The Teenage Mutant Ninja Turtles pack has arrived for Sonic Racing: CrossWorlds, adding four racers, the Pizzafire Van, a New York City course, music, emotes, and a new crossover beat for Sega’s arcade racer.

Image: nintendo.com
The Turtles join the grid today, and Sega is keeping the field open
Sonic Racing CrossWorlds TMNT DLC is now live, adding Leonardo, Raphael, Donatello, and Michelangelo to Sega’s arcade racer as paid crossover content. Sega announced the release of the Teenage Mutant Ninja Turtles pack this week, with Gematsu, Nintendo Life, My Nintendo News, and other outlets all reporting the same core package: four playable Turtles, the Pizzafire Van vehicle, a New York City course, new Teenage Mutant Ninja Turtles-inspired music tracks, and six emotes per Turtle.
The practical wrinkle is better than it could have been for online players. GamersHeroes and Twisted Voxel both report that players who do not own the pack can still race online with players who do, including seeing the TMNT characters and competing on the New York City course in multiplayer. For a live arcade racing DLC drop, that matters because a new course can enter the online conversation without immediately splitting the lobby pool between buyers and non-buyers.
The pack is included with the Season Pass and is also sold separately. Push Square and Nintendo Life list the standalone price at $5.99 / £4.99, while Gematsu and GamersHeroes list $5.99 in the United States. Nintendo Life and GamersHeroes also list the Season Pass at $29.99, with Nintendo Life giving the UK price as £24.99. Owners of the Digital Deluxe Edition receive the pack through the Season Pass, according to GamersHeroes, Noisy Pixel, and Twisted Voxel.
What the Teenage Mutant Ninja Turtles pack includes
The confirmed contents are straightforward and unusually complete for a character crossover in a kart-style racer. Sega’s announcement, as relayed by My Nintendo News and Gematsu, names Leonardo, Raphael, Donatello, and Michelangelo as playable racers. The vehicle is the Pizzafire Van, and the new course is New York City. The pack also adds TMNT-inspired music tracks, with Push Square noting that the music has been added to the game’s Jukebox.
Nintendo Life and Push Square both report that the Turtles are based on their appearance in the 2023 animated film Teenage Mutant Ninja Turtles: Mutant Mayhem. That gives this DLC a specific visual identity rather than a generic TMNT license pass. Nintendo Life’s quoted official description also mentions additional sounds, emotes, and decals, while multiple reports specify six different emotes per character.
From a racing-game perspective, the course is the key piece to watch. A character pack changes roster flavor, but a new track changes repetition, matchmaking variety, Time Trial routes, and player learning curves. The sources do not provide handling stats for the Pizzafire Van or character tuning details for the four Turtles, so there is no basis yet to say whether any of them affect the competitive meta. What is confirmed is the content footprint: four racers, one vehicle, one course, music, and emotes.
Platforms, access, and the PlayStation download note
Sonic Racing: CrossWorlds is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, and PC. Gematsu lists PC availability through Steam and the Epic Games Store, while GamersHeroes separately links the PlayStation, Xbox, Nintendo, and Steam storefronts. Nintendo Life reports that the Switch 2 version includes upgraded frame rate and resolution, and can also be purchased as a standalone upgrade for $10.00.
For players who already own the Digital Deluxe Edition or Season Pass, the pack should be part of their entitlement. There is one platform-specific caveat. GamersHeroes cites a Sonic Racing: CrossWorlds social post telling PS4 and PS5 owners of the Digital Deluxe Edition or Season Pass to manually download the TMNT Pack from the PlayStation Store. That is a small but important pit-stop instruction if the Turtles are not appearing in-game automatically on PlayStation.
For everyone else, the standalone Teenage Mutant Ninja Turtles pack is the lower-cost route if this is the only crossover content you want. The Season Pass is the broader purchase, and the reporting around future content makes clear that Sega is treating CrossWorlds as an ongoing crossover platform rather than a one-and-done retail release.
The festival timing has one unresolved conflict
The TMNT pack is live now, but the related in-game festival has slightly conflicting date information across reports. GamersHeroes quotes the official Sonic the Hedgehog account saying the Teenage Mutant Ninja Turtles Festival kicks off July 30. Nintendo Life’s update also says the festival follows on July 30, and Sonic Stadium reports a limited-time event running from July 30 to August 2.
Push Square, however, reports that the in-game TMNT Festival takes place between July 31 and August 3, with participation granting cosmetic rewards based on the Turtles. That may reflect a regional timing difference, an outlet-level discrepancy, or a schedule adjustment not fully captured across every report. The safe guidance for players is to check the in-game event calendar or platform storefront in your region before assuming the end date.
What is consistent is the event’s role. The festival is separate from the paid pack and is positioned as a limited-time in-game celebration tied to the crossover. The sources confirm cosmetic rewards, but they do not provide the full reward list or any confirmed performance-affecting unlocks.
Crossover DLC is becoming CrossWorlds’ main racing line
The Teenage Mutant Ninja Turtles pack lands in a game that is already leaning hard into guest content. Nintendo Life notes that Sonic Racing: CrossWorlds has received multiple paid and free DLC updates since launch, and places TMNT after SpongeBob, Pac-Man, and Mega Man paid DLC. Push Square reports that Avatar Legends is next, launching in October, with future collaborations including Godzilla and Evangelion. Nintendo Life also says Sega has announced a second year of content starting with Godzilla and Evangelion collaborations.
That cadence is important in the current arcade racing space. Kart racers live or fade on track rotation, recognizable roster hooks, and the number of reasons players have to return after they have cleared the launch cups. CrossWorlds’ dimension-hopping premise gives Sega an easy fiction for guest tracks and vehicles, but the business side is just as visible: the Season Pass becomes easier to justify if every few months brings a distinct vehicle, course, and character set rather than a skin-only bundle.
There is also a competitive-design benefit when done carefully. If non-owners can still race on the New York City course online, as GamersHeroes and Twisted Voxel report, Sega avoids creating a hard wall in matchmaking. That helps keep the online grid healthier while still selling ownership benefits such as playable Turtles, the Pizzafire Van, music, emotes, and direct access to the pack’s contents.
Should you buy the Teenage Mutant Ninja Turtles pack now?
If you own the Sonic Racing: CrossWorlds Season Pass or Digital Deluxe Edition, the decision is mostly about access rather than value, since the TMNT pack is already included. On PlayStation, remember the reported manual download step from the PlayStation Store if the content does not appear automatically.
If you do not own the pass, the standalone pack is the cleanest option for TMNT fans at $5.99 / £4.99 as reported by Push Square and Nintendo Life. The value case is strongest if you want the four Mutant Mayhem-styled racers, the Pizzafire Van, and direct ownership of the New York City course and music. If you mainly play online and only care about racing the new track when it appears in matchmaking, the reported online compatibility for non-owners means you may be able to sample that part without buying immediately.
For the broader Sonic racing game audience, the Teenage Mutant Ninja Turtles pack is another sign of Sega’s post-launch strategy: keep the arcade racing DLC frequent, recognizable, and playable across the same online ecosystem. The unanswered questions are the ones serious racers will test quickly: how the Pizzafire Van handles, whether the Turtles have any meaningful tuning differences, and how New York City flows in Time Trial and 12-player online traffic. The sources do not answer those yet, so the smart approach is to treat today’s drop as confirmed content first and meta judgment later.
