News

Project Motor Racing World Endurance Pack Adds Fuji and 11 Cars

Project Motor Racing cover art
Apex
Apex
Published
11/11/2026
Read Time
5 min

Project Motor Racing's World Endurance Pack is out now with 11 endurance cars, four classes, and six Fuji Speedway layouts across modern and 1966 versions.

Project Motor Racing cover art

Image: IGDB

Store links: Project Motor Racing on Steam, Project Motor Racing: V8 Power Pack on Steam

The World Endurance Pack is live, and Fuji is the real decision point

Project Motor Racing’s World Endurance Pack is now available, bringing 11 cars, four new classes, and six Fuji Speedway layouts to the sim. Straight4 Studios and GIANTS Software announced the pack as an add-on for Year 1 Season Pass owners, with Operation Sports reporting that it can also be purchased separately on all platforms for $19.99.

The headline number is the World Endurance Pack 11 cars, but the sharper question for returning players is whether Fuji Speedway changes the game’s rhythm enough to justify reinstalling, resubbing to a league calendar, or paying separately instead of waiting. On the confirmed facts, this is the largest kind of content swing a sim racer can make without altering its core physics: new prototype classes, a modern FIA-grade circuit, and a historic version of Fuji that the official Project Motor Racing site says was recreated with support from Fuji International Speedway Co., Ltd.

That makes this Project Motor Racing World Endurance Pack less about one car category and more about time travel through endurance racing. The pack covers mid-2010s hybrid LMP1, two LMP2 generations, and late-1980s IMSA GTP. Fuji ties those cars together because it gives players both the current 4.5 km circuit and the original 1966 5.9 km layout beneath Mount Fuji. For sim players, that means the same DLC can support modern prototype racing, historical what-if grids, and track learning across two very different design philosophies.

The 11 DLC cars split endurance racing into four distinct eras

The official Project Motor Racing site says the World Endurance Pack adds 11 cars across four new classes. The modern end begins with LMP1, represented by the 2016 Audi R18, Porsche 919 Hybrid, and Toyota TS050 Hybrid. Straight4 describes that class as the peak of endurance racing technology up to the late 2010s, built around hybrid power, aerodynamic development, and major manufacturer programs.

The middle of the pack is LMP2 and LMP2 EVO. The 2013 Olivera P2-13 joins the LMP2 class, while the 2026 Olivera P2-26 EVO introduces the LMP2 EVO class. The official reveal frames these as cars built around cost-conscious regulations and proven technology, rewarding precision, strategy, and teamwork. Traxion reports that the Olivera P2-13 appears to be inspired by Zytek machinery, while the P2-26 EVO is based on the Oreca 07, but those inspiration notes are Traxion’s reporting rather than wording from the official Project Motor Racing post.

The largest group is IMSA GTP, with six late-1980s prototypes. The official list names the 1986 BMW March GTP, 1986 Chevrolet Corvette C4 GTP, 1986 Ford Probe GTP, 1988 Jaguar XJR 9 GTP, 1988 Nissan GTP SX-Turbo, and 1988 Porsche 962 GTP. Those cars move the DLC away from contemporary downforce-and-hybrid management and toward the older American prototype era, which the official site characterizes through turbocharged engines, aerodynamic experimentation, and endurance-winning performance.

There is one naming wrinkle worth flagging. Project Motor Racing’s own site and Operation Sports list the Nissan as the GTP SX-Turbo, while Traxion’s article refers to a Nissan GTP ZX-Turbo in its text and car list. For buyers checking the roster, the official Project Motor Racing listing is the safest reference point.

Fuji Speedway arrives in two eras, not one track skin

The Fuji Speedway DLC portion is the pack’s biggest structural addition. According to the official Project Motor Racing post, the modern Fuji Speedway is a 4.5 km, 2.8 mile high-speed circuit with Grand Prix and Shortcut layouts. The historic version recreates the 1966 course as a 5.9 km, 3.7 mile fast, sweeping circuit with Full and Short layouts that can be raced in reverse, making six layouts in total.

That split matters because the two versions are built around different racing problems. Modern Fuji is defined by its long straight and heavy braking into the current first corner, while the historic 1966 layout includes the original banked Turn 1. Traxion adds useful context here, reporting that Fuji was originally intended as a NASCAR-style oval but only one banked corner, Daiichi, was built because of funding issues. Traxion also notes that the banking was later removed in 1974.

Straight4 says the historic recreation was made with support from Fuji International Speedway Co., Ltd. The official post claims Project Motor Racing is the first racing sim to officially feature all the original historic layouts from the era when Fuji first opened. That is narrower than saying Fuji has never been in a sim before. The confirmed claim is specifically about officially featuring all original historic layouts from the 1966 opening era.

What the era mix changes on track

For players deciding whether to return, the car list matters less as a collector’s checklist than as a set of driving demands. The LMP1 trio should be the technical centerpiece because the official material explicitly calls out hybrid power and advanced aerodynamics. In practical sim terms, those cars ask players to think beyond braking points and apex speed. Even before judging the in-game implementation, the appeal is clear: Audi, Porsche, and Toyota represent three manufacturer answers to the same endurance rule set.

The LMP2 pairing gives the pack its cleaner baseline. The official description emphasizes precision, strategy, and proven technology, which makes these cars the likely bridge between the extreme ends of the DLC. The 2013 Olivera P2-13 and 2026 Olivera P2-26 EVO also give league organizers two prototype generations that can be separated by performance window, event theme, or driving difficulty. The sources do not provide lap times, Balance of Performance details, setup restrictions, or tire model changes, so any exact pace hierarchy remains unconfirmed.

The IMSA GTP cars are the emotional draw and the biggest handling question. The official site highlights turbocharged engines and aerodynamic innovation, while Operation Sports describes the era as one of big horsepower, turbo engines, and wild designs. That combination usually attracts drivers who want cars that feel alive under throttle and reward measured inputs, but the actual Project Motor Racing behavior will depend on the sim’s physics, tire, and force-feedback implementation. The pack’s value for returning players will hinge on whether these cars feel meaningfully different from existing content, something the source material does not quantify.

Fuji gives the pack a better testing ground than a car-only DLC

A car-only endurance pack can become a garage expansion if it lacks the right circuit. Fuji prevents that by giving each class a clear stage. The modern layout suits late-prototype racing because it combines high-speed running with hard braking and traction zones. The historic 1966 layout, with its longer length and banking, gives the GTP cars and older-style endurance scenarios a setting that feels less like a modern compromise.

Gamermatters points out an important fantasy-grid angle: IMSA GTP cars did not race at Fuji in period, but the DLC allows players to create that scenario. That is an interpretation from the outlet, not a claim from the publisher, but it captures the practical value of sim content. Project Motor Racing players can pair authentic car eras with a historically recreated Japanese circuit, or deliberately mix eras in a way real calendars never did.

The six-layout count also helps repeat value. Modern Grand Prix and Shortcut layouts provide familiar event formats, while the historic Full and Short versions, plus reverse options, give players more than a single nostalgia lap. If Project Motor Racing’s online community adopts Fuji for leagues, time trials, or multiclass events, the pack’s lifespan will likely be defined by the historic layouts as much as the LMP1 headliners.

Price, platforms, and who should buy now

The World Endurance Pack released on November 10, 2026, according to the official Project Motor Racing site. Operation Sports reports that it is included with the Year 1 Season Pass and is available separately on all platforms for $19.99. Gamermatters lists Project Motor Racing’s platforms as PS5, PC via Steam, and Xbox Series X|S.

For Year 1 Season Pass holders, this is straightforward: the content is part of the pass, so the main question is download time and whether Fuji or the prototype roster fits your current rotation. For standalone buyers, the case is strongest if you want both the Project Motor Racing DLC cars and the Fuji Speedway DLC rather than only one side of the package. Eleven cars is a substantial class expansion, but the pack’s best value comes from having cars and a location that can be used together.

Players focused on modern endurance should look first at the 2016 LMP1 trio and the LMP2 EVO addition. Players who miss louder, less sanitized prototype grids should look at the IMSA GTP selection. Track-focused sim racers have the clearest reason to return because Fuji arrives with two eras and six layouts, including a licensed historic configuration that the official site positions as a first for a racing sim in this specific form.

The remaining unknowns are the ones that matter after the purchase button: performance on each platform, force-feedback feel across the new classes, AI behavior through the historic banking, and how the cars fit into online ranking or league structures. Happygamer reports, citing a publisher and developer press release, that Project Motor Racing is partnering with SimGrid for curated league organization tools and an improved ranking system, but the provided material does not specify how this DLC will feed into those systems. For now, the confirmed draw is content breadth. The verdict on long-term competitive use will come from how quickly Fuji becomes part of regular player calendars.

Share: