Splatoon Raiders is riding a huge early Metacritic user score, but limited fashion options are already testing what players expect from Nintendo's looter-shooter spin-off.

Image: IGDB
Splatoon Raiders is flying on Metacritic, but the first crack is cosmetic
Splatoon Raiders has become one of Metacritic’s highest user-rated games in the opening days after launch, with multiple outlets reporting a 9.3 user score and a top-10 all-time placement on the site. Video Games Chronicle reported that the Nintendo Switch 2 exclusive was sitting at 9.3 from users while its critic Metascore was 81, a sharp split between strong professional reception and a much louder early fan vote.
That gap is the story. The Splatoon Raiders Metacritic user score is high enough to put the game in absurd company, but the first serious complaint emerging around the game is not about gunfeel, pacing, performance, or co-op structure. It is about clothing. Kotaku, while saying it was generally really enjoying the game ahead of a full review, called the fashion options disappointing and argued that the game’s wardrobe falls short of a series known for player style.
That creates a clean early read on Splatoon Raiders Nintendo reception: players appear to be rewarding the core loop hard, especially the fast PvE structure and co-op accessibility, while longtime Splatoon expectations are starting to collide with a spin-off that trims one of the franchise’s most visible identity systems.
The user-score surge is real, but the ranking is already messy
VGC reported that Splatoon Raiders had a 9.3 Metacritic User Score and described it as the seventh highest-rated video game on the site by user score. Nintendo Life also reported a seventh-place all-time user-score position, based on more than 700 user ratings at the time it published. Kotaku’s earlier July 27 report said the game was in seventh place with a 9.3 rating and only 464 total user ratings.
There is already a small but useful caution sign inside the reporting. VGC’s article says seventh, but the top-10 list printed in the same report places Splatoon Raiders at number six, ahead of The Legend of Zelda: Ocarina of Time. That does not change the broader point, since all the cited outlets agree it was inside Metacritic’s top 10 by user score, but it does show how shaky live ranking snapshots can be when scores and vote totals are moving.
Metacritic’s own user-review page in the provided source material shows a larger pool again, with 1.1k positive ratings listed as 93 percent, 15 mixed ratings listed as 1 percent, and 65 negative ratings listed as 6 percent, while showing 488 written user reviews. Those figures are not the same as Kotaku’s 464 total user ratings or Nintendo Life’s 700-plus figure because they appear to come from different moments in the game’s first week. The practical takeaway is simple: the score is a live fan temperature check, not a settled historical verdict.
What early users are rewarding: pace, co-op, and clean PvE shooting
The praise quoted across Metacritic and Nintendo-focused coverage points in a consistent direction. Players are responding to Splatoon Raiders as a fast, approachable PvE shooter that keeps the series’ ink-slick movement and chaos while removing the pressure of the core competitive multiplayer format.
Nintendo Life described Splatoon Raiders as a Switch 2 exclusive that arrived the previous week and noted that its strong user score was especially notable for an entry that removes the core competitive multiplayer experience. The site’s own 9/10 review called it the “best single-player Splatoon” and said it “looks good” and “runs fantastically,” while also highlighting robust multiplayer options for playing with friends and family.
Metacritic’s listed critic excerpts support that same shape. One critic blurb calls it a single-player Splatoon with lots of gameplay variety, team members, weapons, mods, and content. Another describes a big 2D map with repeatable activity nodes, scalable difficulty, solo play or up to three buddies, horde fights against Salmonids, and puzzle-platforming sections. A third calls it a substantial spin-off that will please fans and newcomers, while still saying it can feel slight.
The latest Metacritic user-review samples lean even harder into feel and flow. One user praised the “fun and addicting gameplay” and “well built core mechanics.” Another pointed to action-packed combat, play-style customization, quick matches, and smooth Switch 2 performance. Another called the multiplayer with family especially addictive. For a shooter audience, that is the important foundation: the players handing out 10s are mostly praising the loop, not arguing over lore minutiae.
Fashion is where Splatoon Raiders starts losing legacy expectations
The strongest early Splatoon Raiders complaints are about fashion options, and they hit because Splatoon has trained its audience to care about drip. Kotaku’s July 28 piece says Splatoon Raiders has nearly 40 collectible outfits, with a couple locked behind amiibo and the rest obtainable through normal play. The same report says outfits are unlocked through activities such as upgrading weapons, completing story milestones, and clearing dungeons, so the issue is not that the wardrobe is buried behind an impossible grind.
The issue is structure and variety. Kotaku reports that all outfits are one-piece sets, meaning players cannot mix and match hats, tops, and shoes. It also says many outfits look similar, with repeated colors and patterns, a lot of camo, and multiple overalls and crop tops. The article contrasts that with the main Splatoon games, which let players combine separate clothing categories, and specifically notes that Splatoon 3 had over 300 clothing items.
Kotaku also points to limited hairstyle variety, reporting 14 total hairstyles: six for Inklings and six for Octolings at the start, plus a seventh for each that unlocks later. Put against Splatoon’s multiplayer history, where two players could show up with distinct weapons and distinct fits, Raiders sounds narrower on visual identity even if its combat systems are landing.
There is a story justification, and Kotaku acknowledges it. The main Splatoon games take place in style-heavy urban spaces, while Splatoon Raiders is set on a remote chain of islands. But the same article pushes back on that logic because Raiders is a looter shooter where players find rare ink guns in boxes and even recover specific family heirlooms as part of the plot. If the loot fantasy can deliver weapons, Kotaku’s argument is that it should have room for rare hats, shirts, or stranger cosmetic rewards too.
For a looter-shooter spin-off, cosmetics are part of the endgame conversation
Here is the competitive read: limited clothing does not automatically hurt Splatoon Raiders’ shot feel, mission pacing, or co-op readability. None of the provided sources say the game plays worse because outfits are one-piece sets. The most positive coverage is focused on smooth performance, fast missions, Salmonid fights, weapon upgrades, mods, and repeatable activity nodes.
But in a loot-driven shooter, rewards are rhythm. If players are repeating nodes, clearing dungeons, upgrading weapons, and running quick missions with friends, cosmetics become one of the cleanest ways to keep that loop personal after the first rush of progression. Kotaku’s complaint lands because Raiders appears to understand loot in weapons and upgrades, while offering a much thinner expression lane than the mainline games.
That matters even more because Raiders is positioned differently from the main competitive Splatoon entries. Nintendo Life explicitly frames the user-score success around a game that removes the core competitive multiplayer experience. Without the usual turf-war ladder pressure, the long tail has to come from PvE mastery, co-op replayability, build variety, collecting, and style. The sources suggest Raiders is strong in several of those lanes. Fashion is the one already taking fire.
This is also where the phrase “Splatoon Raiders fashion options” is going to keep following the game unless Nintendo expands the wardrobe. The provided material does not include any announced update plan, DLC roadmap, or promise of additional cosmetics from Nintendo, so anything beyond the launch selection is expectation rather than confirmed support.
The Metacritic crown is too early to wear seriously
The Splatoon Raiders user reviews are useful, but crowning it as an all-time great this soon is unstable. VGC explicitly warns that Metacritic user-score lists often reflect popularity or notoriety rather than quality, pointing to the Nintendo DS game Cory in the House ranking near the top because of meme-driven 10/10 reviews. VGC also notes that user scores often skew toward 10s and 0s as users try to move the average, and says Splatoon Raiders already had both hundreds of 10 scores and some 0 scores from users apparently trying to pull it down.
Kotaku made a similar caution. Its report said the game had only 464 total user ratings when it reached seventh place, meaning the earliest and most committed fans were carrying the number. Nintendo Life later reported more than 700 ratings, and Metacritic’s page in the provided source set shows the pool had grown again. A score can still be impressive while being mathematically fragile.
VGC also notes that Metacritic introduced a 36-hour delay for user reviews in 2020. That delay can slow the most immediate review-bombing or hype-bombing rush, but it cannot turn an early user average into a final consensus. Splatoon Raiders may remain beloved, and the positive ratio shown on Metacritic is clearly strong in the provided snapshot. The ranking itself is the least reliable part of the story.
The better read is that Raiders has hit a real audience fast. It is being praised for pace, fun, co-op, polish, and Switch 2 performance. It is also already being questioned for a wardrobe system that feels small beside Splatoon’s own history. Both can be true at launch.
Should players buy now or wait? It depends on what you want from Splatoon
Based on the provided sources, Splatoon Raiders is available on Nintendo Switch 2, and My Nintendo News previously reported Nintendo’s pricing as $50 digital and $60 physical. Nintendo Life called it a bargain price in its review excerpt, while Metacritic and user-review samples point to smooth Switch 2 performance and strong short-session play.
If you want a PvE Splatoon with fast missions, co-op flexibility, weapon and mod progression, and less competitive pressure than the mainline games, the early evidence is favorable. The critic score reported by VGC is 81, Nintendo Life gave it 9/10, and Metacritic’s listed user-review samples are heavy on praise for fun, combat, and replayable structure.
If your attachment to Splatoon is built around creating a distinct look, the launch wardrobe is the warning label. Kotaku’s reporting says there are nearly 40 outfits, some amiibo-locked, no mix-and-match clothing slots, repeated visual themes, and far fewer options than Splatoon 3’s 300-plus clothing items. The sources do not confirm any fix, expansion, or cosmetic roadmap.
So treat the Splatoon Raiders Metacritic user score as a loud opening cheer, not a final ranking. The safer buyer’s-guide read is sharper: the game appears to be landing where shooters must land first, in movement, pacing, co-op, and reward cadence. Its first real community-facing complaint is that the loot chase does not dress the part yet.
