Splatoon Raiders version 1.1.1 is live on Nintendo Switch 2, fixing a tank limiter prompt, a touchscreen crash, Splatchet issues, Soyu Cliffs bugs, and more.

Image: IGDB
Splatoon Raiders 1.1.1 is live, and it targets friction instead of meta shifts
Nintendo has released Splatoon Raiders version 1.1.1 for Nintendo Switch 2, the game’s first post-launch patch after its July 23 release, according to Nintendo Everything and Nintendo Life. The official notes list a short but useful set of fixes: a tank limiter input change, multiple bug corrections, a crash fix tied to the Switch 2 touchscreen, and several unspecified gameplay adjustments.
For active players, the headline is simple. This Splatoon Raiders update does not read like a balance patch, a content drop, or a multiplayer overhaul. There are no listed weapon tuning changes, no map rotations, no netcode notes, no difficulty retuning, and no new mode language in the supplied patch notes. Version 1.1.1 is about removing small blockers that can break pacing, mislead players, or produce inconsistent results during runs.
That makes the patch worth downloading before your next session, especially if you are using Splatchet movement and upgrades heavily, pushing Soyu Cliffs, playing the HOPPING Arcade Cabinet game, or experimenting with the touchscreen fog interaction after booting the game. None of the documented fixes promise a different overall game, but several address problems that can waste a run or make a system feel unreliable.
The tank limiter fix is a user-interface correction with real progression stakes
The most visible change in the Splatoon Raiders 1.1.1 patch notes is Nintendo’s update to tank limiter release behavior. Per the official notes reproduced by Nintendo Everything, My Nintendo News, and Nintendo Life, players can now release a tank’s limiter without holding down the A Button.
That sounds minor until you look at the player-facing problem behind it. My Nintendo News reports that some players at the Hideout Ship were confused by the tank upgrade interaction after earning enough skill points. Releasing a tank limiter previously required holding A for a short time, but some players reportedly pressed A once, saw nothing happen, and believed they were soft locked. My Nintendo News further says Nintendo first addressed the confusion through a Nintendo customer support post on X, then removed the hold requirement through the update.
This is the cleanest kind of early patch note: it eliminates an avoidable point of failure instead of asking players to relearn the interface. In a shooter, input language matters. If the game trains your thumb to press, hold, roll, and cancel with precision, unclear progression prompts can feel like the game is ignoring you. Version 1.1.1 turns that tank limiter interaction into a standard press, which should reduce support friction and keep players moving through the upgrade loop.
Splatchet fixes should improve combat consistency for aggressive players
Two of the listed fixes affect the Splatchet, and those are the changes most likely to be felt by players who push mobility and damage windows. Nintendo’s notes say version 1.1.1 fixes an issue where the Emergency Damage Up effect was not applied to explosion damage added with the Splatchet’s Explosive Steps. The patch also fixes an issue where players could occasionally be unable to move after using a Splatchet immediately after performing a Squid Roll from a wall.
The first fix is a numbers problem. If a damage-up effect is supposed to apply to a source of explosion damage and does not, the build is giving players false feedback. That is bad for anyone optimizing loadouts, because you cannot judge a perk, route, or upgrade chain accurately if part of the damage calculation is silently missing.
The second fix is more urgent in the hands. Getting locked out of movement after a wall Squid Roll into Splatchet use is the kind of bug that breaks momentum and can cost a fight. The notes do not say how often it occurred, only that it happened occasionally, so players should avoid assuming it was universal. Still, for a movement-heavy Splatoon game, an occasional freeze after a high-tempo action chain is exactly the type of issue that should be patched fast. Version 1.1.1 looks aimed at keeping the control flow readable and dependable rather than changing how strong the Splatchet is.
Soyu Cliffs and HOPPING fixes clean up encounter flow
Nintendo’s version 1.1.1 notes also call out two area-specific or mode-specific fixes. In Soyu Cliffs, a Fish Stick could occasionally move into terrain and become impossible to defeat. In HOPPING, the Arcade Cabinet game, the Exploration Bot could occasionally stop hitting Salmonids.
The Soyu Cliffs fix matters because an enemy becoming unreachable is different from an enemy being difficult. A Fish Stick stuck in terrain is not a skill check, a positioning error, or a resource-management problem. It is encounter logic failing. For players routing content efficiently, that kind of bug hurts the pace because it turns a clear objective into dead time.
The HOPPING fix is narrower, but it shows Nintendo is already looking beyond the main combat path. Nintendo Life’s article notes the oddity of a post-launch patch reaching into an arcade-style side activity, and the official notes confirm that the Exploration Bot behavior was part of the update. That does not make HOPPING central to Splatoon Raiders’ overall balance, but it does matter for completion-minded players and anyone spending time in the Hideout Ship activities.
The touchscreen crash fix makes the Switch 2 feature safer to use
One of the most practical reasons to download the Splatoon Raiders patch immediately is the crash fix. Nintendo’s notes say the game could crash if players tapped the Nintendo Switch 2 touchscreen on the screen where fog swirls after launching the game. Nintendo Life specifically frames version 1.1.1 as resolving that loading-screen crash.
This is not a combat balance issue, but it is the kind of platform-specific bug that can leave a bad first impression. The fog interaction appears tied to the Switch 2 touchscreen, and GoNintendo’s comments show players were noticing the touchscreen element as a small discovery. Before this update, engaging with that screen carried a documented crash risk. After version 1.1.1, Nintendo says that crash has been fixed.
If you never touch the screen during startup, this may not have affected your routine. If you share the console, play handheld, or simply test every interactive detail a Nintendo game throws at you, the fix is enough reason to update now rather than waiting.
Version 1.1.1 follows a small launch update, not a major live-service reset
The timing gives this patch its shape. Nintendo Everything reported that Splatoon Raiders version 1.1.0 arrived around launch for players who pre-loaded the game, with notes limited to adjusted music in certain scenes and several other gameplay-experience adjustments. Nintendo Life also points back to that version 1.1.0 launch update as a smaller setup patch.
Version 1.1.1, released August 6 according to the patch notes cited by Nintendo Life and My Nintendo News, is the first update after players had time to run into real problems. Its fixes line up with that early post-launch window: a confusing upgrade input, a startup crash, a movement lock, an enemy placement failure, a damage-effect bug, a UI auto-hide issue involving elements like the Showstopper Gauge, and a side-mode AI behavior bug.
That pattern suggests Nintendo is prioritizing stability, clarity, and progression reliability before making bigger changes. The supplied notes do not support claims about new content, broad weapon balance, matchmaking improvements, performance gains, or multiplayer rule changes. If you were waiting for a major shake-up, this is not that patch. If you are actively playing on Nintendo Switch 2, version 1.1.1 is the right kind of maintenance update to install immediately because it removes specific failure points without forcing a new meta read.
Should you download Splatoon Raiders version 1.1.1 right away?
Yes, if you are playing Splatoon Raiders regularly. The update is live, it is on Nintendo Switch 2, and the documented fixes are practical rather than speculative. The tank limiter change can prevent progression confusion, the Splatchet fixes improve build and movement reliability, the Soyu Cliffs and HOPPING fixes reduce encounter breakage, and the touchscreen crash fix removes a known startup risk.
The caveat is expectation control. The Splatoon Raiders 1.1.1 patch notes do not list new weapons, new stages, online tuning, frame-rate claims, or ranked balance changes. Competitive-minded players looking for a meta update will not find one in the confirmed notes. This is a cleanup patch, and cleanup matters when a shooter asks players to trust inputs, damage rules, and encounter scripting.
For GameLoop readers asking whether to wait, there is no strong reason to hold off based on the available notes. Version 1.1.1 appears to be a straightforward stability and usability patch. Download it before your next serious run, then judge the game on cleaner execution rather than workarounds.
