Hello Games' No Man's Sky Cosmos update is a free 7.0 space overhaul with star maps, hulks, outposts, orbital bases, station ownership, alliances, and new reasons for lapsed players to reopen old saves.

Image: IGDB
Cosmos makes space the destination again
Hello Games has launched No Man's Sky 7.0, titled Cosmos, as a major anniversary update built around the part of the game that sounds most obvious and has, by the studio's own admission, been comparatively static: space itself. In a PlayStation Blog post published September 9, 2026, Hello Games founder Sean Murray called Cosmos "the biggest overhaul to space the No Man's Sky universe has seen in 10 years" and said it is free to download for existing PlayStation players today.
That is the concrete hook, but the tension is sharper than a simple feature list. No Man's Sky has spent a decade expanding planets, bases, expeditions, creatures, ships, and community systems. Cosmos turns the black between worlds into a place with hazards, routes, salvage, real estate, and social stakes. Push Square and PCGamesN both reported the update as available to players on September 9, while Nintendo Everything said Switch 2 and Switch players should be able to download it soon. Polygon lists No Man's Sky as available on Mac, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X, though the supplied sources do not break down exact timing by every platform.
For a lapsed player, the important part is that the No Man's Sky Cosmos update does not read like a seasonal reset or a side activity sealed off from old progress. The No Man's Sky 7.0 patch notes published through Hello Games and reproduced by Nintendo Everything say deep-space points of interest begin appearing on the star system map once a save has reached the Space Anomaly for the first time. That points returning Travellers toward an existing-save route back into the game: boot a save that has already crossed that early milestone, open the new mapping layer, and start finding threats and resources in the void.
The new star map changes the first minute after every warp
Cosmos adds a local star system map accessible from the Quick Menu, according to the patch notes. This is separate in purpose from the broader Galactic Map. Instead of deciding where to go across the galaxy, the new map shows the current system's celestial bodies, space station, and deep-space points of interest. Murray described the new rhythm on PlayStation Blog as a quick scan after warping into a system, revealing new locations that can open missions and exploration threads.
That is a major practical change because No Man's Sky's space travel has often treated the journey between planets as transit, combat interruption, or resource stopover. Cosmos gives the space between destinations its own survey layer. The patch notes name rocky and icy asteroid belts, inhabited and infested deep-space outposts, procedural variations of deep-space hulks, debris fields, and asteroid platforms. They also mention a point of interest at the star or stars of a system, with the ominous aside that "hubristic Travellers" may fly there if they choose.
Hello Games has also added a light tutorial mission called Signals to introduce the star system map and navigation around deep-space points of interest. That matters for returning players who may remember an older interface and a very different accumulation of systems. Cosmos is arriving after years of layered updates, so a tutorial that points players into the new void keeps the No Man's Sky space overhaul from being another buried tab in a game already dense with menus, currencies, inventories, and mission tracks.
Salvage now carries pressure, greed, and consequences
The most survival-minded addition in Cosmos may be the space hulk system. Hello Games describes huge hulks floating in space that can be stripped and salvaged. Murray's PlayStation Blog post says players can use the physics gravity gun to pull chunks of metal from wrecks, then throw that material to a new tractor beam fitted to the ship. The risk is explicit: tear too much from a hulk and it may begin to melt down and explode.
That gives salvage a tension No Man's Sky has not always demanded from routine resource gathering. The studio's own advice, repeated in IGN's summary of the Hello Games patch notes, is to scan first for the highest-value rewards. In practical terms, Cosmos appears to turn wreck stripping into a judgment call rather than a clean sweep. Take the best material, leave before the structure turns hostile, and treat the hulk like a carcass that can still kill you.
The patch notes also expand the resource loop around deep space. Many points of interest can be stripped and mined for valuable materials including comet dust, gelatinous fibres, and contaminated metal. Those raw materials can be processed at a deep-space outpost into lucrative items to sell on the Galactic Trade Network, or used in space station construction. That last clause ties salvage directly into the update's larger ambitions. Cosmos is not only adding new things to loot. It is feeding the new construction and ownership systems with resources gathered where the danger lives.
Outposts and bio-wrecks give the void an infection risk
Cosmos adds inhabited and infested outposts, and the distinction is important. According to the patch notes, outposts are managed by alien quartermasters who trade in maps and salvaged materials. Murray said on PlayStation Blog that players can bring new rewards to these space outposts to trade with alien lifeforms, buy maps, gather information about the local area, and take on missions from inhabitants.
The darker half is the bio-wreck. Hello Games says some facilities have been overwhelmed by biological hazards and may need to be cleared out and reclaimed carefully. Push Square describes these as condemned facilities overtaken by dangerous organic hazards. The supplied sources do not detail enemy types, encounter structure, rewards for reclamation, or whether these spaces use existing combat behaviors in new layouts. What is confirmed is the survival pressure: some deep-space interiors are no longer safe stops, and the act of entering them is framed as a cautious clearing operation.
That is where Cosmos fits neatly into No Man's Sky's long survival lineage. The game has always made players watch hazard protection, inventory space, fuel, sentinel attention, and environmental exposure. Cosmos adds void-based friction. A deep-space outpost might be a trade counter, a mission hub, or a contaminated site. An asteroid belt might be a resource seam, a building platform, or another place where a careless pilot loses time and materials. For players who bounced off calmer exploration loops, the update's best promise is not scale alone. It is the possibility that space travel now asks for sharper decisions.
Orbital bases and station ownership turn space into property
The headline feature for builders is that base construction is no longer confined to planetary surfaces or rare landing spots. Hello Games says free-floating modular bases can be built anywhere in space. Murray's examples include a truck stop for starships, an orbital restaurant, or a military outpost, with planets hanging below. The patch notes also say some rare asteroids are large enough to land on and build a star base on, expanding the building fantasy from ground plots to true orbital staging areas.
Cosmos also adds the ability for players to buy a system's space station. Murray described space station ownership as one of the most requested features since launch, and said players can build and decorate stations inside and externally. The supplied sources confirm the feature, but they do not provide a purchase price, ownership limits, resource requirements, or whether every system's station is eligible under all conditions. Those are the questions builders and economy players will need answered in the full in-game flow.
Station ownership feeds into the new alliance system. Hello Games says players can found an alliance from a station, invite players to join, and work together to build a networked empire of stations. The PlayStation Blog post says alliances can rise on leaderboards competing to be the largest, richest, or most prominent. That turns Cosmos into a social infrastructure update as much as an exploration update. A returning solo player can treat a station as a personal clubhouse. A group can treat it as a capital.
The free anniversary expedition is a guided way back in
Alongside Cosmos, Hello Games has launched an expedition called Our Journey Continues. IGN reported Murray's description of it as a kind of museum of No Man's Sky's 40 major updates, with milestones representing each update since the game's 2016 launch, plus developer commentary and facts. PCGamesN also reported the expedition as available on Wednesday, September 9, alongside Cosmos.
That is a smart re-entry point for players who have been away long enough that No Man's Sky may feel unfamiliar. The update itself gives old saves a new space layer once they have reached the Space Anomaly, while the expedition offers a guided historical route through the game's accumulated systems. One path says, "continue your life in the universe." The other says, "let us show you how much changed."
The business side is straightforward from the sources: this is a No Man's Sky free update, and Hello Games is again using a major free release to create a return moment rather than selling a separate expansion. The open questions are more practical. The supplied sources do not include install size, performance notes, save-transfer instructions, platform-specific patch times beyond the PlayStation and broad availability reporting, or technical details for Switch and Switch 2. If you are on PlayStation, Hello Games says existing players can download Cosmos now. If you are on Switch or Switch 2, Nintendo Everything's wording is less exact, saying those players should be able to download it soon.
Returning players should bring an old save, a scanner habit, and caution
If you are reinstalling for Cosmos, the cleanest supported advice is to use an existing save that has reached the Space Anomaly, then look for the new star system map through the Quick Menu. From there, the No Man's Sky 7.0 patch notes indicate that deep-space points of interest will begin to populate your local map. Newer or barely-started saves may need to progress to the Anomaly before the new mapping loop fully opens.
Once in space, Cosmos sounds built around layered risk. Scan hulks before tearing them apart, because Hello Games explicitly warns that greed can trigger a meltdown and explosion. Visit outposts for maps, trades, materials, information, and missions, but treat infested facilities and bio-wrecks as hostile environments until proven otherwise. Mine asteroid belts and deep-space sites with a plan, since the same materials that sell through the Galactic Trade Network can also support space station construction.
The update's strongest pull for lapsed players is that it changes the connective tissue of the game. You do not need to abandon years of ships, bases, inventories, and discoveries to see whether No Man's Sky feels different. Cosmos puts new pressure, new landmarks, and new building ambitions into the space your old save was already crossing.
