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Rockstar Employment Tribunal Opens Over GTA 6 Fired Workers

Rockstar’s highly-anticipated GTA VI will release just weeks after the tribunal finishes
Big Brain
Big Brain
Published
9/10/2026
Read Time
5 min

The final Glasgow hearing over the GTA 6 fired workers has begun, with IWGB alleging union victimisation and blacklisting while Rockstar denies the claims and says the dismissals were for gross misconduct.

Rockstar’s highly-anticipated GTA VI will release just weeks after the tribunal finishes

Image: edinburghnews.scotsman.com

The Glasgow hearing begins with Rockstar holding its line

The final hearing in the Rockstar employment tribunal over fired GTA 6 workers opened in Scotland on September 10, putting one of blockbuster gaming’s most closely watched labor disputes into a formal courtroom phase just weeks before Grand Theft Auto 6 is expected to arrive.

According to IGN, the case at Glasgow Employment Tribunal concerns 31 UK workers who were involved in GTA 6 and who, the Independent Workers of Great Britain union alleges, were unlawfully dismissed, blacklisted, and targeted for union activity. Rock Paper Shotgun reports the hearing is taking place at Glasgow Tribunals Centre. IGN and Eurogamer both report the hearing is scheduled to run until October 16, while Rock Paper Shotgun says it is set to run from September 10 until at least October 15.

Rockstar has not softened its position as the hearing begins. In a statement issued to IGN and quoted by multiple outlets, a Rockstar spokesperson said: “Rockstar Games' position has been clear and consistent throughout. Individuals across the UK and Canada were dismissed for gross misconduct following the sharing of confidential company information, not because of alleged trade union membership or activity. We reject the claims and will defend them vigorously before the tribunal.”

That statement frames the dispute in the same terms Rockstar and parent company Take-Two have used since the firings: confidentiality, misconduct, and security. The IWGB frames it differently: union organising, workplace discussion, and alleged retaliation. The tribunal is now the arena where those incompatible accounts have to be tested against evidence, process, and employment law rather than press statements and protest slogans.

The timing gives the case unusual visibility. GTA 6 is one of the industry’s biggest commercial events, and IGN reports the hearing runs to about a month before the game’s release. The tribunal is not about the contents or quality of GTA 6. It is about whether workers on a major game were fairly dismissed, and whether union activity played a role in those dismissals.

The core dispute is leaks versus union activity

The central factual clash is narrow enough to state plainly and broad enough to carry major consequences. Rockstar says employees were dismissed for gross misconduct after confidential company information was shared. The IWGB says the workers were punished for union membership and workplace organising.

IGN reports Rockstar’s position as an allegation that the fired employees leaked GTA 6 game features in Discord. VGTimes, citing Rockstar’s side, says the company points to alleged confidential material about GTA 6, development progress, release timelines, and internal IT security protocols. Rockstar has also argued, according to VGTimes, that the Discord channel was not a private space limited to company employees and included hundreds of members, including alleged rival studio employees, a games industry journalist, and unidentified users.

The union’s account is materially different. Eurogamer reports that the fired employees, speaking to People Make Games, maintained they were discussing salaries and HR issues related to employment in a private IWGB Discord channel. GTA Boom describes the IWGB’s position as a claim that workers were targeted for organising and discussing conditions in what the union says was a private space. Rock Paper Shotgun reports that discussion of a new company Slack policy in a union-run Discord server was reportedly at the centre of the dismissals.

That Discord distinction matters because it is where two industry logics collide. Rockstar, a studio with a long history of guarding unreleased game information, is presenting the dismissals as an information-security issue. The IWGB is presenting the same communications as protected workplace activity. The tribunal’s job is not to resolve an online argument about how secretive Rockstar should be. It must consider whether the company’s stated reason for dismissal was lawful and supported, and whether the union’s allegations of unfair dismissal, blacklisting, and victimisation are made out.

Rock Paper Shotgun reports that an employment tribunal ruled in June that the fired developers could bring blacklisting claims against Rockstar during this final hearing. Eurogamer also reports Rockstar had tried to have those claims thrown out earlier in the year but the tribunal ruled against it. That does not mean the claims have been proven. It means the claimants cleared a procedural hurdle and can now argue that point in the full hearing.

The process of the firings is also under scrutiny

The case is not only about what was allegedly said in Discord. It is also about how the dismissals were carried out.

According to IGN, the IWGB claims the staff were dismissed without a disciplinary process or right of appeal. The union alleges employees were called into meetings, told they were being fired with immediate effect, and escorted from the building. Workers who were not in the office allege they were told in phone calls lasting around two minutes before being locked out of work accounts.

IGN also reports the IWGB’s allegation that one dismissed worker, Will Mesilane, had to leave the UK and return to Australia after Rockstar withdrew his work visa and reported him to the Home Office, without giving him a chance to appeal. Rockstar’s provided statement in the source material does not address that specific allegation. It reiterates that the dismissals were for gross misconduct following the sharing of confidential information and not because of alleged trade union membership or activity.

Those process details could become central because employment disputes often turn on procedure as well as motive. Even if an employer alleges serious misconduct, the fairness of investigation, communication, hearing rights, and appeal routes can matter. The IWGB is seeking a finding that the dismissals were unfair, and Rock Paper Shotgun reports that such a finding could lead to reinstatement or compensation. IGN and Eurogamer likewise report the workers want reinstatement or, failing that, compensation.

From a strategic view of studio management, this is the risk Rockstar now faces in public: a company can believe its security posture is correct and still have to justify the proportionality and process of mass dismissals. Conversely, the workers and the IWGB must do more than argue the firings felt retaliatory. They need to persuade the tribunal that the legal claims fit the evidence.

That distinction is important for readers following the GTA 6 labor dispute from outside the UK employment system. The tribunal is not a general referendum on Rockstar’s culture, secrecy, or the appetite for unions in games. It is a legal process with specific claims, remedies, and evidentiary thresholds.

The numbers and dates need careful reading

Several reports use different shorthand for the scale and timing of the dismissals, and the differences are worth keeping straight.

IGN reports that 34 members of staff were dismissed in total: 31 in the UK and three in Canada. The tribunal now beginning in Glasgow concerns the 31 UK workers. Eurogamer’s opening report similarly frames the case as Rockstar Games versus the 31 fired GTA 6 developers. VGTimes also says the Glasgow tribunal has begun hearing a case over 31 Rockstar Games employees while noting the wider dismissal count of 34.

Rock Paper Shotgun refers to 34 former Rockstar staffers being fired and says individuals across the UK and Canada are referenced in Rockstar’s statement. Its report also says the staff were fired in November last year, while IGN, Eurogamer, GTA Boom, and VGTimes describe the dismissals as occurring in October 2025. Eurogamer’s rally report quotes fired Rockstar employee Rachel Crawford saying: “On October 30th 2025 I was fired by Rockstar Games.”

The cleanest confirmed picture across the provided sources is this: 34 employees were dismissed across the UK and Canada, 31 of them in the UK, and the Glasgow tribunal hearing concerns the 31 UK workers. The precise public chronology is less uniform across outlets, with most provided reports placing the firings in late October 2025 and Rock Paper Shotgun using November in one account.

The end date of the hearing is also reported slightly differently. IGN, Eurogamer, and GTA Boom report a September 10 to October 16 schedule. Rock Paper Shotgun says the hearing is set to run from September 10 until at least October 15. That is not a substantive conflict about the existence of the hearing, but it is a reminder that tribunal schedules can shift and that readers should treat the final day as subject to the court’s timetable.

For players asking whether this affects GTA 6’s release, the provided sources do not report a delay tied to the tribunal. They do report that the hearing is scheduled to finish shortly before launch. Anything beyond that would be speculation.

Outside the tribunal, the union is making the case public

The legal hearing opened alongside visible union activity outside the Glasgow venue. Eurogamer reports that images and videos shared on social media showed people with IWGB banners and homemade placards outside Glasgow Tribunals Centre. The slogans included “what's disgusting; union busting” and “404: Rockstar's respect for workers not found.”

Eurogamer also reports that the message from the rally was not to boycott GTA 6, but to support the case through a crowdfunder if able. That is a notable tactical choice. The workers are tying their argument to labor rights and industry conditions while avoiding a direct consumer campaign against a game many of them helped build.

Rachel Crawford, identified by Eurogamer as a fired Rockstar employee, gave a speech outside the tribunal focused on workplace fear. “On October 30th 2025 I was fired by Rockstar Games,” Crawford said in a video recorded by IWGB Game Workers union co-founder Austin Kelmore and cited by Eurogamer. She said she was fired “without warning” and “without even being given a clear answer” about what she had done to deserve it. Crawford added: “Over the next five weeks we will face fear and show that we refuse to be silenced by it.”

Former Rockstar employee and IWGB Union member Jason Lewis also framed the hearing as a chance to move beyond speculation. IGN and Eurogamer quote Lewis saying: “For almost a year, the truth about what happened to us has been buried by Rockstar and surrounded by speculation. Now we finally get the chance to put it on the record.” He said workers had lost jobs, income, community, and the chance to see GTA 6 through to release after years of work.

GTA Boom reports that more than 200 Rockstar North employees signed a letter demanding that their colleagues be brought back. That claim, if accepted as reported, points to an organising effect beyond the dismissed group. Eurogamer’s rally report also quotes Crawford saying many former colleagues at Rockstar Games had taken up the union’s flag and were pushing for recognition, protection, and power. Rockstar has denied that the dismissals were connected to union activity.

The industry question is how secrecy and organising coexist

The IWGB Rockstar dispute sits at a pressure point for large-scale game development. AAA studios depend on confidentiality because marketing beats, platform negotiations, production milestones, and unreleased features can be commercially sensitive. Rockstar’s position rests on that logic: it says confidential company information was shared and that the dismissals followed gross misconduct.

Union organising depends on a different logic. Workers need to be able to discuss pay, conditions, policies, and treatment with one another and with union representatives. The IWGB’s case, as reported by IGN, Eurogamer, Rock Paper Shotgun, and GTA Boom, is that the fired workers were engaged in union-related activity and were unlawfully punished for it.

The strategic tension is that modern game studios increasingly run on digital communications, remote or hybrid work patterns, and tightly controlled information systems. A Discord server can look, depending on the evidence, like a protected organising space, an insecure forum, or both in different ways. The tribunal’s findings may therefore be read closely by workers and managers beyond Rockstar, especially in studios where union drives are emerging inside projects governed by strict NDAs.

There is also a production-side consequence that rarely appears in marketing. When 31 UK developers on a project as large as GTA 6 say they were removed before release, the dispute becomes part of the game’s development history whether Rockstar wins or loses the tribunal. Lewis’s quote, carried by IGN and Eurogamer, stresses the personal cost of being thrown out of a project the workers say they spent years helping to build. Rockstar’s counterclaim is that protecting confidential information justified the dismissals.

For readers, the practical position is simple: the tribunal has begun, the claims are contested, and no finding has yet been made in the final hearing. The GTA 6 fired workers are seeking reinstatement or compensation, while Rockstar is seeking to defeat the claims. The outcome could clarify how far union-related communications are protected when they intersect with confidentiality rules at one of the most secretive studios in games.

Until the tribunal rules, the responsible read is to keep the categories separate. Rockstar’s denial is confirmed. The IWGB’s allegations are confirmed as allegations. The earlier permission to bring blacklisting claims is confirmed, but it is not proof of blacklisting. The rally, quotes, and hearing schedule are public developments. The central facts of what was shared, who could access it, and why the workers were dismissed are now questions for the tribunal record.

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