A source-grounded Storebound floppy disk guide covering the objective, every reported disk location by episode, what the disks unlock, and the routing mistakes that waste runs.

Image: IGDB
Store links: Storebound on Steam
Storebound’s floppy disks are an achievement hunt with uneven episode pacing
The concrete objective is simple but easy to misroute: Last Word on Gaming reports that Storebound’s floppy disks are collectibles, and that achievements are tied to collecting them. The tension for players is that the disks are not spread evenly. Episode 1 has one reported disk, Episode 3 has three, and Episode 6 has three, including a final disk that requires ignoring an exit door and following a longer arrow-marked route.
That makes the Storebound floppy disk step less about solving one isolated puzzle and more about disciplined route checking. If you are trying to finish the objective efficiently, the important pattern is that many disks sit near computers, desks, shop signage, office spaces, or conspicuous environmental markers. The places that look like set dressing are often the places worth checking.
Last Word on Gaming’s guide says its information was accurate at the time of writing and does not account for future updates. That caveat matters for any Storebound guide because collectible placements can be easy to adjust in patches. As of the supplied source, though, the complete route runs across Episodes 1 through 6.
Before you start: what the floppy disks unlock and what they do not confirm
Based on the provided Storebound source, the confirmed reward hook is achievement progress. Last Word on Gaming says there are achievements tied to collecting the floppy disks. The source does not provide achievement names, a cosmetic reward list, a secret ending, currency payouts, or a separate gameplay upgrade tied to the disks, so those should be treated as unconfirmed unless the game itself or a developer listing says otherwise.
That distinction is useful because searches around “Storebound floppy disk” can pull in other games with their own floppy-disk mechanics. One supplied source, the White Knuckle Wiki, describes floppy disks in White Knuckle as multi-purpose campaign items used for Biological Backups, Upgrade Consoles, and ATM withdrawals. Another supplied source, the Escape from Tarkov Wiki, describes the Dunduk floppy disk as a Tarkov info item connected to the Collector quest. Those mechanics are from different games and should not be imported into Storebound.
There is also a source mismatch around Roblox and the Deadly Delivery update keyword. Droid Gamers’ supplied update guide is for Deadly Delivery on Roblox and lists a July 17 Sanatorium update with a new level, Madness skill, Dormant skin, invite rewards, and daily check-in rewards. It does not describe Storebound floppy disks. The Storebound source instead identifies Storebound as a puzzle horror game designed around solo or multiplayer co-op play and says it has released fully as 1.0 on Steam with positive reviews. If you came here from a “Storebound Roblox” or “Deadly Delivery update” search, the available sources point to separate games rather than one shared update track.
Episode 1 and Episode 2: the early disks teach the search language
Episode 1 is the cleanest part of the route. Last Word on Gaming reports one floppy disk in this episode, found on the second floor of the store inside the kitchen. For a first sweep, that means you should not over-search the opening episode once the kitchen disk is secured. The common mistake is treating Episode 1 like the later chapters and burning time on a second collectible that the current source does not list.
Episode 2 raises the complexity immediately with two reported disks. The first is reached from the store area near a red triangular structure beside a hallway. According to Last Word on Gaming, players should proceed down that hallway until they reach a triangular doorway beside a bleeding wall, then climb up through a perch to arrive at a receptionist’s desk. The disk is near the chair.
The second Episode 2 disk is in the maze. Last Word on Gaming places it on the right-hand side of the maze, at a desk marked by a computer icon. The routing lesson is clear: Storebound’s floppy disks often sit near office or computer language, but the path to them can begin with stronger visual landmarks such as a triangle structure, a bleeding wall, or a maze-side icon. If your group splits up in co-op, have one player call out landmark shapes and signs rather than vague room descriptions.
Episode 3: three disks, three different landmark types
Episode 3 is where the Storebound floppy disk guide becomes a real checklist. Last Word on Gaming reports three disks in this episode, and they are spread across the factory, the CUTS store, and the arcade. Missing one here is especially easy because the locations do not all use the same visual language.
The factory disk is reported behind a desk with question marks floating above papers. Last Word on Gaming also notes an image of canisters above the desk, with the disk on the ground between the desk and the wall. This is the kind of placement that punishes players who only scan tabletops. Check the floor and the gap behind the desk, not only the obvious surface.
The second Episode 3 disk is simpler: find the CUTS store and go to the desktop computer. The disk is beside it, according to Last Word on Gaming. The third is in the arcade, near a statue of two people by one of the machines, located on the platform beside the center of the statue. Together, these three placements make Episode 3 a good example of how Storebound alternates between readable retail signage, object-based clues, and collectible placement near display pieces.
Episode 4 and Episode 5: do not assume the obvious room is empty
Episode 4 has two reported disks. Last Word on Gaming says one is in a mostly barren room reached by stairways. That wording is important because empty rooms are easy to dismiss in horror and puzzle spaces, where players often assume the critical path is decorated and interactable. Here, the emptiness is part of the tell. If a stair route leads to a room that appears to have little going on, sweep it before moving on.
The second Episode 4 disk is on the second floor, inside a shop marked by an OVEN sign. Last Word on Gaming says to go inside and move toward the store computer to find the disk. Again, the computer pattern holds. In practice, if your party is moving fast, one player should be assigned to check every shop computer and nearby floor space while others handle navigation or threats.
Episode 5 has two disks. One appears after progressing through the liminal space into a more open area with red coloring on the walls, where Last Word on Gaming says the disk is on the floor. The other is tied to a more readable signpost: enter the store marked BCooked, then look for a door marked with an A. The disk is in front of that door. The mistake to avoid in Episode 5 is overvaluing only named shops. One disk is signposted by BCooked and a marked door, but the other is placed in a broader environmental transition.
Episode 6: the last three disks are where runs usually get sloppy
Episode 6 has three reported floppy disks, and it is the chapter where tired routing can cost the most time. The first is in the RADIO Store. Last Word on Gaming says to go to the large “Present is 2000” wall and look to the right of it, where the disk sits between desks. This location combines signage with desk placement, so it fits the pattern established earlier.
The second Episode 6 disk is connected to a wall marked “Survivors Here.” Last Word on Gaming reports an opening beneath that wall. Go through it and look for the office; the disk is on the desk. This is another case where the route begins with a strong phrase on a wall but ends in a conventional office search.
The final disk is the one that deserves the most caution. Last Word on Gaming describes a route that starts with arrows on the wall and ceiling. Follow the path, cross a small plank, go left, then head up the right-side walkway marked by arrows. When you reach the exit door, do not take it. The source specifically says to stay away from the exit door and head toward the end of the platform instead. Continue through more arrow-littered paths going upward until you reach a small section by an upside-down room. The final floppy disk is on the ground by red brick flooring.
That exit-door warning is the major practical trap in the whole route. If your objective is the collectible clear, treat the final Episode 6 disk as a deliberate detour, not as something you will naturally collect while leaving.
Efficient routing: how to finish without wasting runs
The fastest Storebound floppy disk route is a disciplined episode-by-episode sweep, not a blind full-map search. Based on Last Word on Gaming’s reported locations, the count to track is one disk in Episode 1, two in Episode 2, three in Episode 3, two in Episode 4, two in Episode 5, and three in Episode 6. If your count does not match before leaving an episode, you already know where the problem is.
The most reliable search habits are to inspect kitchens, shop computers, receptionist desks, office desks, floors beside walls, marked doors, and landmark-heavy rooms. The common mistakes are also predictable: leaving Episode 1 only after over-searching for a nonexistent second disk, missing the Episode 2 perch near the bleeding wall, checking the factory desk surface but not the ground behind it, ignoring the barren Episode 4 room, rushing past the red-walled open area in Episode 5, and taking the Episode 6 exit door before finishing the arrow route.
For solo players, the safest approach is to pause forward progress at each landmark and confirm the collectible before advancing. For co-op groups, assign roles. One player calls signs and navigation markers, one checks computers and desks, and one verifies floor-level placements around walls and platforms. Storebound is described by Last Word on Gaming as playable solo but designed as a multiplayer co-op experience, and this objective benefits from that division of attention.
As long as the current placements hold, the floppy disk hunt unlocks achievement progress rather than a confirmed power upgrade or separate reward economy. That makes it a completionist objective, but it still rewards clean routing. The players who finish it quickest will be the ones who treat each episode as a fixed collectible budget and stop assuming every disk will be sitting in the most obvious room.
