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Obsidian Closure Confusion Puts Xbox’s RPG Strategy Under the Microscope

Obsidian Closure Confusion Puts Xbox’s RPG Strategy Under the Microscope
The Completionist
The Completionist
Published
7/2/2026
Read Time
5 min

Conflicting Obsidian closure reports have been walked back, with Jason Schreier saying Xbox is keeping the Avowed developer and The Outer Worlds developer. The wider Microsoft gaming layoffs still leave questions for Xbox’s studio model.

The Obsidian claim, and the denial that followed

The latest Obsidian closure reports need to be read in order. The Game Business initially named Obsidian Entertainment among several Xbox-owned studios said to be in negotiations with Microsoft to avoid closure, according to coverage from VGC, Eurogamer, Push Square, and Console Creatures. That would have placed the Avowed developer and The Outer Worlds developer alongside other reportedly vulnerable Xbox teams such as Compulsion Games, Ninja Theory, Double Fine, and Undead Labs.

That claim did not stand for long. Bloomberg reporter Jason Schreier wrote on Bluesky that Obsidian is "not in negotiations to avoid shutting down" and that, according to people familiar with the situation, "Xbox is keeping Obsidian." VGC later updated its report to say The Game Business had retracted the mention of Obsidian, calling it "a mistake."

So the clearest current read is this: Obsidian was named in an initial report about Microsoft gaming layoffs and potential studio closures, but that specific claim has been denied by Schreier and retracted by the original outlet. Microsoft and Obsidian have not issued their own public statements in the provided reporting, so the studio’s precise internal roadmap remains outside the public record.

Why Obsidian matters to Xbox’s RPG slate

Obsidian is not just another logo in the Xbox Game Studios list. It is one of Microsoft’s most recognizable RPG teams, with a history that includes Fallout: New Vegas, Alpha Protocol, South Park: The Stick of Truth, Star Wars: Knights of the Old Republic II, The Outer Worlds, and Avowed. That catalog matters because it signals a specific design identity: quest structure, faction tension, build expression, companion writing, and player choice.

For Xbox, that identity is useful in a way raw scale cannot easily replace. Obsidian’s games are not all built to be platform-defining megahits. Their value is often in breadth and texture: a dialogue check that changes a quest outcome, a weapon build that reshapes combat pacing, a faction decision that makes the world feel responsive. Those systems are exactly the kind of RPG language that gives a platform holder depth beyond shooters, live-service games, and licensed blockbusters.

Console Creatures also points to Obsidian’s cadence since its 2018 acquisition by Microsoft, describing the studio as unusually productive within Xbox’s first-party lineup. Even setting aside comparisons to other studios, the point is clear: Obsidian has become one of Xbox’s more dependable sources of authored, systems-led RPGs.

What this means for Avowed

Avowed is central to the uncertainty because it represents Obsidian’s attempt to build a first-person fantasy RPG under the Xbox umbrella. In RPG terms, it is the studio’s clearest test of whether Microsoft wants medium-to-large, choice-driven role-playing games that are not necessarily judged by the same commercial yardstick as Call of Duty, Minecraft, Candy Crush, or Warcraft.

VGC cites Bloomberg reporting from earlier in the year saying Avowed and The Outer Worlds 2 had "disappointing results," while also noting that the Bloomberg article did not directly quote studio head Fergus Urquhart saying both games sold less than expected. VGC says Urquhart reflected on how those results made the studio think about "how much we put into the games, how much we spend on them, how long they take."

That is the practical issue for Avowed’s future. If Xbox keeps Obsidian, as Schreier reports, the immediate closure fear around the Obsidian Xbox studio recedes. But the financial lesson may still shape what comes next. More games in the Avowed universe could mean tighter scope, shorter production cycles, more reuse of tools and lore, or projects designed around clearer budget ceilings. For players, that does not automatically mean worse RPGs. Some of Obsidian’s best work has come from sharp constraints. It does mean expectations around scale, marketing, and sequel ambition may change.

What this means for The Outer Worlds

The Outer Worlds is the other half of the conversation because it is Obsidian’s most visible satirical sci-fi RPG series, and The Outer Worlds 2 remains part of the public Xbox slate. The required context is not whether Obsidian is being closed, since the latest reporting says it is not. The question is how Microsoft evaluates a game like The Outer Worlds 2 inside a portfolio now dominated by enormous revenue engines.

Eurogamer and Push Square both highlight The Game Business’s framing that some Xbox staff feel smaller first-party teams are being judged in the shadow of Call of Duty’s performance. The report argued that even much stronger results for Avowed and The Outer Worlds 2 would not offset a drop from a franchise of that size. That framing, if accurate, shows the mismatch at the heart of Microsoft’s studio strategy.

The Outer Worlds works because it is specific. It is built around corporate satire, companion friction, perk-based progression, and the familiar Obsidian pleasure of solving a problem through persuasion, violence, stealth, or some ugly compromise between them. If Xbox wants those games to survive, it has to measure them like RPGs with long-tail portfolio value, not like annualized blockbusters.

The bigger Microsoft studio strategy question

The Obsidian correction does not erase the wider story. Multiple reports still describe a severe Xbox reset, with other studios said to be facing closure risk, negotiations, sale possibilities, or potential independence. Schreier’s own post said many details surrounding the layoffs were still up in the air and that the picture would become clearer soon.

That leaves Microsoft with a strategy problem as much as a cost problem. Xbox spent years acquiring studios to create a broader first-party identity. If the next phase is aggressive consolidation, the company has to decide what kind of creative ecosystem it is preserving. A portfolio made only of the largest franchises may be easier to explain on a balance sheet, but it is thinner as a platform promise.

For now, Obsidian appears to be safe from the specific closure scenario that circulated today. That is good news for fans of Avowed, The Outer Worlds, and the studio’s particular approach to branching RPG design. The less settled question is whether Microsoft will give studios like Obsidian the room to keep making games whose value is measured in choices, quests, and durable worlds rather than only in blockbuster-scale returns.

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