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No Man’s Sky Forsaken Update Adds Seamless Warping and iOS Support

Book cover styled art showcasing No Man's Sky artwork
Staff Writer
Published
10/30/2026
Read Time
5 min

Hello Games’ No Man’s Sky Forsaken update changes the flow of returning play with seamless warping, new corvette cockpits, iOS support, and Forsaken Traders.

Book cover styled art showcasing No Man's Sky artwork

Image: nomanssky.com

Forsaken turns the galaxy into a faster, stranger route map

Hello Games has released No Man’s Sky: Forsaken, Update 7.10, and its most immediate change for returning players is a practical one: nearby star systems can now be targeted and warped to directly from space without opening the Galaxy Map. The official Forsaken update page describes this as seamless warping, while Hello Games’ October 28 announcement says players can lock on to the brightest stars in the space sky and travel there without visiting the galactic map.

That is the sharpest quality-of-life change in an update otherwise dressed in Halloween body horror. Forsaken also adds Forsaken Traders, haunting mementos, new corvette modules and cockpits, deep-space courier contracts, a minimal HUD mode, a Multi-Tool radial menu, space Holo-Arenas, and iOS support. GamingOnLinux reported the update is out now as another free update for the 2016 space survival game, while Nintendo Life identifies it as No Man’s Sky Update 7.10 and points to the official No Man's Sky patch notes.

The tension here is familiar for No Man’s Sky in 2026: Hello Games is adding another layer to a game already dense with a decade of systems, but Forsaken is also sanding down some of the friction that keeps lapsed players from re-entering the cockpit. Seamless warping reduces menu interruption. Minimal HUD reduces visual clutter. The new trader loop gives corvette owners a specific reason to visit dangerous wrecks, dig sites, and infested outposts. And the iPhone and iPad launch puts the full game in a new context, where touch controls, heat, battery life, and readable interface design matter as much as spectacle.

Seamless warping changes the rhythm of exploration

For years, interstellar travel in No Man’s Sky has been framed through the Galaxy Map, a useful but separating layer between the player’s ship and the next system. Forsaken does not remove that structure, based on the official notes, but it adds a more immediate option. The patch notes quoted by Nintendo Life state that stars from nearby systems can now be directly targeted and warped to from space. If the current mission target is interstellar, the nearby star is indicated with the mission icon.

For returning players, that changes the tempo. No Man’s Sky often works best when travel feels like a single continuous line: launch from a planet, break atmosphere, pulse past debris and freighters, then dive toward the next point of interest. Opening the Galaxy Map can be useful, especially for long-range planning, but it is also a hard cut. Seamless warping lets shorter hops play out with less interruption, which should make mission chains, material runs, and curiosity-driven detours feel closer to a continuous spaceflight sequence.

GamingOnLinux singled out seamless warping as its favorite addition, noting that players can direct their ship to a nearby star while in space rather than going through the Galaxy Map. Inven Global likewise reported that stars in nearby systems now appear as targetable destinations in deep space. The sources do not claim that every star in the galaxy is targetable this way, so the safe reading is narrower: Forsaken improves nearby travel, while the Galaxy Map remains relevant for broader navigation.

That distinction matters. This is not a total rewrite of No Man’s Sky travel. It is a targeted pacing fix, and for an action-adventure player, pacing is everything. The old flow often turned interstellar movement into a planning screen. The new flow lets a player point at a destination in the sky and commit, which makes the jump feel more like a pilot’s choice than a menu command.

Forsaken Traders give corvette owners a darker scavenger loop

The headline system beneath the travel upgrade is Forsaken Traders, a new collector economy built around haunted mementos. According to the official Forsaken page, strange traders have appeared at the edges of deep-space outposts, seeking mementos for their collections and offering unique corvette modules in exchange. The official patch notes, as reproduced by Nintendo Life and The Ancient Gaming Noob, say those mementos can appear at infested outposts, deep-space hulks, derelict freighters, and planetary dig sites.

Hello Games’ announcement frames the loop as a search for rare haunted tech or biological horrors in the spookier parts of the universe. The studio says players can salvage mementos from dangerous wrecks and trade them with collectors for biomechanical corvette modules, leaning into creepy organic sci-fi ship design. Inven Global reports that staying exposed to these mementos too long draws hostile boundary horrors, so the loop is not presented as a simple shopping list. The reward path is tied to risk and extraction.

The new rewards are specific. Forsaken Traders stock corvette modules, including cockpits, habitation modules, and biomechanical hull structures, according to the patch notes. The official page also lists the Larva Cannon Multi-Tool, acquired from a Forsaken Trader for preserved grubs, and the Larva Tank helmet for players who dedicate themselves to harvesting haunting mementos. Hello Games says determined scavengers can also earn the Mind Harvester title.

For players who returned during Cosmos, this is the most direct bridge into Forsaken. Hello Games’ October 28 post says last month’s Cosmos update saw players creating Star Bases, owning Space Stations, and forming alliances. Forsaken then pivots from ownership and construction toward salvage and customization. The loop asks corvette players to venture into wreckage, collect unsettling samples, survive the consequences, and trade those trophies for new ship identity. It gives the Corvette era of No Man’s Sky a colder, grimier route through the galaxy.

The new cockpits are about personality, sightlines, and build identity

Forsaken’s ship-building additions are more than cosmetic inventory padding, though the sources stop short of giving mechanical stats for the new modules. The official update page names several cockpit styles and describes their visual language. The Vantage-Class cockpit is described as ultra-wide, with a broad uninterrupted view of space and a minimalist modern interior. The Hornet-Class cockpit uses segmented panels for an insectoid look and comes in three variants. The Viper-Class cockpit is described with underlit leather-bound panels and a gridded viewport, while Inven Global identifies four cockpit types in the update: Vantage, Hornet, Viper, and Mantis.

Hello Games also highlights Legion-class interiors, described on the official page as cruiser-style habitation modules with narrow ceilings, recessed illumination, and stark angles. The studio’s announcement says Forsaken adds an array of new cockpits for ship building and a new interior set inspired by a distant galaxy. The consistent theme is clear: corvettes can now look stranger, more organic, more militarized, or more predatory depending on the modules players chase.

That matters because No Man’s Sky’s corvette building sits at the intersection of utility and theater. A cockpit changes how a ship reads from the outside, but it also changes the player’s imagined role inside it. Vantage suggests clean, wide-screen exploration. Hornet and Mantis push toward insectoid silhouette work. Viper sounds moodier and tighter, a cockpit built for a darker sci-fi frame. Without confirmed performance differences in the supplied sources, the responsible conclusion is that these are customization and fantasy upgrades rather than proven power upgrades.

The community angle is already visible in commentary around the update. The Ancient Gaming Noob source focuses on corvette modules and says the No Man’s Sky community is creative when it comes to shipbuilding. That is interpretation from that outlet, but it points to the practical life of these parts. The value of a new cockpit in No Man’s Sky often emerges after players start combining it with hull pieces, interiors, landing pads, and base-adjacent builds. Forsaken supplies the parts; the community will test the silhouettes.

iOS support brings the full universe to a smaller, harsher screen

Forsaken also marks the first iPhone and iPad release for No Man’s Sky. Hello Games says the full experience is now available on iOS devices, and its October 28 announcement says the iOS version includes all 40-plus updates so far, including Forsaken on day one. The studio also says the game is free to try on the App Store.

The hardware details are important. Hello Games states that iPhone 11 owners and above, and third-generation iPad Air owners and above, can try the opening section for free. The same post says the iOS version uses custom-made touch controls, attention to battery life and thermodynamics, and a single-download 4GB file size. The official Forsaken page adds that the user interface has been built for touch from the ground up and that the iOS engine has been optimized for battery life and thermodynamics to allow longer, comfortable mobile play sessions.

Those claims should be read as developer claims until players and technical analysts have had time to stress-test the port. Still, the constraints Hello Games names are the right ones. No Man’s Sky is a game of long hauls: harvesting, flying, scanning, building, warping, docking, fighting, and menu management. On mobile, the enemies are not only pirates or boundary horrors. They are heat, battery drain, touch precision, text readability, and whether a complex interface can survive without a controller or mouse.

The timing also shapes the update’s broader purpose. Nintendo Life notes that Forsaken introduces iPad and iPhone support for the first time, and GamingOnLinux separately notes that an iOS version is now out. This is platform expansion arriving alongside systems that reduce friction: minimal HUD, radial Multi-Tool mode selection, accessibility tweaks mentioned by Hello Games, and touch-focused UI work. For mobile players, those are survival features. For returning console and PC players, they are welcome cleanup.

Minimal HUD, radial tools, courier jobs, and arenas fill the gaps between jumps

Forsaken’s smaller changes are easy to overlook beside iOS and seamless warping, but several of them directly affect the moment-to-moment feel. The No Man's Sky patch notes say Minimal HUD mode can reduce elements such as the compass, hazard protection, and mission notifications. The official page says it also hides non-essential markers and is especially suited for experienced Travellers. In a game known for icons, meters, alerts, and layered objectives, a quieter HUD can make planets and stations feel less like dashboards and more like places.

The Multi-Tool mode wheel is another pacing change. Nintendo Life’s patch note excerpt says Multi-Tool modes can now be selected via a radial menu. Hello Games’ announcement calls this a long-requested quality-of-life feature alongside minimal HUD. That may sound minor, but No Man’s Sky often asks players to switch functions quickly while mining, scanning, fighting, or salvaging. A cleaner selection method can keep tense moments from collapsing into tool friction.

Forsaken also adds space courier contracts from deep-space outposts. The official page casts them as long-distance delivery work, with clients paying for safe interplanetary delivery of important packages. The patch notes specify that Travellers with a corvette and gravitino coil can undertake package courier missions from deep-space outposts. That requirement means returning players may need to check their current ship and equipment situation before expecting immediate access.

Space Holo-Arenas add a combat-adjacent stop at deep-space outposts, with Nintendo Life’s patch notes saying a Holo-Arena challenger has appeared with a unique battle configuration. The sources do not provide detailed reward tables or difficulty scaling, so players should treat this as a new activity node rather than a fully explained combat overhaul. Together with courier jobs and Forsaken Traders, though, it gives deep space more reasons to hold the player after arrival.

How returning players should approach Forsaken

If you are coming back after a long break, Forsaken is best understood as a connective update. It does not appear, from the supplied sources, to reset progression or sell a separate expansion. GamingOnLinux and Nintendo Life both describe it as a free update, and Hello Games presents Forsaken as Update 7.10 rather than a paid product. The practical first step is to update the game, check the official Forsaken patch notes, and decide whether you are returning for travel flow, corvette customization, iOS play, or the haunted salvage loop.

Players who already have a corvette are positioned to see the most from the new trader and courier systems. The patch notes tie courier missions to having a corvette and gravitino coil, while Forsaken Traders exchange haunting mementos for corvette modules. Players without that setup can still benefit from seamless warping, minimal HUD, the radial Multi-Tool wheel, and iOS availability where supported, but the update’s darkest rewards are aimed at Travellers willing to dig through wrecks and trade with the new collectors.

There are still unanswered questions that the supplied sources do not settle. We do not have independent performance analysis for iOS, Steam Deck, Switch, or older consoles. We do not have confirmed drop rates for haunting mementos, full reward costs for every Forsaken Trader item, or a complete breakdown of how the new cockpit pieces affect building beyond aesthetics. Hello Games says the iOS version is optimized for battery life and thermodynamics, but real-world results will depend on device, session length, and settings.

What is confirmed is substantial enough for lapsed players to pay attention. No Man’s Sky seamless warping trims one of exploration’s oldest cuts. No Man’s Sky iOS support brings the game to iPhone and iPad with touch-focused work and a free opening section. No Man’s Sky Forsaken Traders create a new risk-reward salvage circuit through haunted sites. And the new cockpits give corvette builders fresh visual language at a point when the game’s community is still digesting Cosmos-era space construction. Forsaken is a Halloween update in mood, but its strongest changes are structural: faster travel, clearer controls, and a new reason to point your ship at the dark.

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