Stop Killing Games and DoesItPlay are backing a Dutch PlayStation lawsuit against Sony’s control of digital sales. Here is what SM&C alleges, what is confirmed, and what could change if the case advances.

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Stop Killing Games turns a preservation fight toward PlayStation Store control
Stop Killing Games and DoesItPlay have announced support for Stichting Massaschade & Consument’s Dutch consumer lawsuit against Sony, putting a game-preservation movement behind a case that challenges the PlayStation Store’s role as the only digital sales channel on PlayStation consoles.
The case is not new. Eurogamer reports that the Dutch lawsuit has been in the works since 2025, and God is a Geek says SM&C filed its Fair PlayStation case in February 2025. What has changed is the strategic pressure around it. According to Eurogamer, the campaign returned to the spotlight after Sony’s reported decision to end physical PlayStation discs. Yahoo’s source text attributes to the PlayStation Blog that physical disc production for new PlayStation titles is set to end from January 2028 onward, while games already released on disc are unaffected.
That timing is the pressure point. SM&C’s allegation is that Sony controls the only storefront where PlayStation owners can buy digital games, and that this closed structure inflates prices. Stop Killing Games and DoesItPlay are backing the case because, once new physical releases disappear, the physical retail market no longer acts as a practical counterweight for new games. The Dutch PlayStation lawsuit is therefore being framed by campaigners as a consumer pricing case today and as a test of console market rules before an all-digital future hardens into the default.
What the Dutch lawsuit is alleging against Sony
The central allegation, as summarized by Eurogamer, Insider Gaming, God is a Geek, IGN, and Yahoo, is that Sony has a monopoly over digital game sales on PlayStation because PlayStation users can only buy digital games through the PlayStation Store. SM&C’s Fair PlayStation campaign argues that Sony operates the sole digital storefront available on the platform, sets the commercial terms for digital sales, and leaves consumers without an alternative retailer for digital PlayStation purchases.
God is a Geek reports that SM&C says Sony keeps a standard 30 percent cut of every sale and that consumers have no alternative purchase route. The same report says SM&C is seeking compensation for affected Dutch buyers and a requirement that would allow third-party retailers to sell digital PlayStation game keys. That last remedy is important because it points to the lawsuit’s practical target: not merely lower prices in the abstract, but the reintroduction of outside price competition into PlayStation’s digital economy.
SM&C’s numbers are part of the case, but they remain allegations tied to the foundation’s study. God is a Geek reports that an economic study commissioned by SM&C found digital PlayStation games cost an average of 47 percent more than physical equivalents. Based on that claimed gap, SM&C estimates Dutch consumers have overpaid by roughly €435 million, about $457 million, since November 29, 2013, the PS4’s European launch date. The claim is said to cover an estimated 1.7 million PlayStation owners in the Netherlands.
Sony has not issued a public response, according to God is a Geek’s report. Until Sony responds in court or publicly, the factual record available to readers is one-sided: SM&C has made claims about pricing, damages, and market structure, while Sony’s legal counterarguments are not present in the provided source material.
Why Stop Killing Games is backing the case now
Stop Killing Games built its public identity around a different problem: games becoming unplayable after publishers shut down servers or end support. Eurogamer describes it as a grassroots initiative fighting to prevent publishers from shutting down servers without offering an alternative. Insider Gaming similarly says the movement challenges the legality of publishers destroying games already sold to consumers.
Backing the PlayStation Store lawsuit expands that fight from preservation into platform economics. The connective tissue is control. A game that relies on publisher-operated servers can vanish when support ends. A console ecosystem that routes all digital purchases through one store can limit where players buy, what discounts they can access, and whether a second-hand or retail market can apply pressure.
Eurogamer reports that Stop Killing Games and DoesItPlay announced their involvement through a video titled “It’s time to sue Sony, join us.” The video description, quoted by Eurogamer and God is a Geek, says the groups are putting their “full weight behind SM&C’s case” in Dutch court. Eurogamer also reports that the groups say SM&C must show the court it represents gamers, and that Dutch gamers signing on directly strengthen that claim.
This is a tactical move as much as an ideological one. Stop Killing Games recently suffered a setback in Europe, with Eurogamer reporting that the European Commission decided it would not change legislation to require games to remain playable after publishers shut down servers. Supporting SM&C’s lawsuit gives the movement another arena: consumer law and competition pressure around a specific storefront, in a specific country, with an identified class of PlayStation buyers.
The 2028 disc deadline changes the leverage calculation
The lawsuit was filed before the latest burst of attention around physical media, but the reported 2028 disc cutoff changes how the argument lands. Eurogamer says SM&C launched the Fair PlayStation campaign well before Sony decided to end physical PlayStation discs, but that the decision brought the case back into the limelight. Yahoo’s source text says Sony confirmed via the PlayStation Blog that physical disc production for all new titles ends from January 2028 onward, while already released disc games are unaffected.
Physical games matter in this case because they create parallel pricing pressure. A disc can be discounted by a retailer, traded, borrowed, bought used, or resold. Eurogamer cites recent analysis in the Netherlands finding games are almost always cheaper in shops compared with the PlayStation Store. Insider Gaming says the SM&C campaign video argues that once physical discs stop in 2028, players will lose that physical choice and Sony can shut out competition more completely.
That does not mean the court has already accepted SM&C’s market definition, damages estimate, or legal theory. It means the consumer harm being alleged becomes easier to explain. If new PlayStation releases become digital-only and the PlayStation Store remains the only authorized digital storefront, then price competition for new PlayStation games would depend largely on Sony’s own sale cadence, publisher pricing decisions within Sony’s store, and any remedies regulators or courts impose.
From a strategy perspective, this is the console storefront equivalent of a meta shift before the patch notes arrive. Retail discs have been one of the balancing forces in PlayStation pricing. If that lane closes for new games, the lawsuit asks whether the platform holder should be allowed to keep the only remaining digital lane closed to outside sellers as well.
What could change if the PlayStation Store lawsuit gains traction
The strongest possible outcome for campaigners, based on God is a Geek’s summary of SM&C’s requested remedies, would be a requirement that third-party retailers be allowed to sell digital PlayStation game keys. That would not necessarily create full alternative storefronts on PlayStation consoles in the same way PC users can buy through multiple clients, but it could let retailers compete on price for digital codes, promotions, bundles, and regional offers.
Eurogamer frames the contrast with PC clearly: PC avoids part of this problem because multiple stores sell games, while a closed console system funnels players toward a platform-run store. If the Dutch court accepts SM&C’s argument, it could put pressure on the assumption that console makers can combine hardware control, digital distribution control, and retail exclusivity without opening a competitive purchase route.
Any wider impact remains uncertain. A Dutch case would first have to survive procedural and legal challenges, then succeed on the substance of market definition, consumer harm, damages, and remedy. Yahoo reports that early proceedings have reportedly focused on jurisdiction, standing, and applicable law. Those issues matter because collective-action cases can stall long before a court reaches the broad platform questions players care about.
If the case advances, however, it may become a reference point for other challenges. IGN reports that Sony is also facing actions or complaints in other countries following the physical-disc decision, including a formal complaint submitted by Mexican lawmakers to Mexico’s National Antitrust Commission and a UK class-action lawsuit alleging excessive and unfair PlayStation Store charges. Those claims are separate proceedings, and the provided sources do not show that any court has ruled against Sony. Still, multiple pressure points around the same storefront model make this a story platform holders will be watching closely.
What PlayStation players can actually do with this information
For Dutch PlayStation owners, the immediate practical point is participation. Eurogamer and God is a Geek report that Stop Killing Games and DoesItPlay are directing Dutch players to sign on through SM&C’s official case page, because verified consumer support can help the foundation show it represents affected gamers. The sources do not provide a final deadline, so readers should rely on SM&C’s own campaign page for current eligibility, timing, and required information.
For everyone outside the Netherlands, there is no confirmed change to PlayStation Store rules, pricing, refunds, or ownership rights. The PlayStation monopoly lawsuit is an active legal challenge backed by consumer groups, not a court ruling. Sony has not publicly responded in the source material, and no remedy has been ordered.
The buying guidance is therefore conservative. If you value resale, lending, or retailer discounts, physical PlayStation games still offer options that digital purchases usually do not. Yahoo’s source text says already released disc games are unaffected by the reported January 2028 cutoff for new physical production, so existing disc libraries and already released disc editions remain relevant under the information available here. For future new releases after that point, the key unknown is whether legal pressure, market pressure, or Sony’s own policies create any alternative to a single Sony digital storefront.
The Dutch PlayStation lawsuit is worth tracking because it asks a clean question at the center of the next console economy: when a platform holder controls the hardware and the only digital shop, where does legitimate platform management end and unlawful market control begin? SM&C, Stop Killing Games, and DoesItPlay have put that question in front of a Dutch court. The answer, if the case gets far enough to produce one, could shape how closed console stores are allowed to operate in a digital-only era.
