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Sludgineers Achievements Guide: 100 Percent Route for All 25 Unlocks

Sludgineers cover art
Pixel Perfect
Pixel Perfect
Published
8/31/2026
Read Time
5 min

A practical Sludgineers achievement guide for all 25 unlocks, with a clean 100 percent route, one-level setup advice, cleanup priorities, and missable warnings.

Sludgineers cover art

Image: IGDB

Store links: Sludgineers on Steam

Sludgineers has 25 achievements, and the trap is chasing them in the wrong order

Sludgineers currently has 25 public achievements, according to Sportskeeda’s list, GameFAQs’ Linux achievement page, and the Last Word on Gaming guide. Last Word on Gaming also reports that there are zero hidden achievements, which is the key fact for completionists: this is a visible checklist rather than a mystery hunt.

The tension is that Sludgineers looks like a cozy incremental cleanup game, but its achievement list is split between natural progression, cumulative economy goals, upgrade purchases, and several conditions that must be staged inside a single level or a short timing window. If you chase the flashy tasks too early, you can waste batteries, magnets, turbo charges, and clean level layouts that would have been better used later.

This Sludgineers achievements guide builds a 100 percent route around that split. The short version is simple: progress the campaign first, let cumulative counters build in the background, save deliberate setups for the one-level achievements, then spend the late game finishing upgrades, refineries, drones, and resource grinds. No source provided identifies a permanent missable achievement, but several achievements are easy to fail within a level if you leave too soon or trigger the setup before you have enough targets available.

Start with the confirmed achievement structure, not a grind checklist

The core Sludgineers loop, as described by the unofficial Sludgineers guide site, is built around cleaning pollution from fields, collecting exposed resources, refining materials, earning cash, buying upgrades, unlocking areas, and completing quests. That same site lists the full release as live on August 25, 2026, with PC, Mac, and Linux noted as platforms, and says the game has 25 Steam achievements. Last Word on Gaming describes Sludgineers as a cleaning game with incremental mechanics and says player reviews on Steam were positive at the time of its article.

For achievement routing, that matters because many unlocks are tied to systems you will touch naturally. Satisfied Customer unlocks for completing a job. Side Gig unlocks for completing a quest. Regional Expansion unlocks for opening a region. Pollution Solution unlocks for completing the game. Those four form the backbone of the run, and they should be treated as checkpoints rather than side objectives.

A small listing conflict is worth noting before you begin. Last Word on Gaming’s list spells one achievement as “Tuebo Domination,” while Sportskeeda and GameFAQs list it as Turbo Domination. The shared unlock condition is clearing 50 percent of a level with a single turbo charge, so this guide uses Turbo Domination while acknowledging the typo in one source. The requirements otherwise align closely across the provided achievement lists.

Phase one: push jobs, quests, regions, and economy before forcing stunts

Your first priority in a Sludgineers 100 percent guide should be forward motion. Complete jobs until Satisfied Customer pops, follow quest objectives until Side Gig unlocks, and keep spending toward region access until Regional Expansion appears. The point is to expand the available cleanup space, systems, and resources before attempting achievements that need a specific layout.

During this campaign push, you should naturally make progress toward the collection and economy achievements. Midas Touch requires 100 gold coins. Bling King requires 50 diamonds. Cash Cow requires earning $250,000. Refined Taste requires refining 500 barrels of pollution. In Safe Hands requires opening 25 safes. These are cumulative-style goals in the published lists, so the cleanest route is to keep playing normally while making sure you are not ignoring safes, high-value pickups, or refinery throughput.

Do not pause your early region progress to engineer Close Call or Turbo Domination. 9Puz’s roadmap warns that low-energy stunts and scarce power-ups can interrupt region progress if chased too soon. That advice fits the achievement design: the early game is when you are least likely to have comfortable tools, predictable routes, or enough level knowledge to set up timed conditions cleanly.

Phase two: reserve one good level for batteries, barrels, magnets, turbo, and burst cleaning

Six achievements need deliberate level setup rather than passive play. Close Call asks you to pick up a battery with less than 5 percent energy remaining. Supercharged asks for five batteries in a single level. Barrel Bonanza asks you to fill 20 barrels in a single level. Attractive Investment asks you to collect $500 with a single magnet. Clean Streak asks you to clean 10 bonus objects in 5 seconds. Turbo Time asks you to maintain turbo boost mode for 10 seconds. Turbo Domination asks you to clear 50 percent of a level with a single turbo charge.

The best approach is to identify a familiar level with room to maneuver, visible pickups, and enough pollution or bonus objects left to support the attempt. Do your scouting first. Open paths, reveal batteries, locate magnet value, and leave clusters of bonus objects untouched until you are ready. If the game gives you a clear level boundary, do not leave before the single-level achievements pop. GameFAQs and Sportskeeda both frame Supercharged and Barrel Bonanza as single-level requirements, and 9Puz specifically warns not to count pickups or barrels from earlier levels.

Close Call is the riskiest of the bunch because the condition is strict: the battery must be picked up with less than 5 percent energy. The GameFAQs page writes this as “< 5% energy,” which means equal to 5 percent should not be assumed to work. Leave one battery in a reachable lane, complete essential cleanup first, then drain energy carefully and collect it only after you are safely below the threshold.

For Turbo Time, the requirement is continuous turbo for 10 seconds. For Turbo Domination, the requirement is much larger in shape: 50 percent of a level cleared with one turbo charge. Those should be attempted only when you have a route that can be driven cleanly. If the boost ends, the line breaks, or the popup does not appear, treat the attempt as failed rather than assuming partial progress carried over.

Phase three: clean up hazard and resource counters while finishing the map

Once the campaign is moving and you have handled the tight level-specific tasks, turn your attention to the hazard and resource counters that may not finish on their own. Criticality requires destroying 100 Zorkite crystals with critical hits. Clearing the Air requires destroying 50 Vexon gas clouds with lightning storms. Preventative Measures requires destroying 10 vents before they erupt. These are specific action requirements, not generic cleanup totals, so they reward paying attention to how each object is destroyed rather than simply clearing every mess as quickly as possible.

This is where an indie cleanup game’s craft starts to show. Sludgineers’ achievement list nudges you to interact with the field as a system: let the right hazard exist long enough to be counted, use the correct tool or effect, then move on before it disrupts your job. Preventative Measures is the clearest warning. The published condition is destroying 10 vents before they erupt, so waiting too long can waste a possible count even if the level remains recoverable.

Keep opening safes, collecting diamonds, and collecting gold while doing this cleanup. In Safe Hands, Bling King, and Midas Touch can feel grindy if ignored until after the ending, but they are light maintenance if you treat every job as an opportunity to add a few more counts. Sportskeeda specifically points to achievements such as Refined Taste, Criticality, and Bling King as grind-oriented compared with the standard job progression.

Phase four: buy out the endgame upgrades in the right frame of mind

The late-game achievement set is built around ownership and full-system completion. Fully Operational unlocks when all refineries are unlocked. Drone Swarm unlocks when all drones are unlocked. Maximum Suckage requires fully upgrading the vacuum. Jacked requires fully upgrading the jackhammer. Filtration Amplification requires fully upgrading the air filter. Completionist requires purchasing all upgrades.

Because Completionist sits above the individual upgrade achievements, do not panic if the game ending arrives before your upgrade board is empty. Last Word on Gaming says a full 100 percent run can take about five hours based on available evidence, with only a bit more work needed after completing the game itself for full completion. That suggests the efficient route is not to overfarm before Pollution Solution. Finish the game, then spend the post-game or late-save cleanup period earning whatever cash and resources remain for the upgrade purchases, refineries, and drones.

Cash Cow also belongs in this phase if it has not already unlocked. The condition is earning $250,000, not merely holding that amount at once according to the published lists, but achievement tracking can vary by live client. If your popup has not appeared, keep earning through normal jobs and refinery output rather than hoarding upgrades in fear. The provided sources do not give a detailed in-game tracker, so your safest proof is the Steam popup or the client’s achievement state.

Missables, cleanup order, and the full 25-achievement checklist

No provided source identifies a permanent missable achievement in Sludgineers. Last Word on Gaming goes further by saying all achievements are available through the course of a standard playthrough. The practical warning is narrower: several achievements are attempt-missable inside a level. If you spend a magnet too early, clear too much before turbo, leave before your fifth battery, or let a vent erupt, you may need another opportunity.

For a clean Sludgineers completion guide route, follow this order: first, complete jobs, quests, and region unlocks until the campaign structure opens up. Second, stage the single-level achievements on a comfortable level with enough pickups and targets still available. Third, farm hazard counters intentionally while continuing normal cleanup. Fourth, finish the game for Pollution Solution. Fifth, buy out refineries, drones, tool upgrades, and any remaining universal upgrades for Completionist.

The confirmed 25 achievements and conditions are as follows: Satisfied Customer for completing a job; Regional Expansion for unlocking a region; Side Gig for completing a quest; Close Call for picking up a battery with less than 5 percent energy; Supercharged for collecting five batteries in a single level; Barrel Bonanza for filling 20 barrels in a single level; Fully Operational for unlocking all refineries; Criticality for destroying 100 Zorkite crystals with critical hits; Midas Touch for collecting 100 gold coins; Cash Cow for earning $250,000; Refined Taste for refining 500 barrels of pollution; Attractive Investment for collecting $500 with a single magnet; Clean Streak for cleaning 10 bonus objects in 5 seconds; Turbo Time for maintaining turbo boost mode for 10 seconds; Maximum Suckage for fully upgrading the vacuum; In Safe Hands for opening 25 safes; Pollution Solution for completing the game; Clearing the Air for destroying 50 Vexon gas clouds with lightning storms; Preventative Measures for destroying 10 vents before they erupt; Drone Swarm for unlocking all drones; Turbo Domination for clearing 50 percent of a level with a single turbo charge; Bling King for collecting 50 diamonds; Jacked for fully upgrading the jackhammer; Filtration Amplification for fully upgrading the air filter; and Completionist for purchasing all upgrades.

The smartest 100 percent run is patient rather than perfect. Let Sludgineers’ incremental loop do most of the lifting, then use targeted setups only when the achievement text demands it. That keeps the cozy cleanup rhythm intact while still giving completionists a reliable route through every unlock.

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