield options.

Total War: Warhammer III - Lords of the End Times cover art

Image: IGDB

Lords of the End Times is a roster DLC with a buying decision attached

Creative Assembly’s next Total War: Warhammer 3 expansion, Lords of the End Times, is due on September 24, and the roster pitch is unusually dense: four Legendary Lords, eight Legendary Heroes, five Lords and Heroes, 23 battle units, and 12 Regiments of Renown. Warhammer Community describes it as the largest DLC ever released for the series, while IGN, citing Creative Assembly’s announcement, calls it the biggest piece of DLC in the Total War: Warhammer series’ 10-year history.

That scale creates a practical question for players before it creates a lore question. As with recent Total War Warhammer 3 DLC, Warhammer Community says the four Legendary Lords can be bought individually or as a bundle. The same post also confirms a major access change: buying Lords of the End Times, either as a single character or the full bundle, grants immediate access to the Immortal Empires campaign without needing to own any prior Total War: Warhammer game.

For roster value, that matters. A player buying one lord is effectively choosing which factional toolset gets upgraded first. Based on the unit details Creative Assembly has discussed and PCGamesN has reported, Nagash and the Undead Legions appear to receive the broadest new battlefield identity, the Glottkin give Nurgle and Warriors of Chaos the most direct pile of durable front-line toys, while Boris Todbringer and Thanquol currently have less unit-by-unit detail in the provided public material but still bring headline additions for the Empire and Skaven.

Nagash looks like the biggest roster expansion because he arrives with an army concept

The most substantial confirmed unit spread belongs to Nagash. PCGamesN reports that Creative Assembly presents him as the Supreme Lord of Undeath, a magical powerhouse in heavy armor with decent melee stats, and that his arrival is accompanied by the Undead Legion. That distinction is important. This is not framed as a single lord borrowing one or two familiar battlefield pieces. The source material points to a hybrid undead identity pulling together ethereal pressure, flying shock troops, support characters, cavalry, monsters, and Legendary Heroes.

The confirmed Nagash-side units start with Spirit Hosts, described by PCGamesN as swarms of souls without physical form that are strong at harassing units lacking the tools to kill them. On the battlefield, that implies a pressure role rather than a clean damage race: Spirit Hosts are the sort of unit that can tie down vulnerable targets, punish poor army composition, and force opponents to bring the right damage types. The actual numbers, cost, multiplayer viability, and campaign recruitment timing remain unconfirmed in the provided sources, so their final place in the Total War Warhammer 3 unit roster will depend on implementation.

The Morghast Harbingers and Morghast Archai add the more obvious violence. PCGamesN identifies the Harbingers as flying heavy infantry armed with dual cleavers, while the Archai are similar but use halberds. That split usually signals a meaningful battlefield fork: cleaver-style units tend to pressure infantry and exposed targets, while halberd variants usually point toward anti-large or armor-control duties. The article does not provide exact stat lines, so the safe read is that Nagash gets mobile elite infantry able to bypass the usual problem of slow undead battle lines.

Support is also a major part of his package. Tomb Heralds can boost resistances and leadership while still fighting, according to PCGamesN. Liche High Priests can call on light, death, undeath, and Nehekhara magic, and can appear in mounted form. If Creative Assembly prices and gates those characters generously in campaign, Nagash could become one of the more flexible late-game magic economies in the DLC. If they are expensive or tied to delayed structures, the roster may lean harder into elite centerpiece armies rather than mass magical support.

Nagash’s monsters and heroes solve the undead late-game problem

The strongest argument for Nagash as the biggest winner is that his listed units fill multiple high-impact battlefield jobs at once. Drakenhof Templars, described by PCGamesN as a generalist cavalry option that can outmatch all but the Blood Knights in that role, give the Undead Legions a premium mobile hammer. That matters because undead rosters often live or die by whether they can convert tarpit control into kills before their own momentum stalls.

The Coven Throne adds a different kind of utility. PCGamesN describes it as a bone construct carried by spirits that reveals enemies and drains their will to fight. The Khemric Titan, also detailed in that report and separately named by IGN as one of the DLC’s additional new units, brings sandstorms and scarabs to demolish and disorient enemies. In campaign terms, that reads as a set of tools for cracking armies that would otherwise sit behind leadership, armor, or formation discipline. Again, exact abilities, cooldowns, and costs are not supplied in the source text, so the strategic upside is clear while the balance ceiling is still unknown.

The two Nagash-linked Legendary Heroes also point toward a high-value campaign package. PCGamesN reports Walach Harkon is described as possibly the strongest fighter among vampires, while Dieter Helsnicht is an elite master necromancer who can be devastating if his fragile body is kept safe. That pairing gives Nagash a clean division of labor: Harkon as the duelist or melee stabilizer, Helsnicht as the magic force multiplier. For players assessing the Lords of the End Times units by campaign impact rather than spectacle, that is the kind of hero suite that can make a faction snowball faster once recruitment and lord skill support come online.

The unanswered question is how much of this power is exclusive to Nagash’s Undead Legions and how much bleeds into existing undead factions through shared access, confederation, or update systems. The provided material confirms the units and heroes in Nagash’s side of the DLC, but does not fully map cross-faction availability.

The Glottkin package is the clearest upgrade for durable Chaos armies

The Glottkin are the second faction package with detailed unit descriptions in the provided sources, and their value is much easier to read: they make already resilient armies nastier, wider, and harder to remove. Creative Assembly’s DLC overview says the Glottkin command units from the Warriors of Chaos and Nurgle Daemon rosters and can assemble punishing, highly resilient armies supported by new Legendary Heroes and battlefield units. PCGamesN reports that Creative Assembly describes Otto, Ethrac, and Ghurek Glott as an all-purpose, costly spellcaster with an incredible constitution.

That framing tells us two things. First, the Glottkin themselves are positioned as a premium lord choice rather than an efficient cheap caster. Second, their army wants to win through staying power and attrition pressure. PCGamesN says they can counter almost any infantry, and the confirmed followers reinforce that identity.

Flayerkin are marauders who replaced their arms with swords. Putrid Blightkings are slow, tanky fighters available with axe and shield, dual axes, or great weapons. Basilisks poison the ground as they move, debuffing enemies and causing terror. The Giant Spined Chaos Beast is reported as a terror-inducing, armor-piercing monster that reflects damage back onto attackers and prevents routing opponents from fighting another day. PCGamesN’s source excerpt also begins to describe the Chaos Siege Giant as a titanic living weapon clad in plating, though the provided text cuts off before the full description.

Taken together, this is the cleanest battlefield upgrade for players who enjoy compressing the map. Nurgle’s weakness in Total War: Warhammer 3 is rarely conceptual durability. It is usually reach, tempo, target selection, and the ability to force favorable engagements before faster enemies pick the army apart. Units that add terror, ground poison, armor-piercing monster pressure, and multiple Blightking weapon profiles could give the Glottkin a sturdier answer into armor, infantry blobs, and units trying to disengage.

Boris and Thanquol have confirmed headline units, but fewer public roster specifics here

Boris Todbringer and Thanquol are confirmed as two of the four Legendary Lords in Lords of the End Times, but the provided source material gives less granular roster detail for them than it does for Nagash and the Glottkin. Warhammer Community confirms Boris Todbringer, Grey Seer Thanquol, the Glottkin, and Nagash join the roster on September 24. IGN lists the same four and says Creative Assembly presents each new Legendary Lord as a brand-new strategic gameplay experience inspired by Warhammer lore.

For Boris, the confirmed battlefield headline is the Celestial Hurricanum. Warhammer Community names it as one of the new units arriving with the DLC, and IGN also lists the Celestial Hurricanum among the additional new units. The source material provided does not include its full Creative Assembly unit card, role description, price, or faction access rules. That prevents a precise judgment about whether Boris’s army becomes a gunline enhancer, a magic-support faction, a Middenland-flavored infantry army, or some mixture of those.

Even with that caveat, Boris is interesting because Empire campaigns are often defined by combined-arms coordination and fragile momentum. Any new centerpiece that improves army-wide pressure, control, or magical support could be meaningful, especially alongside revised victory conditions coming in the free update. But that is analysis from the confirmed context, not a confirmed mechanical detail for the Celestial Hurricanum in this DLC.

Thanquol’s confirmed headline unit is the Verminlord. Warhammer Community mentions vicious Verminlords, and IGN lists The Verminlords among the DLC’s additional new units. Thanquol is described by IGN as orchestrating schemes through cunning master plans, but the provided material does not specify the Verminlords’ variants, battlefield role, recruitment path, or how Thanquol’s mechanics alter Skaven economy and army pacing. For now, the safe call is that Skaven receive one of the most important monster-tier additions in name recognition and likely battlefield significance, while the exact meta impact is still waiting on fuller public stats.

The free update may reshape the DLC’s value as much as the paid units

The paid Total War Warhammer 3 Lords of the End Times roster is launching alongside a large free update, and players should factor that into any buying decision. Warhammer Community says the update is headlined by Neferata as a free Legendary Lord and a significant Vampire Counts rework. IGN also reports that the free update includes Neferata, a Vampire Counts rework, an Archaon the Everchosen rework, Chaos Invasion, Vermintide, and Nagash Rises endgame scenarios, plus updated victory conditions for every legacy Legendary Lord.

That timing complicates the usual DLC math. If Vampire Counts receive major mechanical changes for free at the same time Nagash arrives with a paid Undead Legions package, undead players may have several new campaign routes available on day one. Some will not need Nagash to feel the update. Others will want him precisely because his roster appears to sit at the center of the End Times theme, with Spirit Hosts, Morghasts, Liche High Priests, Drakenhof Templars, the Coven Throne, the Khemric Titan, Walach Harkon, and Dieter Helsnicht all detailed in PCGamesN’s report.

Chaos players face a different calculation. The Glottkin’s value is tied to durable battlefield additions and the ability, stated by Creative Assembly’s overview, to command from Warriors of Chaos and Nurgle Daemon rosters. Archaon’s free rework could also change the wider Chaos campaign environment, but the provided material does not say how those systems intersect with Glottkin ownership. That makes the Glottkin a stronger immediate purchase for players who want the specific Nurgle-heavy unit package rather than those waiting to see how the free Chaos changes land.

Empire and Skaven players have the most reason to wait for full unit cards if they are buying purely for efficiency. Boris and Thanquol are confirmed, their headline units are confirmed, and the DLC includes new mechanics, features, and objectives. But the currently provided sources do not give enough detail to rank the Celestial Hurricanum or Verminlords against the deeper Nagash and Glottkin packages on a unit-by-unit basis.

Early roster verdict: Nagash for breadth, Glottkin for battlefield certainty

Based on the confirmed information available, Nagash gains the most meaningful overall package in Lords of the End Times because his roster additions cover the widest set of campaign and battle needs. He gets elite fliers, ethereal harassment, magical support, cavalry, monsters, leadership and resistance support, and two highly distinct Legendary Heroes. If the economy and recruitment structure support those pieces without excessive delay, Nagash could become the DLC’s most transformative campaign start.

The Glottkin look like the safer battlefield bet. Their confirmed units point in one direction: resilient, disgusting, terror-backed pressure that makes Nurgle and Chaos armies harder to grind down and harder to escape. Putrid Blightkings, Basilisks, the Giant Spined Chaos Beast, Flayerkin, and the partly detailed Chaos Siege Giant all reinforce a durable brawler identity. For players who judge DLC by how quickly new units change battle plans, the Glottkin may offer the clearest day-one payoff.

Boris Todbringer and Thanquol remain harder to evaluate from the provided material. The Empire gets the Celestial Hurricanum, Skaven get Verminlords, and both lords arrive with new strategic experiences according to Creative Assembly’s announcement as reported by IGN. Those are meaningful additions on paper, but their real value depends on stats, recruitment access, campaign mechanics, and how the free victory-condition update changes older factions around them.

For now, the practical advice is straightforward. Buy Nagash first if you want the broadest new undead roster and the strongest thematic connection to the End Times update. Buy the Glottkin first if your priority is durable Chaos and Nurgle armies with obvious battlefield roles. Empire and Skaven specialists should watch for Creative Assembly’s fuller breakdowns before deciding whether Boris or Thanquol offers the best value as a single-lord purchase.

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