Konami’s Rev. NOiR now has a 2027 release window, new story and combat trailers, and confirmed PS5, Xbox Series, and PC Steam plans.

Image: IGDB
Store links: Rev. Noir on Steam
Rev. NOiR now has a 2027 window, but not a date
Konami has put a 2027 release window on Rev. NOiR, its upcoming RPG developed with ILCA, through new trailer appearances tied to Sony’s September 2026 State of Play and Konami’s own Press Start stream. That is the concrete update: Rev. NOiR is no longer an undated RPG pitch, but a 2027 game with a clearer platform plan and a larger look at its story and combat.
The tension is in how limited that date still is. Siliconera reports that the game will debut in 2027, with no narrower timing announced. Gematsu attributes the 2027 launch window to publisher Konami and developer ILCA, and lists PlayStation 5, Xbox Series, and PC via Steam. RPG Site notes that the State of Play trailer confirmed 2027, while Konami’s Press Start presentation later confirmed the Xbox Series X|S and PC Steam versions alongside PS5.
That sequencing matters for anyone tracking the Rev Noir release window. A State of Play placement naturally centers PlayStation 5, and some early coverage framed the game around PS5 first. Console Creatures, for example, reported that no release date had been announced but that Rev. NOiR would drop in 2027 for PlayStation 5. The broader platform picture is supported by Gematsu, Siliconera, and RPG Site after Konami’s follow-up presentation, as well as the Steam listing referenced by Gematsu.
The trailer sells fate, Lightfall, and a party built around obligation
Konami’s official Rev. NOiR site describes the setup as a world guided since ancient times by the Determinant in the heavens, through astral ordinances intended to preserve peace. The current crisis is Lightfall, a phenomenon that brings death to everything it touches. As the Lightfall Season approaches, Asch meets Fine and her guard Diana in a remote village, then sets out with Fine to defeat the mysterious provitons, which are believed to be the sources of the Lightfall.
The State of Play story trailer, as described by Siliconera, opens with Asch being stabbed in a burning town. Siliconera identifies Asch as an amnesiac found by Fine, who has a Rainbow Astria ability tied to ending the Lightfall. Konami’s own character text frames Asch as a quiet boy whose astral ordinance is to “save many people,” and says his encounter with Finé leads him to join her on the Cessation.
For RPG players, the important confirmed structure is party-driven rather than lone-hero fantasy. Konami lists Finé as a young cleric and wielder of the Rainbow Astria, Diana as an Astrian Order soldier of the Holy Capital Garrison who guards Finé, and Kross as a gunner of the Lysrian City Guards assigned as a guide. That roster sketches familiar RPG functions without confirming mechanics: a protagonist with a destiny hook, a cleric figure tied to the world’s salvation, a duty-bound protector, and a ranged city guard with a compassionate streak.
The combat footage points to action RPG timing and earned tools
The second Rev Noir trailer appears to carry the heavier systems signal. Siliconera reports that the gameplay-focused trailer shows Asch and Fine fighting different opponents and bosses, with fast combat and several special abilities shown on screen. The named abilities Siliconera spotted include Barrier Star, Blessing Star, Divine Star, Flashing Star, and Severing Star.
The most interesting mechanical detail reported so far is Kardieos. According to Siliconera, the trailer suggests that some individuals possess Kardieos, and that Asch can absorb and use those from people he defeats. One example shown in the footage reportedly extends the perfect dodge window. That is a small detail, but a meaningful one for action RPG players, because it suggests character growth may involve situational passives or combat modifiers taken from defeated enemies, rather than only level-based stat progression.
Konami has not yet published a full combat breakdown in the provided materials. There are no confirmed party-control rules, difficulty options, skill trees, equipment systems, elemental affinities, or quest structures. Still, the footage described across Siliconera, Console Creatures, and RPG Site supports a basic read: Rev. NOiR is being positioned as an action-oriented RPG with flashy abilities, boss encounters, and progression language tied to Asch’s unique capacity to gain power through conflict.
Konami is positioning Rev. NOiR as a full RPG, not a platform footnote
Konami’s official site lists Rev. NOiR simply as an RPG, with a Rating Pending notice. Push Square describes it as a new action JRPG that Konami is developing for PS5 in collaboration with Japanese studio ILCA, while Gematsu identifies Konami as publisher and ILCA as developer. Push Square also reads the trailers as showing Tales and Xenoblade Chronicles influences, which is an outlet interpretation rather than a confirmed design statement from Konami.
What Konami has confirmed is more useful than genre comparison shopping. The official language centers the game on “cruel fate,” astral ordinances, Lightfall, Cessation, provitons, and the question of whether the party is guided by divine providence or their own will. That is a lore-first pitch, but it is also progression-friendly language: ordinances, Astria, Kardieos, and named Star abilities all sound like terms meant to become systems the player learns to parse over dozens of hours.
There is also a business signal in the platform rollout. A PlayStation showcase gave Rev. NOiR its broad visibility, but Konami’s own presentation widened the announced platforms to Xbox Series X|S and PC via Steam, according to RPG Site and Gematsu. For RPG players who split time across console and PC, that makes Rev. NOiR a multiplatform 2027 title rather than a PlayStation-only announcement, even if the first public beat was wrapped in State of Play branding.
The unanswered RPG questions are the practical ones
The Rev Noir trailer gives players a better sense of tone and action, but the purchase-relevant details are still mostly absent. Konami has not announced a price, editions, preorder bonuses, PC system requirements, performance targets, localization details beyond the English-facing official site and trailers, or a specific release date inside 2027 in the provided sources.
The Steam angle is confirmed through Gematsu’s platform reporting, which points to a PC release via Steam. That is useful for wishlisting, but it does not yet answer whether Rev. NOiR will support ultrawide displays, uncapped frame rates, handheld PC presets, cloud saves, or other PC-specific features. The official page’s Rating Pending status also means content descriptors are not finalized in the provided material.
The console picture is clearer but still incomplete. Sources that incorporate Konami’s Press Start update list PS5, Xbox Series X|S, and PC Steam. There is no Nintendo platform in the provided reporting, and no last-generation PlayStation 4 or Xbox One version is listed. There is also no confirmed physical release information in the source material.
A 2027 RPG to watch patiently, especially if systems depth follows the premise
The strongest reason to keep Rev. NOiR on an RPG player’s radar is not the 2027 window by itself. It is the combination of a named calamity, a destiny-driven party, and early combat footage that already hints at ability acquisition, dodge timing, boss fights, and character-specific powers. The Kardieos detail reported by Siliconera is the first sign that Rev. NOiR may have a build identity beyond cinematic action.
Caution is still warranted. The current Rev Noir trailer cycle confirms the release window, platforms, premise, core characters, and some combat vocabulary. It does not confirm the depth of progression, the scale of exploration, the density of side quests, or how much player choice exists inside Asch and Finé’s journey. Konami’s official phrasing asks whether the party’s path is shaped by providence or will, but that is story positioning until mechanics prove otherwise.
For now, the practical move is simple: wishlist on Steam if PC is your likely platform, follow Konami’s official Rev. NOiR channels for the next systems breakdown, and treat 2027 as a broad target rather than a scheduling commitment. Rev. NOiR has moved from teaser curiosity to a dated Konami RPG 2027 prospect, but the next trailer needs to show how its lore terms become decisions in the player’s hands.
