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The Rogue Prince of Persia Final Update Ends Support: What Changed

The Rogue Prince of Persia cover art
Pixel Perfect
Pixel Perfect
Published
9/25/2026
Read Time
5 min

Evil Empire says The Rogue Prince of Persia Anniversary Update is the roguelite’s final patch, folding two planned updates into one last content drop.

The Rogue Prince of Persia cover art

Image: IGDB

Store links: The Rogue Prince of Persia on Steam

Evil Empire has closed the book on its Prince roguelite

The Rogue Prince of Persia’s newly released Anniversary Update is now confirmed as the game’s final update, ending post-launch development on Evil Empire’s Ubisoft-backed roguelite after its first year. The studio announced the news in a public statement shared on X, which was quoted by Nintendo Everything, Nintendo Life, Console Creatures, and Aroged.

That makes this patch both a celebration and a finish line. Evil Empire said it had originally planned two updates, but chose to combine “the best and most important parts” of both into the Anniversary Update. The studio framed the decision as a scope call rather than a sudden cancellation, saying it had been “a bit too optimistic” about what it could do because the team enjoyed working on the game.

The immediate tension for players is clear: The Rogue Prince of Persia final update is a meaningful content drop, but it is also the end of the roadmap. Anyone waiting for the roguelite to settle into its finished shape can now treat this as that moment. Anyone expecting another year of refinements, modes, or feature additions should adjust expectations, because Evil Empire’s statement says “it’s time to say goodbye to the Prince.”

What the Anniversary Update adds

Across the reporting, the Anniversary Update appears focused on deepening run variety, smoothing the early game, and giving movement-focused players more tools to chase cleaner routes. KitGuru, citing the version 1.1.0 patch and official patch notes, reported that the update reworks early level design for better onboarding, shortens early biomes, tweaks and balances multiple bosses, adds 22 random modifiers for weapons and tools, introduces 10 new medallions, and adds arena-style challenge rooms across biomes.

The most important systemic addition is Freeze. KitGuru describes it as a new element that synergizes with other elements, while Console Creatures says the update adds a mechanic for freezing and slowing down enemies. In a game built around quick reads, wall-running, and darting through danger, a control effect like that can change the rhythm of combat. It gives players another way to interrupt pressure rather than only outrun it.

The new gear is also substantial. KitGuru lists two new weapons, the Shamal Crescent and Blazing Cuffs, along with four new tools: Flaming Horses, Freezing Arrow Launcher, Ice Trap, and Corrupted Turret. Console Creatures also reports two new weapons and four tools, including a trap-like tool meant to help players evade and take out enemies. Nintendo Life’s roundup is slightly broader, saying the update added new combat zones, a new weapon and tool, and parkour updates, so the exact item count is best checked against the official patch notes on your platform.

For speed-minded players, the patch adds tools for measuring performance. KitGuru reports an in-game timer and additional stats, while Console Creatures describes a speed run mode with built-in timers to track movement and optimize skills. Console Creatures also says the update includes a Parkour Mode emphasizing wall running, routing, and agility. KitGuru’s earlier update article, however, said Parkour Mode, Daily Challenges, and pets were among previously promised additions that had not been included. Because those reports conflict, players should verify the live menu and official patch notes before buying specifically for a named mode.

Why support is ending now

Evil Empire’s explanation is unusually direct: the studio says it loved working on the game, originally planned two updates, then folded the most important material into one final release because that felt like “the right way” to wrap up the game’s first year. Nintendo Everything published the full statement, including Evil Empire’s note that The Rogue Prince of Persia has reached more than one million players, a figure the developer called “pretty crazy” for its first game as a studio.

That player milestone matters, but the studio did not present it as a reason to continue indefinitely. Instead, Evil Empire’s statement reads like a controlled ending to a finite project. It thanks players, acknowledges the team’s optimism, and closes with the hope that the Prince “keeps running for a very, very long time.” The developer also jokes that players should not try to wall-run in real life, because one developer actually broke a leg doing it.

There is no sourced claim in the provided material that Ubisoft ended support because of sales, subscription performance, internal restructuring, or franchise strategy. The confirmed reason is the one Evil Empire gave: two planned updates became one, the studio considers the Anniversary Update the right endpoint, and development is ending with the game now feature complete according to Console Creatures.

Nintendo Life adds one extra piece of context around the studio’s calendar: Evil Empire is also co-developing Castlevania: Belmont’s Curse with Motion Twin, with that game reportedly launching for Switch next month and a demo planned. That does not prove a resource tradeoff caused Rogue Prince support to end, but it does show Evil Empire is not going quiet after saying goodbye to its Prince of Persia project.

The finished roguelite is broader than its Early Access version

The Rogue Prince of Persia started life in Early Access in 2024, according to KitGuru, before reaching its full 1.0 launch and console platforms in August of last year. That arc is important because this final patch is not landing on a frozen launch build. It caps a game that had already been shaped by post-launch changes, then adds another pass at onboarding, biome pacing, boss balance, combat variety, and run statistics.

For a 2D side-scrolling roguelite, those are not cosmetic edges. Shorter early biomes can reduce the friction of repeated runs. Reworked early level design can help new players understand movement and combat without flattening the skill curve. Random modifiers for weapons and tools can make familiar loadouts behave differently enough to keep routing decisions alive. Arena challenge rooms give players another reason to weigh risk, reward, and build readiness mid-run.

The update also leans into the identity that made the project stand out from safer Prince of Persia revivals: flow. The sources consistently point to wall-running, routing, agility, speed timing, and combat zones as the patch’s center of gravity. Whether a player comes for the Ubisoft name, Evil Empire’s Dead Cells-linked history, or the simple pleasure of bouncing through a side-scrolling gauntlet, the finished version sounds most interested in making each run sharper and more legible.

That said, this is still a roguelite. The sources describe balance changes and onboarding improvements, but they do not say the game has been redesigned into a linear action-platformer or a traditional metroidvania campaign. If procedural repetition, build variance, and repeated failure are dealbreakers, the final update does not appear to change the genre promise.

The feature-list wrinkle players should notice

The clean headline is that The Rogue Prince of Persia updates are over. The messier detail is that earlier roadmap language and current reporting do not line up perfectly on every feature. KitGuru reports that Evil Empire had previously promised two major 2026 content drops, named The Breathless Update and an Endgame update, before those plans were pushed back and blended into the Anniversary Update.

KitGuru also reported, before the final-support announcement circulated, that some promised additions such as Parkour Mode, Daily Challenges, and pets had yet to be included. Console Creatures later reported that Parkour Mode is part of the Anniversary Update, alongside speed run tools. Nintendo Life uses the more general phrase “parkour updates.” None of the provided sources confirm that Daily Challenges or pets made it into the final build.

That distinction is useful if you followed the roadmap closely. The final patch is not necessarily every previously discussed idea arriving under a new name. Evil Empire’s own wording, as quoted by Nintendo Everything, says the team brought over the “best and most important parts” of the two planned updates. That leaves room for cut features, changed features, and renamed features.

The safest practical advice is simple: do not buy The Rogue Prince of Persia today on the assumption that an absent roadmap item will be patched in later. Evil Empire has said this is the final update. If a particular mode, challenge type, or cosmetic feature matters to you, confirm it in the current platform build or official patch notes first.

Platforms, availability, and whether to jump in now

Console Creatures lists The Rogue Prince of Persia as available on Xbox Series, PlayStation 5, Switch, and PC. Nintendo Life covers the game through its Switch and Switch 2 pages, and its report asks readers whether they have played on Switch or Switch 2. The provided sources do not include current pricing, subscription availability, upgrade-path details, install size, or platform-by-platform performance notes, so those remain storefront checks rather than confirmed article facts.

If you were waiting for the “finished” version, this is the clearest signal you are going to get. The Rogue Prince of Persia final update adds new combat spaces, new weapons and tools, Freeze-based tactics, run modifiers, balance changes, timing tools, and early-game adjustments, while Evil Empire has publicly said no further updates are planned.

If you already bounced off the game early, the Anniversary Update gives you a reason to reassess, especially if your friction points were opening pacing, boss tuning, or lack of run variety. If you were holding out for live-service-style expansion, daily structures, or a long tail of seasonal additions, the final patch sets a boundary around that hope.

As a finished Ubisoft roguelite final patch, this is a tidy ending rather than an open-ended relaunch. Evil Empire got more than one million players through the door, used its last update to consolidate the roadmap, and left the Prince with the thing that suits him best: momentum.

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