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Orbitals 1.0.5 Patch Notes: Switch 2 Update Fixes Co-op Bugs

Orbitals cover art
Pixel Perfect
Pixel Perfect
Published
10/6/2026
Read Time
5 min

Orbitals version 1.0.5 is live for the Switch 2 exclusive, targeting collision, camera, loading, online co-op, puzzle flow, and several progression bugs.

Orbitals cover art

Image: IGDB

Store links: Orbitals on Steam, Lost Orbit: Terminal Velocity on Steam

Orbitals 1.0.5 is live, and it targets the rough edges that hit co-op hardest

Orbitals has received its version 1.0.5 update on Nintendo Switch 2, with developer Shapefarm focusing mainly on bug fixes for collision, camera behavior, loading, progression, online sync, and several puzzle-specific problems. Nintendo Everything described it as one of the Switch 2 exclusive’s first updates, while Nintendo Life notes that it arrives a little over a month after the game launched on Nintendo’s new hardware.

The tension here is simple: Orbitals is built around two-player coordination, so small technical snags can feel larger than they would in a solo puzzle game. A camera issue, a stuck interaction prompt, a desynced minigame score, or a puzzle object spawning in the wrong place can interrupt the shared rhythm that the game depends on. Version 1.0.5 does not appear to be a content update, balance overhaul, or platform expansion. Based on the official patch notes shared through the Orbitals site and reproduced by Nintendo Life and Nintendo Everything, it is a cleanup patch aimed at making the existing Switch 2 release behave more reliably.

The fixes most likely to change your next session

The broadest confirmed changes are the simplest ones on paper: Shapefarm says it has fixed various collision issues and various camera issues, along with general localisation fixes. Those are not detailed case by case in the patch notes, so players should be careful about assuming every awkward angle or odd hitbox is gone. Still, in a split-screen cooperative puzzle-adventure, collision and camera reliability are foundational. If one player is trying to line up a tool, platforming move, or environmental interaction while the other is reading a different side of the puzzle, messy camera behavior can turn a teamwork challenge into noise.

The Orbitals 1.0.5 patch notes also confirm fixes for several hard progression and interaction problems. One fix addresses an issue where the player could be sent back to the main menu instead of the credits after completing the game. Another resolves a bug where a player could get stuck in the gunner seat after the Push Cannon is installed. Shapefarm also fixed ground pound buttons in the Forge that could stop working, and fixed a case where the parking spot for Supply Station could disappear.

Those are the sorts of fixes that make this an easy recommendation for current players. If you are playing Orbitals now, especially in an ongoing co-op run, updating before your next session is the sensible move. The patch is directly aimed at issues that could stall progress, break presentation, or make a puzzle feel unclear for reasons outside the player’s control.

Frozen Depths and Secret Gardens get the closest attention

Version 1.0.5 gives particular attention to named areas, which is useful for players trying to judge whether a problem they hit has been addressed. In Frozen Depths, Shapefarm says it fixed an issue with the laser not moving in the hot floor section, fixed extra-long load times, and fixed a case where the Liquid launcher could spawn on the top floor in the hot floor puzzle. The update also adjusts the puzzle at the start of Frozen Depths to make it less confusing, according to the patch notes reproduced by Nintendo Life.

That last point is one of the few confirmed design adjustments rather than a pure bug fix. The sources do not include a developer explanation of exactly what changed in the puzzle, so it would be overstating things to call this a redesign. The safe read is that Shapefarm saw enough friction around the opening Frozen Depths puzzle to clarify it in version 1.0.5. For a game about two players parsing space, tools, timing, and dialogue together, reducing confusion at the entrance to a biome can matter as much as a technical fix.

Secret Gardens also gets multiple targeted corrections. The update fixes odd behavior with mushrooms and addresses a Capy rescue section issue where the oxygen meter could deplete without killing the player. Shapefarm also fixed a Reactor Cassette issue tied to returning to the Settlement after finishing Frozen Depths. None of these entries tell us how widespread the bugs were, but they do show the patch is not only sweeping for general stability. It is cleaning up specific adventure beats where object logic, player state, or sequence tracking could go wrong.

Online co-op and split-screen readability get some needed attention

Orbitals is described on the official site as an intergalactic two-player co-op adventure starring Maki and Omura, and Wikipedia’s game summary lists local and online play for its split-screen multiplayer structure. That context makes the online and UI fixes in the Orbitals Switch 2 update worth calling out separately.

Shapefarm says version 1.0.5 fixes an issue where Jump-pack text could stay stuck on the other player’s screen. It also fixes Slap-stick score getting out of sync online, Slap-stick confetti appearing on the first hit instead of the 100th, and Laser Tag respawn visual effects appearing at invalid locations. These are small details, but in co-op they affect trust. If a score is wrong, a prompt lingers on the wrong screen, or a visual effect fires in the wrong place, players start second-guessing the game’s feedback instead of reading the room together.

The update also fixes emote bubbles and character icons not appearing after the Forge section, boosts character dialogue volume during boss fights, and fixes Maki repeating the line, “Well, that won’t fit… time for a diet, Mr. Snowball!” over and over again. The dialogue-volume change is especially practical for a couch or online pair talking through a boss encounter. Orbitals leans on character, timing, and instruction, so clearer boss-fight audio is a usability improvement, not window dressing.

Loading fixes arrive alongside separate Switch 2 system context

One of the more practical entries in the Orbitals 1.0.5 patch notes is the fix for extra-long load times in the Asteroid Core levels and Frozen Depths. That is an Orbitals-specific correction according to Shapefarm’s notes. It should not be confused with Nintendo’s separate Switch 2 system update 23.0.1, which Nintendo Life reported was released at the end of September to address an issue from system version 23.0.0 where software could occasionally take a long time to start, pause, or close.

The distinction matters for troubleshooting. If Orbitals was taking unusually long inside Asteroid Core or Frozen Depths, version 1.0.5 is the patch that directly names those areas. If your Switch 2 software in general was slow to start, pause, or close after system version 23.0.0, Nintendo’s system update is the relevant fix. Players dealing with both kinds of delay should make sure they have installed the game update and the latest console firmware rather than assuming one update replaces the other.

There is no sourced claim in the provided material about file size, download time, or whether version 1.0.5 changes frame rate or resolution. The confirmed performance-adjacent change is narrower: Shapefarm says extra-long load times in specific Orbitals levels have been fixed.

Does the patch address early complaints? Yes for bugs, less clearly for broader preferences

The clearest evidence of player-reported friction comes from Shapefarm’s own note thanking everyone who submitted a bug report and directing players to keep reporting through Typeform or the official Discord. That tells us version 1.0.5 is at least partly shaped by reported issues, but the available sources do not provide a detailed list of community complaints or frequency data. So the responsible answer is measured: the Orbitals patch appears to address many concrete problems players may have encountered, but we cannot say from the supplied sources that it resolves every major early complaint.

For players who bounced off a broken interaction, strange camera behavior, a long load in Frozen Depths, a confusing early Frozen Depths puzzle, stuck UI text, or online Slap-stick desync, this update is directly relevant. For players hoping for new chapters, a single-player mode, additional platforms, major difficulty options, or a rework of the game’s two-player structure, version 1.0.5 does not announce any of that. The official Orbitals site continues to describe the game as out now only on Nintendo Switch 2, and the supplied patch notes do not mention a platform change.

That leaves the practical guidance clean. If you own the Switch 2 exclusive Orbitals, update before playing again. If you were waiting because of bug reports, version 1.0.5 is a meaningful cleanup pass, particularly for co-op flow and named problem areas. If your hesitation is about the core premise, an exclusively two-player cooperative adventure set in a retro anime-styled space world, this patch does not change that identity. It simply gives that identity a sturdier runway.

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