Squadron 42 is now available to wishlist on Steam, with a new trailer and confirmed cast sharpening Cloud Imperium’s long-awaited release push.

Image: nordic.ign.com
Squadron 42 is finally on Steam, but only as a wishlist for now
Cloud Imperium Games has put Squadron 42 on Steam for wishlisting ahead of its planned Q2 2027 release, according to IGN, PCGamesN, Polygon, and Screen Rant. For a game that has lived for years inside the Star Citizen orbit, largely tied to Roberts Space Industries and CIG’s own ecosystem, that storefront move is the concrete change behind the latest reveal.
The Steam page does not turn Squadron 42 into an imminent release. The sources all frame it as a wishlist opening, not a launch. No price, PC requirements, preload details, or exact release date were included in the provided reporting. The release window remains Q2 2027, following CIG’s earlier shift away from late 2026.
That distinction matters because Squadron 42 has been an unusually long-running promise. Screen Rant notes that the game was first announced in 2012, was originally intended for 2016, and began as a co-op campaign attached to Star Citizen before being split into its own product. IGN describes it as a story-driven offshoot of Star Citizen, developed across a 12-year span under Chris Roberts, the Wing Commander creator whose earlier space combat games also leaned on recognizable screen actors.
A Squadron 42 Steam listing gives PC players a familiar place to track the game outside the Roberts Space Industries launcher, which Screen Rant says has been the access point for Star Citizen and its playable modules until now. It also gives CIG a public, mainstream signal at a time when wishlists have become a key part of PC game visibility. What it does not do, at least based on the source material available, is answer whether Steam will be the only outside storefront, whether existing backers receive Steam access, or how CIG plans to handle account linking.
The new trailer sells a campaign built around rhythm shifts
The new Squadron 42 trailer, published as an official wishlist trailer and covered by IGN, Polygon, PCGamesN, and Screen Rant, presents the game as a cinematic single-player sci-fi adventure set in the Star Citizen universe. IGN’s trailer page gives the setup: the year is 2945, the United Empire of Earth is near collapse, and the player enlists as a rookie in the UEE Navy before being pulled into a wider galactic war.
The most useful detail for players is how the shown footage cuts between modes. IGN reports that the trailer includes first-person sections, some platforming and puzzle solving, ship customization, off-duty activities, a hacking mini-game, and a glimpse at narrative choices. Polygon also notes ground-based first-person shooting and space combat. CIG’s own quoted description, published by IGN and Polygon, says players will move through space battles, stealth sections in enemy-held locations, critical decisions with crew members, exploration, action, and interactive cinematic sequences.
Taken together, the trailer is positioning Squadron 42 less like a pure cockpit sim and more like a paced campaign with peaks and valleys. The combat fantasy is still there: dogfights, boarding-style pressure, and infantry encounters. But the surrounding material points to downtime aboard a capital ship, relationship building, and decision scenes designed to keep the story present between set pieces.
That structure is a high-wire act. If the transitions land, Squadron 42 could have the forward momentum of an action-adventure campaign while preserving the scale CIG has pursued through Star Citizen. If they do not, the game risks feeling segmented between cinematic ambition, shooter fundamentals, and simulation systems. The current trailer suggests the target, but it cannot yet prove the final pacing, mission quality, AI behavior, performance, or how cleanly those modes connect in play.
The confirmed cast is part of the gameplay pitch, not only the poster
CIG’s latest reveal also confirms the Squadron 42 cast in full through the reporting from IGN and related coverage. IGN lists Mark Hamill, Gary Oldman, Mark Strong, John Rhys-Davies, Henry Cavill, Ben Mendelsohn, Liam Cunningham, Andy Serkis, Jack Huston, Rhona Mitra, Eleanor Tomlinson, Sandi Roberts, Harry Treadaway, Danny Huston, Jonathan Bailey, Gillian Anderson, Ian Duncan, Alix Wilton Regan, Damson Idris, and Jane Perry.
Several outlets emphasize that the cast is not being presented purely as cutscene decoration. IGN reports that Squadron 42 fuses space combat, first-person shooter action, and a character-driven narrative supported by full performance capture, with CIG saying performances are woven directly into gameplay rather than confined to cinematics. PCGamesN similarly reports CIG’s note that characters will be heavily featured during gameplay so the player feels like an active participant in the unfolding drama.
The player character casting is also clearer now. IGN reports that Ian Duncan plays the male player character, while Alix Wilton Regan plays the female player character. IGN identifies Wilton Regan as a veteran game actor known for roles including Samantha Traynor in Mass Effect 3, the female Inquisitor in Dragon Age: Inquisition, Aya in Assassin’s Creed Origins, and Lara Croft in upcoming Tomb Raider games.
For a story-led campaign, that matters because Squadron 42’s pitch depends on proximity. The setup places the player aboard a massive capital ship, living and working alongside a dynamic crew, according to the story description quoted by IGN and Polygon. A famous cast can help sell military drama, but the stronger test is whether mission flow gives those characters texture during briefings, quiet shipboard moments, combat chatter, and consequence scenes. The trailer and listings promise that integration. They do not yet show enough to judge whether the performances carry through ordinary gameplay as strongly as they do in showcase footage.
A long delay now has a sharper release lane
The current Squadron 42 release target is Q2 2027. PCGamesN reports that Chris Roberts, Cloud Imperium’s founder and CEO, previously announced the move from late 2026 after studying launch options and calling Q2 2027 a better time. PCGamesN says the delay was positioned as avoiding the GTA 6 launch window. IGN’s coverage also notes that CIG delayed Squadron 42 to Q2 2027 before this trailer and wishlist push.
The sources do not provide a specific day or month within Q2 2027. They also do not confirm whether the Steam page includes final system requirements or regional pricing. Readers looking for practical certainty should treat the current state as a marketing and availability milestone, not a locked launch plan.
Still, the timing around the new Squadron 42 trailer is notable. A Steam wishlist campaign is a different signal from an internal development update or convention demo. It starts measuring public demand in a venue where many PC players make purchasing decisions, and it gives CIG a visible countdown surface outside its own community channels.
That is especially important for Star Citizen Squadron 42 because the audience is split. Longtime backers already know the history and may be judging this reveal against years of prior promises. Newer players may know Star Citizen mainly as a famously expensive, long-developed space project. PCGamesN reports that Star Citizen passed a billion dollars in funding earlier in 2026, while Screen Rant cites Roberts Space Industries funding at $1.05 billion at the time of writing. For outsiders, the Steam page may be the first version of Squadron 42 that looks like a conventional PC release rather than a crowdfunding artifact.
The Wing Commander shadow is deliberate, but Squadron 42 has to be modern
IGN directly connects Squadron 42 to Wing Commander, describing it as a spiritual successor led by Chris Roberts. That comparison is useful, but it also raises the bar. Wing Commander’s blend of starfighter combat, military melodrama, and celebrity performance belongs to a very specific PC gaming lineage. Squadron 42 is trying to revive that feeling with modern first-person traversal, full performance capture, ship customization, and seamless-feeling campaign staging.
The strongest material in the new showing is the sense of scale. The premise puts a rookie in the UEE Navy aboard a capital ship as humanity faces outlaws and hostile alien forces. CIG’s quoted description talks about sacrifices, split-second decisions, earning rank, and shaping a legacy. Polygon observes that the trailer’s framing appears strongly militaristic, even comparing its look to Starship Troopers without the satire, while adding that may be misdirection.
That is an interpretation, not a confirmed story direction. What is confirmed is that CIG is selling a war story with personal stakes. The danger for a campaign like this is tonal flatness: endless alarm lights, shouted orders, and heroic speeches can blur together if the missions do not give the player room to breathe. The trailer’s off-duty activities and interactive sequences, as reported by IGN, suggest CIG knows the campaign needs contrast.
From an action-adventure perspective, the most promising question is whether Squadron 42 can make its capital ship feel like a narrative hub rather than a menu between missions. The cast and performance capture give CIG tools for that. The release push will need to show how often players return to crew spaces, how choices alter scenes or relationships, and whether exploration affects anything beyond atmosphere.
What is confirmed, and what buyers should still wait to learn
The confirmed news is straightforward: Squadron 42 now has Steam wishlisting, a new official trailer, a planned Q2 2027 release window, and a confirmed cast led by names including Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Ben Mendelsohn, Andy Serkis, Mark Strong, Liam Cunningham, John Rhys-Davies, Jonathan Bailey, Damson Idris, Jane Perry, Ian Duncan, and Alix Wilton Regan. The game is a single-player Star Citizen spinoff set in 2945, focused on a rookie UEE Navy recruit moving into the center of a galactic war.
The unannounced pieces are just as important. The provided sources do not confirm the price, final PC specifications, Steam Deck status, exact launch date, review timing, DRM or account requirements, refund edge cases for existing Star Citizen backers, or whether the game will appear on additional PC storefronts. The sources also do not confirm console versions.
For now, the safest guidance is to wishlist if you want release updates through Steam, but wait on purchasing decisions until CIG provides firmer launch information and independent impressions are available. The Squadron 42 Steam page is a meaningful public step because it places a long-delayed campaign in front of a broader PC audience. The trailer is a stronger creative statement than a date card because it lays out the intended rhythm: cockpit battles, first-person pressure, shipboard life, stealth, hacking, choices, and cinematic crew drama.
After so many years, Squadron 42 does not need another promise of scale. It needs proof that scale can be directed into a campaign with momentum. This reemergence gives CIG a clearer runway toward 2027, and it gives players a better idea of the game being sold. The hard questions now move from whether Squadron 42 is visible to whether it can hold together as a finished action-adventure when the spectacle finally becomes playable.
