SGDQ 2026 ends tonight, so here are the final-day runs worth catching live, from Pizza Tower and Kingdom Hearts 2 randomizer to the closing Clair Obscur run.

Image: shanethegamer.com
SGDQ 2026 reaches its last day with the schedule still moving
Summer Games Done Quick 2026 ends tonight, July 11, and the final day is carrying some of the marathon’s biggest viewing hooks: a two-player Pizza Tower category, a Kingdom Hearts 2: Final Mix randomizer co-op run, a Super Mario 64 120 Star TAS, a late Zelda run, a bonus Super Dram World 3 slot, and the closing run of Clair Obscur: Expedition 33.
That is the concrete viewing problem for anyone dropping in late. Day 7 is not a neat prime-time block. According to the Day 7 schedule published by Shacknews and taken from the Games Done Quick schedule, the final stretch begins in the morning Pacific time and runs into the night, with every listed time subject to change depending on completed runtimes and other scheduling circumstances. Blizzard Watch also notes that GDQ’s schedule page reflects local time, which makes the official Games Done Quick schedule the safest place to check before you plan around a specific run.
The event itself is still the same round-the-clock charity marathon that Engadget and Kotaku described at the start of the week: SGDQ 2026 is running live on Twitch, with YouTube also carrying the event and VODs available afterward through Games Done Quick’s YouTube channel. Shacknews reports that this year’s marathon is back in Minneapolis, Minnesota and is raising money for Doctors Without Borders. After six days, Shacknews said runners had raised over $1.3 million.
For readers searching for the SGDQ 2026 best runs rather than the full SGDQ day 7 schedule, the final day is about choosing your windows. The strongest live picks are the ones where the category changes the viewing experience, where the runner’s route is readable even if you are not a leaderboard regular, or where the slot carries end-of-marathon pressure.
Pizza Tower starts the day’s platforming sprint with a category worth watching live
The first final-day run I would build around is Pizza Tower at 8:22 AM PT. Shacknews lists the run as Any% (Swap Mode 2P, NMG) on PC, with impossablank and jade as runners and a 1:05:00 target time.
The category name does a lot of work here. Any% tells you the goal is completion rather than full collection. NMG signals no major glitches, which usually makes a run easier for casual viewers to follow because the route leans less on category-breaking skips and more on movement, routing, and clean execution. The two-player Swap Mode label is the hook. Even without knowing the fine print of the category, the listing tells viewers this is built around coordination rather than a single runner silently threading a known path.
That is exactly the kind of run that tends to work on a final day. It gives the couch and runners something visible to explain, and it gives late-arriving viewers a clean entry point into speedrunning language. You can watch for how handoffs or shared control change the rhythm, then compare that against the individual execution you will see later in the day from the TAS and traditional console categories.
From a platformer perspective, this is also a good palate-setter. Day 7 includes childhood-license action games in the morning, a TAS showcase in the afternoon, and a brutal-looking bonus SNES platformer slot in the evening. Pizza Tower sits at the front of that arc as the modern PC platformer pick, with a format that should make the craft visible even before commentary fills in the details.
MOUSE: P.I. For Hire is the final new-2026 debut on the schedule
At 9:53 AM PT, MOUSE: P.I. For Hire gets one of the day’s most practical recommendation tags: it is short, new, and visually distinct. Shacknews identifies it as the last of the new 2026 titles making its GDQ debut this year, lists BloodThunder as the runner, and gives the Any% (No 20FPS) PC run a 35:00 target time.
Shacknews also describes MOUSE: P.I. For Hire as one of the event’s most eye-catching games to look at, with a Doom-style design that makes it enjoyable to watch. That combination is useful for viewers who are tired by the end of a week-long marathon. A 35-minute target is low-commitment, the game has an immediate visual identity, and the category name points to a technical rule that should be explained on stream. The “No 20FPS” label is exactly the sort of category constraint that turns a speedrun from pure spectacle into a little rules lesson.
Engadget also named MOUSE: P.I. For Hire among the recent games making their GDQ debut during SGDQ 2026. That matters for viewers who use Games Done Quick as a discovery engine. Older prestige runs bring history and refined routes. Newer debuts bring the useful uncertainty of watching a community introduce a route to a huge audience.
If you can only watch one morning run live, MOUSE has the clearest novelty case. It is not the longest, loudest, or most famous name on Day 7, but the sources point to it as a compact showcase for a 2026 game that GDQ viewers may not have seen in marathon form before.
Kingdom Hearts 2 randomizer co-op is the midday chaos pick
The 12:30 PM PT Kingdom Hearts 2: Final Mix run is the most intriguing middle-of-the-day listing because its category changes the usual promise of a long RPG-adjacent speedrun. Shacknews lists it as Randomizer Hitlist Co-op on PC, with ZakTheRobot and spikevegeta running and a 2:15:00 target time.
Kotaku singled out this run before the event as a reason to pay attention to the schedule categories, saying the randomizer setup meant Kingdom Hearts II: Final Mix would be played in a way viewers may not have seen before. Shacknews also called the combination of Kingdom Hearts, randomizers, and a co-op element a must-see for the writer’s own taste. The important confirmed detail is not that the run will unfold a specific way, because the provided sources do not describe the ruleset in detail. The confirmed detail is that the official schedule frames it as a co-op randomizer hitlist run, which separates it from a standard Any% or all-worlds showcase.
That distinction is the draw. Randomizer runs tend to reward explanation, adaptation, and route calls, especially when two runners are sharing the work. For a viewer, that means the fun is likely to be in the decision-making as much as the movement. You are watching runners solve a live structure under marathon conditions, not simply execute a fixed route everyone in chat already knows.
It is also one of Day 7’s longer commitments. If you are planning around work, errands, or the last hours of the marathon, this is the slot to treat as a feature presentation. Check the official GDQ schedule near start time, because Shacknews explicitly cautions that Day 7 timing can shift.
Super Mario 64 TAS and A Link to the Past anchor the classic showcase block
The afternoon and early evening give Day 7 its most classic Games Done Quick texture. Shacknews lists Super Mario 64 at 3:15 PM PT as a 120 Star TAS on Nintendo 64, presented by Palix with a 1:20:00 target time. At 5:00 PM PT, The Legend of Zelda: A Link to the Past follows with an All Dungeons (Restricted Major Glitches) SNES run by RequiemOfSpirit, targeting 1:18:00.
These are very different recommendations. Super Mario 64 as a 120 Star TAS is a showcase of tool-assisted speedrunning, where the appeal is precision taken beyond real-time human execution. The schedule listing alone establishes that this is not a standard controller-in-hand race. For viewers who usually watch human Any% runs, it should function as a lens on what the game can look like when inputs are constructed for optimal play rather than performed live in the usual way.
A Link to the Past is the cleaner bridge back to traditional marathon tension. The official listing’s “All Dungeons” objective gives casual viewers an understandable structure, while “Restricted Major Glitches” tells experienced viewers that the category is not simply a no-holds-barred skip fest. That restriction is important because it sets expectations. You should be watching routing through a recognizable dungeon framework rather than waiting for the game to collapse instantly under the largest known breaks.
Together, those two runs are the day’s craft lesson. One asks you to admire the ceiling of execution through TAS presentation. The other asks you to track how a classic adventure route balances completion requirements and glitch restrictions. If your search is “best speedruns to watch” and you only have a few late-day hours, this pairing is the safest classic block on the schedule.
The closing stretch belongs to Super Dram World 3 and Clair Obscur
Day 7’s final act starts with a bonus-game listing and ends with one of 2026’s headline debuts. Shacknews lists Super Dram World 3 as a bonus game at 6:46 PM PT, with revolug running Any% on SNES and a 1:10:00 target time. Later, at 8:41 PM PT, Clair Obscur: Expedition 33 is listed as the final scheduled run, with Z3R01337 running Any% (Restricted) on PC and a 1:25:00 target time.
The bonus-game tag on Super Dram World 3 is the practical reason to keep refreshing the schedule. Bonus games at GDQ are tied to marathon incentives, and while the provided source does not detail the incentive mechanics for this specific slot, the official Day 7 listing through Shacknews marks it differently from the surrounding schedule. For a platformer fan, it is also positioned at the exact point where the event begins to feel like a sprint to the credits: late enough to carry final-night energy, early enough that viewers can still catch it before the closing run.
Clair Obscur: Expedition 33 is the endcap. Kotaku’s event preview described it as the final run of the show, and Shacknews highlights it in the 8:41 PM PT slot. The confirmed category is Any% (Restricted) on PC. The sources do not explain the restriction set, so that remains a live question for the broadcast commentary rather than something to assume in advance.
That uncertainty is part of the reason to watch it live. Closing runs carry a different kind of pressure at Games Done Quick because donation totals, schedule drift, and marathon fatigue all converge. If you only tune in once on Saturday night, this is the obvious destination.
Where to watch, and how to avoid missing a shifted start time
For live viewing, the confirmed options are Games Done Quick’s Twitch stream and YouTube. Engadget says SGDQ 2026 can be watched live on Twitch, and Shacknews says the marathon is available to a worldwide audience on Twitch as well as YouTube. If you miss a run, Engadget points viewers to Games Done Quick VODs on YouTube, while Blizzard Watch notes that runs are usually posted during the marathon or a day or two after they finish.
Use the official Games Done Quick schedule as your timing source before committing to any Day 7 slot. Shacknews published the Day 7 table in Pacific time and warned that times are subject to change based on actual completed runtimes and scheduling circumstances. Blizzard Watch adds that the GDQ schedule page reflects your local time, which is especially useful if you are checking from outside the Pacific time zone.
For a lean final-day plan, start with Pizza Tower if you want platforming and co-op category novelty, catch MOUSE if you want a short 2026 debut, block out Kingdom Hearts 2 if you want randomizer decision-making, return for the Super Mario 64 TAS and A Link to the Past classic stretch, then stay through Super Dram World 3 and Clair Obscur for the last-night handoff.
That route does not cover every Day 7 run. The schedule also includes Scooby-Doo! Night of 100 Frights, Ed, Edd n Eddy: The Mis-Edventures, and Mass Effect 3, all listed by Shacknews with their own categories and target times. But if your goal is to catch the standout final-day spine of Summer Games Done Quick 2026 before the event wraps, those highlighted windows give you the clearest mix of discovery, craft, category variety, and closing-night stakes.
