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Nodusfall Reveal Points to Multiplayer Elden Ring and Monster Hunter

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Published
8/25/2026
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5 min

HoYoverse’s Nodusfall reveal at Gamescom shows a darker co-op action RPG built around Weavers, mythic bosses, Soulslike imagery, and monster-hunting scale, but platforms, release timing, and monetization remain unclear.

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Image: gamerant.com

HoYoverse’s darkest swing yet opens with a familiar silhouette

HoYoverse revealed Nodusfall during Gamescom Opening Night Live 2026, and the immediate read across reveal coverage was strikingly consistent: the Genshin Impact maker is moving into dark fantasy co-op action with visual and structural echoes of Elden Ring and Monster Hunter.

GameSpot described Nodusfall as a multiplayer souls-like from HoYoverse, the studio behind Genshin Impact and Zenless Zone Zero. Kotaku called it an original cooperative action game in which players become “Weavers” in a world where “divine authority has crumbled.” GamesSpot reported that Opening Night Live host Geoff Keighley said Weavers must band together to battle “mythic beings” in a world where “divine authority has crumbled and order has collapsed.” Polygon’s account of the trailer adds that the setup involves absent gods and Weavers using divine power to “sunder the dread Nodus.”

That is the firm ground: Nodusfall is a new HoYoverse action game, revealed through a trailer at Gamescom ONL 2026, framed around co-op heroes fighting mythic-scale enemies in a collapsed divine order. The tension is everything around that frame. The trailer appears to sell the rhythm of a multiplayer Elden Ring without yet explaining whether Nodusfall is a session-based boss-hunt, an open-world RPG with co-op support, or something in between.

The Elden Ring comparisons are coming from the staging, not only the genre tag

The Nodusfall trailer has drawn Elden Ring comparisons because its fantasy language looks deliberately severe: dead or dead-adjacent bodies, barren deserts, towering enemies, holy light, rot-dark angelic imagery, and armored figures dwarfed by hostile terrain. Polygon reported shots of giant trolls forging at anvils, winged tigers calling lightning, dragons, large weapons, and a dark angel with rot-covered wings. Kotaku pointed to huge environments meant to make players feel small, flashy sword combat, wolves, a dragon, a phoenix, and a titan with its head on fire.

GameSpot went further on the FromSoftware resemblance, writing that multiple shots in the trailer look like they could have come from Elden Ring. The outlet singled out one boss as looking nearly identical to Malenia and another as strongly reminiscent of Godfrey, complete with a lion-like creature. Polygon also described the dark angel as Malenia-coded.

Those observations are visual comparisons, not proof of design identity. The reveal coverage does not confirm Elden Ring-style stamina management, bonfire equivalents, corpse runs, invader systems, character builds, or open-world progression. What it does confirm is that HoYoverse is presenting Nodusfall with the iconography of fallen gods, divine violence, monumental bosses, and lonely scale. In action-adventure terms, the trailer is cutting for awe and threat: the camera holds the player below the creature, the battlefield reads as ritual space, and the enemy design carries the story before any quest text can.

The multiplayer hook changes the Soulslike equation

The strongest concrete design signal in the reveal is not simply that Nodusfall looks Soulslike. It is that the reveal repeatedly frames combat as cooperative. GameSpot reported Keighley’s description of Weavers who “must band together” against mythic beings. Kotaku said the trailer shows cooperative battles with multiple players facing off against large enemies. GamesBeat described Nodus Fall as an open-world dark fantasy game in which groups of players join forces to slay mighty bosses.

That pushes the comparison away from a straight Elden Ring clone and toward the newer multiplayer branch of FromSoftware-inspired action. GameSpot noted that FromSoftware released Elden Ring Nightreign, its own multiplayer version of Elden Ring, in 2025, and that another multiplayer FromSoftware experiment, The Duskbloods, is planned as a Switch 2 exclusive later in 2026. In that context, Nodusfall arrives after the market has already begun testing how Soulslike combat changes when solitude gives way to coordinated runs.

The practical question is how much pressure Nodusfall puts on teamwork. If the game is built around several Weavers fighting together by default, boss design can lean into role pressure, aggro swaps, revival windows, positional hazards, and spectacle attacks that cover entire arenas. If co-op is optional, HoYoverse has to solve the familiar action RPG problem of making a boss readable and fair for one player while still dangerous for a party. The trailer coverage confirms multiple players on screen, but it does not confirm party size, matchmaking, PvP, solo support, cross-play, or whether co-op is drop-in or mission-based.

The Monster Hunter signal is scale, pursuit, and bodily combat

Monster Hunter enters the conversation because Nodusfall’s reveal appears obsessed with creatures as events. Polygon framed the game as a co-op action title mixing Elden Ring and Monster Hunter traits. GamesBeat described it as a Soulslike fused with Monster Hunter DNA. Kotaku said the gameplay looks like a mix of Elden Ring and Monster Hunter and highlighted one especially telling image: jumping on the back of a large enemy during the fight.

That detail matters. Monster-hunting design is usually about reading a huge creature as a moving arena, closing distance, surviving tells, punishing openings, and turning the monster’s body into the center of combat. Based on the reveal coverage, Nodusfall is at least borrowing that sense of scale. Winged tigers, dragons, phoenix-like creatures, giants, and mythic beings are not presented as ordinary mobs. They are set pieces with mass, reach, and spectacle.

There is still a missing layer. The sources do not confirm carving, tracking, gear crafting from monster parts, hub towns, timed hunts, capture mechanics, weapon trees, or quest-board structure. So the Monster Hunter comparison should be read as a signal of combat staging and co-op boss priorities rather than a confirmed loop. Nodusfall may use monster-hunting scale without adopting Monster Hunter’s entire economy of preparation, materials, and repeat hunts.

HoYoverse’s house style raises the monetization question immediately

The reveal lands differently because of the name attached to it. HoYoverse is widely associated with free-to-play anime RPGs, and GameSpot specifically raised the unanswered question of how Nodusfall will be monetized and whether it will include gacha systems like Genshin Impact. Polygon also noted that HoYoverse has built its recent identity around anime RPGs before branching into this darker co-op action direction.

No source material provided for the reveal confirms Nodusfall’s price, business model, character acquisition, cosmetics, battle pass plans, or gacha mechanics. That absence is important. A co-op boss game lives or dies on trust in progression. If players are asked to learn demanding fights, build around party roles, and repeat encounters, the reward structure has to feel legible. A gacha layer could reshape how players think about weapon access, character roles, upgrade pressure, and long-term grind. A premium model would create different expectations around balance and content cadence.

For now, the responsible read is simple: HoYoverse’s history makes monetization a fair question, but the Nodusfall trailer and reveal coverage do not answer it. Anyone already imagining banner rotations, limited Weavers, or paid weapons is moving beyond the confirmed record.

Platforms and release timing are still muddy

Nodusfall has no confirmed release date in the supplied coverage. GameSpot reported that no release date or platforms were given, while Kotaku said there is no release window yet. That is the clearest shared point: timing remains unannounced.

Platforms are less clean. GameSpot wrote that no platforms were given and added that HoYoverse’s previous games have released on PC, with some later coming to consoles. GamesBeat, by contrast, stated that Nodus Fall is coming to PS5 with no release date confirmed. Because the provided sources conflict, it is safest to treat PS5 as reported by GamesBeat rather than universally confirmed across reveal coverage. The assignment material does not include an official HoYoverse platform list, a store page, or a press release that resolves the discrepancy.

Technical details are also limited. Kotaku reported that Nodus Fall is being made in Unreal Engine 5. GamesBeat described it as made with Unreal Engine, without specifying the version in the supplied text. If Unreal Engine 5 is accurate, the trailer’s emphasis on vast landscapes, heavy creature detail, and cinematic lighting would make sense, but engine choice alone tells readers nothing definitive about performance, PC requirements, frame-rate targets, or console modes. Those remain open questions.

The reveal suggests a combat rhythm built around spectacle, but the game still has to prove its structure

Based on the Nodusfall trailer coverage, HoYoverse is aiming for a heavier, darker, more physical action language than readers may expect from the Genshin Impact maker new game label. The enemies are mythic rather than merely large. The world is presented as post-divine collapse rather than colorful adventure space. The player fantasy is collective survival: Weavers pressing into arenas where the boss is the scene.

That makes the reveal effective, but also incomplete. We know the trailer sells cooperative battles, Soulslike mood, and monster-hunting scale. We do not know how Nodusfall handles progression, encounter repetition, level design, solo play, loot, matchmaking, monetization, or platforms with certainty. Those missing pieces will decide whether the Nodusfall trailer is pointing at a deep multiplayer action RPG or a highly polished mood board for familiar influences.

For now, the useful takeaway is measured anticipation. If you are searching for HoYoverse Nodusfall because the footage looked like multiplayer Elden Ring with bigger group hunts, that comparison is supported by the reveal coverage. If you are looking for proof that it plays like Elden Ring Nightreign, Monster Hunter, or a traditional Soulslike, the public information is not there yet. Nodusfall has shown its silhouette. The next reveal has to show the rules beneath the armor.

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