Leaked Star Wars: Magellan gameplay shows Echtra Games' cancelled action RPG, with Jedi and Mandalorian classes, loot drops, co-op ambitions, and unanswered questions after Zynga shut the studio.

Image: gagadget.com
A cancelled Star Wars action RPG finally steps out of the dark
Gameplay footage from Star Wars: Magellan, an unannounced and now-cancelled Star Wars action RPG from Echtra Games, has surfaced online years after the project entered development and after its studio was shut down. Eurogamer reports that the footage was uploaded by a former developer on the project, while MP1st says the material came from a former Echtra developer’s personal portfolio and identifies Magellan as the internal codename for the game.
That is the concrete development: this was not a publicly revealed Star Wars game with a cancelled trailer cycle. It was a licensed Lucasfilm project that appears to have died before most players knew it existed. The footage changes that after the fact, showing a third-person combat RPG built around at least a Jedi and a Mandalorian fighting through groups of enemies, gathering gear, and using character-specific abilities.
The tension is that Magellan now looks like the kind of Star Wars game fans have repeatedly asked for, but the available evidence is still a fragment from an unfinished project. The clips show combat, animation work, character labels, enemies, loot behavior, and interface elements. They do not confirm a final story, a release window, a price, a public title, or how far the game was from launch when Zynga ended Echtra’s operations.
What the leaked Magellan footage actually shows
Across the footage described by Eurogamer, IGN, MP1st, Polygon, and TheGamer, Star Wars: Magellan appears to have been a third-person multiplayer action RPG with loot-driven progression. Eurogamer says enemies dropped gear and equipment in various rarities, which points toward a “shoot and loot” structure rather than a purely linear action adventure. IGN also describes the project as having “shoot and loot” gameplay.
The clearest playable identities in the material are a Jedi and a Mandalorian. Polygon says the Jedi is a Twi’lek labeled in gameplay material as “The Hunted Jedi,” with in-game files referring to the character as Cleric. The Mandalorian is described as “The Exile,” with Triggerman appearing in files. IGN reports on-screen labels for “The Exiled Mandalorian” and “The Hunted Jedi,” while MP1st identifies the recurring figures as a masked gunslinger named Triggerman and a blue Twi’lek Jedi named Cleric.
The combat roles are readable even in unfinished footage. IGN says the Jedi can deflect a cloud of blaster fire with a lightsaber and push enemies back using Force powers. The Mandalorian can leap or hover short distances with a jetpack and use a flamethrower. TheGamer similarly notes that Cleric fights with a lightsaber and Force abilities, while Triggerman uses a blaster and jetpack. Enemies shown or described across the reports include stormtroopers, droids, creatures, hulking mechs, and larger droid threats that TheGamer says appear to lay groundwork for boss fights.
There are limits to what should be taken as confirmed. Gagadget reports that Magellan had three classes, naming a Jedi, a Mandalorian, and a Bounty Hunter, and says it supported both solo and co-op play. The broader set of reports provided here consistently confirms the Jedi and Mandalorian footage, but the third class is not as widely corroborated in the supplied material. For readers trying to separate evidence from expectation, the safest read is that the leaked build publicly demonstrates at least two major class fantasies, with additional class plans reported but less firmly established by the shared footage accounts.
The Jedi and Mandalorian pairing gave Magellan a sharp action hook
The strongest design idea in the footage is the contrast between the two playable archetypes. Star Wars games often make the lightsaber the center of gravity, and the leaked Magellan clips seem to understand that rhythm: closing distance, catching blaster fire, staggering groups with Force pressure, then cutting through the opening. The Jedi footage described by IGN suggests crowd control and defense were central to that class, with the saber acting as both weapon and shield.
The Mandalorian fantasy runs in the opposite direction. A jetpack changes the beat of a fight. Instead of holding a line under incoming fire, the Triggerman footage described by IGN and TheGamer suggests a class built around spacing, short aerial bursts, ranged pressure, and gadgets such as the flamethrower. That matters because a Jedi Mandalorian game lives or dies by whether the two leads feel mechanically distinct. In Magellan’s leaked material, they appear designed to solve combat encounters at different tempos rather than reskin the same attack chain.
That setup also explains why the footage has caught attention despite being unfinished. The best action RPG classes are promises about pacing. A saber user wants parries, interruption, and the feeling of standing in the storm. A Mandalorian wants angles, burst damage, vertical movement, and tools that turn the arena into a hunting ground. The footage appears early, but the contrast is visible enough to make the cancellation sting for players who wanted Star Wars combat outside the familiar single-hero mold.
Loot, NPC bonds, and the BioWare-shaped space around the project
Magellan was apparently aiming beyond combat clips. Eurogamer reports that each character seemed to have a dedicated skill set and a small selection of available weapons. MP1st, Eurogamer, Polygon, and TheGamer all reference an “NPC Bond” system, which MP1st says would let players form deeper relationships with certain story characters. Polygon frames that idea as feeling “very BioWare,” while also making clear that it is unknown whether the system involved romance, friendship, or another form of relationship progression.
That distinction matters. Star Wars fans often hear “RPG” and immediately project decades of expectations onto the screen: companions, moral choices, party banter, shipboard downtime, and branching consequences. The sources support only a narrower claim. Magellan reportedly had some kind of NPC relationship system, and it was being built as a multiplayer action RPG with loot. The exact narrative depth, consequence structure, and companion design remain unannounced because the game was never formally revealed.
Even so, the combination is intriguing. A loot-centric Star Wars action RPG can easily become a treadmill if the story layer is thin. An NPC bond system could have given the gear chase a narrative spine, especially if the Jedi and Mandalorian routes changed how characters reacted to the player. That is interpretation based on the reported system, not a confirmed feature list. What is confirmed by the supplied reports is that Echtra was experimenting with relationship progression inside a combat-heavy licensed RPG, a mix that would have placed Magellan in a different lane from a straightforward arena shooter.
How Magellan compares with recent Star Wars games
The comparison point that keeps surfacing is not one single game, but a gap between several Star Wars approaches. Polygon mentions Respawn’s Star Wars Jedi: Fallen Order and BioWare’s Star Wars: The Old Republic as successful examples of Star Wars in games, while also pointing to EA and Respawn’s cancelled Mandalorian project as a recent loss fans remember. IGN places Magellan near other cancelled Star Wars projects such as Project Ragtag, Star Wars 1313, Battlefront 3, and the cancelled Respawn Mandalorian game.
Magellan appears to have occupied a different combat lane than those touchstones. Compared with Fallen Order, based on the leaked descriptions, it was less about a single authored Jedi journey and more about class-driven action RPG structure. Compared with Star Wars: Hunters, Zynga’s multiplayer Star Wars game, Magellan reportedly had broader RPG ambitions. Polygon notes visual echoes of Hunters in Twi’lek and stormtrooper designs, but says the lightsaber and shooting gameplay looked fundamentally different and did not appear to be the same kind of mobile or free-to-play experience as Hunters.
The Mandalorian angle is especially loaded. TheGamer argues that Magellan adds to the frustration around never getting a playable Mandalorian-focused game, especially after Respawn’s reported Mandalorian FPS was cancelled. The leaked Magellan footage does not prove it would have satisfied that appetite, but it does show a playable Mandalorian-style combat kit in motion: jetpack movement, blaster work, and flame-based area pressure. In a modern licensed action market where character fantasy has to be legible in the first ten seconds of footage, that clarity is valuable.
Echtra’s closure turns the footage into a studio postscript
Star Wars: Magellan’s cancellation cannot be separated from Echtra Games’ shutdown. Eurogamer reports that Echtra, known for Torchlight 3, was acquired by Zynga in 2021 and that development of a then-unnamed action RPG began that same year. MP1st says the project was originally confirmed in early 2021 as a collaboration with NaturalMotion, another Zynga subsidiary with Star Wars IP experience through Star Wars: Hunters.
In June 2025, Zynga closed Echtra Games. Eurogamer quotes a Zynga spokesperson saying the company had made “the difficult decision to cease operations at its Echtra studio, ending development on future titles and reducing roles,” as part of “a strategic realignment of the company’s resources and priorities.” That statement confirms the business outcome, but it does not publicly explain the game-specific reasons Magellan failed to reach announcement or release.
There is also a studio-history shadow here. IGN notes Echtra was founded by former Blizzard developers and shipped Torchlight 3 in 2020. Eurogamer describes Torchlight 3 as imperfect at launch but made with visible heart. Gagadget adds that Echtra was founded by Diablo co-creator Max Schaefer, though the supplied reports differ in how much detail they provide about the studio’s final staffing and production state. What can be said with confidence is that Zynga acquired Echtra, the studio worked for years on an unannounced cross-platform action RPG, and it closed without shipping another game.
Can players ever try Star Wars: Magellan?
There is no indication in the provided source material that Star Wars: Magellan will be released, revived, or made playable. Eurogamer says it was intended for PC and modern consoles including PS5 and Xbox Series X/S. Gagadget also reports PC, PS5, and Xbox Series X/S targets, and says the game was built in Unreal Engine 5. But those platform details describe the cancelled project’s development target, not a current product listing.
There is no announced release date, no store page, no price, no preorder path, and no supported download. The footage is a historical leak from development materials, not a marketing beat. For fans searching “Star Wars Magellan” hoping to play it, the practical answer is blunt: this cancelled Star Wars RPG is currently something to watch and study, not something to buy.
Its value now is as a clearer look at one road Lucasfilm gaming did not take. Magellan seemed to aim for an action RPG built around class identity, co-op or multiplayer structure, loot drops, and relationship systems. That places it between the authored feel of modern Jedi action games and the multiplayer focus of Hunters, with a playable Mandalorian fantasy that remains unusually underserved. The footage is unfinished, and unfinished games can deceive the eye. Still, what surfaced is enough to show why this cancelled Lucasfilm game has landed harder than a normal portfolio reel: it gives shape to a Star Wars action RPG that was close enough to imagine, and gone enough to frustrate.
