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Rise of the Tomb Raider Update 1.0.2 Improves Switch 2 Performance

Rise of the Tomb Raider cover art
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Story Mode
Published
7/17/2026
Read Time
5 min

Aspyr's Rise of the Tomb Raider update 1.0.2 is live on Nintendo Switch 2, with patch notes targeting frame-rate drops, cutscene stutter, Expedition crashes, visual glitches, and returning-player pain points.

Rise of the Tomb Raider cover art

Image: IGDB

Store links: Rise of the Tomb Raider on Steam, Rise of the Tomb Raider: Blood Ties on Steam

Aspyr’s first Switch 2 patch aims at the rough edges players actually notice

Aspyr has released Rise of the Tomb Raider update 1.0.2 on Nintendo Switch 2, and the most important part of the patch is not a sweeping new feature or a content drop. According to Nintendo Everything, this is the game’s first post-release update on Switch 2, and it touches performance, stability, visuals, animation, and gameplay fixes across several named locations and modes.

That matters for returning players because the Rise of the Tomb Raider Switch 2 patch notes are highly specific. They do not read like a vague “general improvements” pass. Aspyr’s listed fixes call out frame-rate drops in the Siberian Wilderness, Geothermal Valley, Baths of Kitezh, Expedition maps, fast travel routes, cutscenes, and Multiplayer Endurance. In a game built around momentum, climbing, combat encounters, and cinematic escapes, those are the moments where a hitch is easiest to feel.

Nintendo Life reports that the Tomb Raider Switch 2 update is available now and moves the game to version 1.0.2. The outlet also notes that its own review awarded the Switch 2 version an 8/10, praising its exploration, tombs, visuals, content, and smooth 30fps presentation, while still pointing to a forgettable story and occasionally uneven controls. The tension is clear: this was already positioned as a strong portable version of a large-scale action-adventure, but Aspyr’s patch notes show that the launch build still had scene-specific trouble spots that could interrupt the rhythm.

The performance fixes focus on late-game returns, hubs, and traversal routes

The biggest confirmed performance changes are attached to places players revisit, not only to one-off story beats. Aspyr’s notes, as published by Nintendo Everything and Nintendo Life, say version 1.0.2 fixes frame-rate drops when returning to the Siberian Wilderness after completing the main story. That is a notable returning-player fix because post-story cleanup is a major part of the 20 Year Celebration package’s appeal. When players come back to earlier spaces to finish collectibles, tombs, or side objectives, uneven performance can make an otherwise familiar route feel less polished.

Geothermal Valley receives several named corrections. The patch notes say Aspyr fixed a frame-rate drop when re-entering the cabin in the western part of the Village, performance drops while traversing the Baths of Kitezh, and a performance dip when transitioning back to Geothermal Valley from the North Acropolis. Those are not cosmetic issues. Geothermal Valley is one of Rise’s broader hub-style areas, and its pacing depends on moving from combat pressure to exploration, then back into traversal without the game fighting the player’s timing.

The patch also addresses performance drops on the Village map in Expeditions and Remnant Resistance, according to the published notes. That gives update 1.0.2 relevance beyond the campaign path. If you are returning for challenge modes rather than story cleanup, this Rise of the Tomb Raider performance update still has a direct target: keeping repeatable maps steadier when the player is chasing objectives rather than soaking in the scenery.

Fast travel is another practical fix. Aspyr says it resolved frame-rate drops after fast traveling from Whirlpool Sanctuary to Riverside Landing. That is the kind of issue that tends to grate during completionist play, when players bounce between camps to clear missed documents, relics, tomb rewards, and challenge objectives. The patch notes do not provide frame-rate numbers or a before-and-after comparison, so the safe reading is narrower: Aspyr is saying these particular drops have been addressed, not that every traversal hitch across the full game has been eliminated.

Cutscenes and set pieces should feel less brittle after 1.0.2

Rise of the Tomb Raider’s best sequences live on a knife edge between control and spectacle. Lara scrambling up mountains, sliding through collapsing spaces, or pushing through firefights only works when the game keeps the camera, animation, and frame pacing aligned. Update 1.0.2 spends a meaningful share of its notes on those cinematic seams.

Aspyr lists a frame-rate drop during the new gun cinematic sequence, a performance drop at the end of a Siberian Wilderness cutscene, and a stutter at the beginning of the cutscene tied to the “Find Your Way Up the Mountains to the Observatory” objective. The notes also say two performance drops during the cutscene in The Acropolis mission have been corrected. For a returning player, those changes are less about discovering new material and more about whether familiar scenes now carry their intended pace.

The Flooded Archives also gets a specific fix: Aspyr says update 1.0.2 resolves visibility lag during the mud tunnel slide sequence. That wording points to a presentation problem during motion, where the player’s sense of speed and danger can be undercut if assets or visibility timing lag behind the action. The notes do not describe a redesign of the sequence, only a correction to how it displays.

One listed bug fix concerns the cutscene following the “Return to Camp and Build a Fire” objective. The source text does not specify the exact behavior of that bug, so it should not be read as a confirmed crash or progression blocker unless Aspyr says so elsewhere. What is confirmed is that the cutscene had a bug and version 1.0.2 addresses it.

Expeditions, Multiplayer Endurance, and UI transitions get stability work

The Rise of the Tomb Raider update 1.0.2 patch notes also reach into the game’s extra modes. Nintendo Life’s published notes say Multiplayer Endurance had a client-side crash that could occur when pressing the “Ready” button before game cards fully finished loading. Aspyr says that crash is fixed.

That is a small line with a clear practical consequence. Endurance depends on setup, card selection, and readiness before the run begins. A crash at the ready step does not test survival skill, planning, or combat execution. It simply breaks the launch flow. If you previously bounced off Multiplayer Endurance because of instability while starting a session, update 1.0.2 is the patch you should install before trying again.

The notes also say UI transitions have been improved by fixing lag when launching any Expedition mode. Again, the confirmed change is limited: Aspyr identifies lag during the Expedition launch process, not a full overhaul of every Expedition menu or loading transition. Still, these front-end fixes matter in modes built for repetition. A campaign cutscene stutter is an annoyance once. A menu hitch before every challenge run is a tax paid repeatedly.

Gameplay fixes include the Holy Fire Card in Expeditions. Aspyr says a bug caused nearby enemies to be unaffected by fire ignition damage when the player performed a stealth elimination with the card equipped. Version 1.0.2 fixes that interaction, which should make the card behave closer to its intended risk-reward fantasy. The notes also say an XP reward exploit in the Soviet Installation has been resolved, and that some Endurance Outfit Cards no longer cause the Revolver and Pump-Action Shotgun to appear in the Basecamp menu before they are officially granted.

Visual and animation fixes clean up immersion breaks, but this is still a targeted patch

Nintendo Everything’s report says the update touches visuals and animation, and Nintendo Life’s excerpted patch notes include several examples. In the Baba Yaga DLC, Aspyr says ropes on environmental beams no longer cull out of view. In The Acropolis, the patch fixes cabbages floating in the air. At the Research Base, it addresses a missing asset issue. In the Soviet Hub, it resolves wall textures intermittently disappearing.

These are the kinds of fixes that can sound minor until they appear in the middle of a dramatic climb or firefight. Rise of the Tomb Raider sells danger through dense spaces: wrecked Soviet facilities, frozen ruins, ritual chambers, improvised camps, and hidden tomb machinery. When a wall texture blinks out or a prop floats, the illusion cracks. Update 1.0.2 appears aimed at reducing those cracks rather than changing the shape of the adventure.

It is important to keep the scope honest. The available source material does not include Aspyr promising a new performance mode, a higher frame-rate target, new content, revised pricing, or a platform expansion. The confirmed story is narrower and more useful: version 1.0.2 is a post-release Switch 2 maintenance patch aimed at specific performance drops, crashes, bugs, and asset issues.

That distinction helps set expectations. If you already liked the Switch 2 release, this patch is likely to make the same game feel cleaner in particular trouble spots. If you were waiting for a transformative technical revision, the published patch notes do not support that expectation.

How this fits the Switch 2 version’s early reception

The Switch 2 release sits in an interesting place. GamersRD’s review frames Rise of the Tomb Raider as a 2015 game that Nintendo players missed on the original Switch because of that hardware’s more modest capabilities, and describes the Switch 2 version as arriving with all DLC, additional content, and substantial improvements compared with the original launch. Nintendo Life likewise presents it as a strong example of home-console-style play on Nintendo’s newer hybrid hardware, citing smooth 30fps performance in its review.

Update 1.0.2 does not contradict that reception. It sharpens it. A port can be impressive in broad terms and still need work in the corners where big adventure games strain: hub re-entry, post-game returns, fast travel, asset streaming, cinematic handoffs, and repeatable challenge modes. Aspyr’s patch notes read like a map of those pressure points.

For action-adventure players, the relevant question is not only whether the game can hold together during a benchmark-friendly stretch. It is whether it keeps its cadence when Lara moves from stealth to scrambling, from a cutscene into player control, from a campfire menu into a route across the valley. The confirmed fixes in this patch are clustered around exactly those transitions.

There is also a preservation angle to the update, though the sources do not frame it that way explicitly. Rise of the Tomb Raider: 20 Year Celebration gathers the campaign and extra material into a single Switch 2 release, according to GamersRD’s coverage. When that package becomes a player’s portable version for the long haul, post-release cleanup carries extra weight. It determines whether this edition is merely available on the platform or comfortable to revisit.

Should returning players update before going back in?

Yes. Based on the published Rise of the Tomb Raider Switch 2 patch notes, returning players should install update 1.0.2 before resuming a campaign cleanup run, replaying cinematic missions, or spending time in Expeditions and Multiplayer Endurance. The patch is available now, according to Nintendo Life, and the listed fixes touch areas that returning players are likely to encounter: Siberian Wilderness after the story, Geothermal Valley transitions, fast travel routes, Expedition launches, and Endurance session setup.

Players early in the campaign may notice fewer obvious changes right away unless they hit one of the corrected cutscenes. Players deep into the game, or those who use fast travel heavily, have more reason to care immediately. Completionist routes through Geothermal Valley, Soviet Installation, Flooded Archives, and The Acropolis should benefit from the patch’s targeted corrections where those notes apply.

The update also makes sense for anyone returning to the Baba Yaga DLC or extra modes, since the listed fixes include a Baba Yaga visibility issue, Expedition card behavior, Village map performance in Expeditions and Remnant Resistance, and a Multiplayer Endurance crash. None of the source material gives a download size or installation requirement, so players should check the Switch 2 system update prompt or software update menu for the practical details.

The cleanest expectation is this: Rise of the Tomb Raider update 1.0.2 is a polish pass, not a relaunch. It should make the Switch 2 version steadier in named areas, smoother in several cinematic sequences, and less fragile around Expedition and Endurance setup. For a game whose tension depends on uninterrupted motion, that is the right kind of repair.

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