A source-grounded Palworld 1.0 Hardwood guide covering where to farm Hardwood, what it crafts, merchant options, tool choices, and how to plan it into base progression.

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Store links: Palworld on Steam, Palworld: Palfarm on Steam
Hardwood is the new mid-game bottleneck in Palworld 1.0
Palworld 1.0 adds Hardwood as a higher-tier crafting material, and the pressure point is clear: several mid- and late-game recipes now ask for it before the game gives players an obvious, comfortable way to produce it. PCGamesN describes Hardwood as a mid-game ingredient tied to base upgrades, weapons, and stronger Pal Spheres, while IGN says players starting fresh will begin seeing schematics that require it around level 40. Games.gg similarly frames it as a resource above standard wood that becomes relevant as players move toward late-game crafting.
The catch is that Hardwood is not gathered from ordinary early-game trees. Across the available guides, the consistent pattern is that players need to travel to specific biomes and cut specific tree types. For returning players continuing high-level saves, IGN notes that Hardwood may not be a serious concern if they are already level 60 or higher. For new or restarted 1.0 runs, it becomes one of the first materials that forces a change in route planning: you can keep climbing the technology tree, but your base and weapon progression will start asking you to leave the safety of starter-zone logging behind.
That makes this Palworld 1.0 Hardwood guide less about a single waypoint and more about timing. You need enough Hardwood to unlock better capture tools, support larger and more comfortable bases, and craft several weapon and structure recipes, but the safest sources sit in areas that demand either environmental preparation, mobility, or enough combat strength to avoid turning a resource run into a wipe.
The safest early route points toward the desert near Anubis
The most accessible Hardwood route reported by multiple outlets is the desert area tied to Anubis. PCGamesN identifies the Anubis Dunes fast travel point at coordinates -127, -81 as the easiest place to get Hardwood, describing it as a sandy region on the northeastern coast near the starting island and marked by a large stone Anubis statue. IGN points players to the Twilight Dunes, roughly west of the Anubis boss-fight icon, and says the mesquite trees there can be chopped for Hardwood and Fiber.
The names differ across guides, but the practical advice lines up: head for the desert around the Anubis landmark, then look for trees that do not resemble the basic starter-zone timber. IGN cautions that the Twilight Dunes require heat resistance during the day to avoid environmental damage and says the area contains level-30 Pals such as Dazzi. Games.gg also treats Twilight Dunes as the earlier-access option, while warning that daytime heat is the larger problem and that a nighttime run avoids that specific hazard at the cost of a shorter window.
This is the route I would recommend for a first serious Hardwood trip. It asks less of your map progress than the far western and northwestern sources, and it gives a level-40 player a realistic plan: pack heat protection if traveling by day, bring a cutting tool, avoid unnecessary fights, and treat the run as a targeted harvest rather than a full exploration loop. IGN notes that not every tree seems equally productive in the desert, and Games.gg says the yield there is less reliable than the cherry blossom source on Sakurajima, so expect some inefficiency. The point of the desert run is to get your first stockpile, not to solve your entire late-game economy.
Sakurajima and cherry blossoms are the stronger long-term farm
For players with the map access and survivability to handle it, Sakurajima appears to be the better long-term Hardwood source. Games.gg calls Sakurajima Island the best overall source, saying its pink cherry blossom trees drop Hardwood consistently and can be harvested with even a stone axe. IGN directs players to the cherry blossom trees in the hills around the Dancing Sakura Shrine. PCGamesN lists another Hardwood source around the Moonflower Tower Entrance, west of Cherry Blossom Crossroads at coordinates -602, 215, and describes the relevant trees as sakura trees.
Again, the exact landmark language varies by source, but the underlying rule is consistent: cherry blossom and sakura-style trees in the Sakurajima region are a reliable Hardwood target. GamesHub also lists Sakurajima among the best areas to farm the material, specifically pointing to higher-tier trees and cherry blossom-looking trees.
The tradeoff is danger and distance. Games.gg says Sakurajima is a high-level zone with unfriendly roaming Pals, and it notes that reaching it may require pushing through Mushroom Wetlands or Southern Sandbar unless players have already unlocked fast travel points. PCGamesN calls the Moonflower Tower area less accessible from the start and places it on the northwesternmost part of the Palworld map. That makes Sakurajima a poor first stop for an underprepared level-40 character, but an excellent repeat route once you have a flying Pal, a nearby fast travel point, or enough gear to ignore most local threats.
GamesHub also names Feybreak as a good Hardwood region for progressed saves, and Games.gg says Feybreak and the new floating islands introduced in 1.0 contain Hardwood too. Both outlets frame those as later-game sources rather than early solutions. In progression terms, the desert gets you started, Sakurajima sustains your crafting needs, and Feybreak or floating-island harvesting belongs to players already operating in endgame territory.
What Hardwood crafts, from weapons to capture progression
Hardwood matters because it touches several systems at once. PCGamesN lists a wide set of recipes requiring the material, including the Large Pal Bed, Single-shot Rifle, Grass Grenade, Refined Metal Chest, Double-Barreled Shotgun, Giga Glider, Logging Site II, High Quality Wooden Board, Legendary Sphere, Japanese-Style Structure Set, Ultimate Sphere, Extra Weapon Holster II, Japanese-Style Hot Spring, Sol Sphere, and several faux greenery or cherry blossom decoration sets. Games.gg corroborates several of the same practical anchors, naming the Double-Barreled Shotgun, Single-Shot Rifle, Logging Site II, Large Pal Beds, Legendary Spheres, Sol Spheres, and Ultimate Spheres as Hardwood sinks.
That spread explains why the resource feels sharper than regular wood. It is not confined to cosmetic building, even though Japanese-style structures and decorative greenery can consume a stockpile quickly. It also feeds into weapons, storage, traversal, Pal comfort, and capture tools. PCGamesN specifically emphasizes that late-game Pal Spheres are one of the most important uses because high-level and rare Pals require stronger spheres to capture reliably. GamesHub makes a similar point, saying the new and updated 1.0 recipes extend into the higher level bracket and that new Spheres are a key use.
Returning players should pay attention to changed recipes. GamesHub reports that older recipes have been adjusted with new materials, citing the Double-Barreled Shotgun as an example of an item that previously used refined ingots and polymers but now requires Hardwood as well. The same report says metal bats, rifles, and grenades also ask players to collect more resources than they may remember from Early Access. If your old mental checklist for weapon crafting was built before 1.0, Hardwood is one of the materials most likely to interrupt it.
How to farm efficiently without wasting base momentum
The fastest confirmed approach is still manual cutting in the correct biome. PCGamesN says any axe can cut Hardwood trees, but stronger tools reduce the time investment. It names the Plasma Multicutter as the best tree-cutting tool and the Pal Metal Axe as a close second. PCGamesN lists the Plasma Multicutter at Technology Level 54, with a recipe requiring 50 Pal Metal Ingots, 50 Plasteel, 30 Bio Battery, 10 Computer, and 10 Cryogenic Coolant. That places the best tool well beyond a fresh level-40 Hardwood need, so most players should not wait for perfect equipment before starting.
For the first few runs, bring the best axe you can reasonably craft, travel light enough to carry a meaningful haul, and harvest around a known fast travel point or landmark. In the desert, that means accepting lower reliability and watching heat exposure. In Sakurajima, that means using fast travel or a flying route to minimize time spent crossing hostile territory. IGN also notes that Hardwood can sometimes appear in Wandering Merchant inventories for 100 gold each, but calls that unreliable. Treat merchants as a top-up option for a missing recipe component, not as an economy plan.
There is one important source conflict around base production. PCGamesN says Hardwood is awkward because there is not a logging site to farm it from base, while GamesHub says there is a new Logging Camp 2 upgrade requiring 100 Hardwood that can be built in your base and needs skilled logging Pals to make proper use of it. PCGamesN and Games.gg both list Logging Site II as a Hardwood recipe, but the provided material does not fully settle how much that facility replaces field harvesting. The safest advice is to assume your first 100 Hardwood must come from the world, then evaluate Logging Site II in your own 1.0 save once you can build it.
That matters for base planning. Polygon’s updated 1.0 base guide reminds players that Palworld limits active bases based on level, and it recommends choosing sites for access to major resources such as ore, coal, high-quality Pal oil, crude oil, and chromite. Since the supplied base-location guide does not identify a dedicated Hardwood base spot, do not relocate your main production hub solely for Hardwood on the evidence available here. Keep your core base near broad resource value, then use Hardwood trips as scheduled expeditions until your facilities catch up.
A progression plan for new and returning players
If you are starting a fresh 1.0 run, think of Hardwood as a level-40 transition material. IGN says fresh islands begin seeing Hardwood requirements around that point, and the recipes named across the sources fit that stage: better firearms, improved Pal beds, stronger capture spheres, and the upgraded logging facility. Your first goal should be a modest reserve large enough to craft the specific item blocking you, rather than a full warehouse. The desert near the Anubis landmark is the better first target because it is more accessible than Sakurajima, even with the heat-management requirement.
Once your movement options improve, shift your main farming to Sakurajima’s cherry blossom trees. Games.gg calls that source more consistent than Twilight Dunes, and PCGamesN, IGN, Games.gg, and GamesHub all point toward sakura or cherry blossom-style trees as a Hardwood source in some form. At that stage, build a route around safety and repetition: unlock the closest fast travel point you can, harvest the nearby trees, leave before fights snowball, and return when you need another batch.
For returning high-level players, the problem is less survival and more inventory discipline. Check older weapon and sphere recipes before assuming your pre-1.0 resource stock covers them. GamesHub reports that some familiar recipes now require Hardwood, while PCGamesN’s recipe list shows the material tied directly to Legendary, Ultimate, and Sol Spheres. If your next goal is catching high-level Pals rather than base decoration, reserve Hardwood for spheres first. Japanese-style structures, hot springs, and greenery sets are attractive long-term building goals, but they compete with capture progression.
The cleanest rule is simple: use Twilight Dunes or the Anubis Dunes area for your first unlocks, use Sakurajima for repeat farming, treat merchants as a bonus, and do not burn your early Hardwood on cosmetics until your sphere and weapon needs are covered. Palworld 1.0 turns Hardwood into a quiet gate on your base and combat curve, and players who plan around that gate will feel far less friction climbing through the revamped technology tree.
