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Nickelodeon Extreme Tennis: Next! Might Be The Arcade Doubles Partner Tennis Has Been Missing

Nickelodeon Extreme Tennis: Next! Might Be The Arcade Doubles Partner Tennis Has Been Missing
Parry Queen
Parry Queen
Published
4/9/2026
Read Time
5 min

With Virtua Tennis and Hot Shots on the bench, Nickelodeon Extreme Tennis: Next! steps onto PS5 and Switch promising accessible, cartoon chaos and a surprisingly credible casual multiplayer spin game.

Nickelodeon Extreme Tennis: Next! is not trying to be the next Grand Slam sim. It is unapologetically a budget, arcade-first tennis game built around power shots, chunky visual feedback and the kind of licensed roster that makes split‑screen sessions instantly readable even for non‑gamers. In a year where Virtua Tennis and Hot Shots Tennis remain stubbornly dormant, that alone earns it a closer look than most TV tie‑ins.

Developed by Old Skull Games and published by Gameloft, Nickelodeon Extreme Tennis: Next! is heading to PS5 and Nintendo Switch on May 28 for $29.99 / £24.99. It leans heavily into bright courts, snappy rallies and momentum swings engineered by power‑ups rather than realistic ball physics. This is tennis as a party sport, closer in spirit to Virtua Tennis 3’s doubles chaos or Hot Shots’ meter‑driven slapstick than to anything with licensed ATP logos.

The immediate hook is the roster. At launch, the game packs 15 playable characters drawn from decades of Nickelodeon history. SpongeBob steps onto the baseline with his trademark rubbery exaggeration, Aang zips around the court with airbender speed, and Garfield brings lumbering, sarcastic heft to every forehand. These aren’t just costume swaps over a single skeleton either. Animations are tailored to each character’s personality, which helps sell the fantasy of a crossover tournament as much as it helps ball tracking during crowded rallies.

On the court, matches are built around exaggerated shot types and visual clarity rather than granular timing windows. You still position, aim and choose between basic shot types, but rallies tend to escalate quickly into power shots, character‑specific abilities and match‑tilting power‑ups that drop onto the court. That structure is what could make Nickelodeon Extreme Tennis: Next! a legitimate stand‑in for long‑dormant arcade series. Virtua Tennis and Hot Shots were at their best when rallies felt like fast, readable back‑and‑forth exchanges where one risky charge shot could flip momentum. Here, the spectacle is louder and more chaotic, but the same core loop is present: get into position, commit to a shot, then scramble to recover when the opponent answers back with something nastier.

Content‑wise, the package is more substantial than the “throwaway licensed party game” label might suggest. A narrated story mode strings together character interactions and themed matches, giving solo players a reason to experiment with the full cast instead of sticking to a single favorite. Tournament mode offers a more traditional ladder for those who just want match after match without cutscenes, while bite‑sized mini‑games break the sport down into specific skills and quick‑fire challenges. It is a familiar structure, but one that matches the game’s ambitions as a couch multiplayer staple rather than a seasonal live‑service grind.

Local multiplayer is clearly the focus. Split‑screen matches are pitched as a core pillar, and every design choice seems tuned around immediate, shared chaos. big telegraphed power‑up icons, over‑the‑top supers and courts that pop with readable color coding. It is the same design philosophy that made Virtua Tennis 2 and Hot Shots Tennis easy recommendations to friends who “don’t really play games.” Add in a roster of characters that everyone recognizes at a glance and Nickelodeon Extreme Tennis: Next! starts to look less like a throwaway disc‑in‑the‑bargain‑bin product and more like a smartly targeted casual multiplayer release.

The price point helps that perception. At $29.99 / £24.99, it sits right in the impulse‑friendly mid‑tier, undercutting full‑price sports sims while promising more structured content than free‑to‑play mobile tie‑ins. If the core feel of movement and striking holds up across a full season of family sessions and dorm room tournaments, there is every chance it finds the same evergreen spot on the shelf that Virtua Tennis once occupied for Dreamcast and PS2 owners.

There are caveats. Early footage has already raised eyebrows for occasional choppy frame rate during the busiest moments. Fast arcade tennis lives or dies on responsiveness, and nothing kills a scramble to the net faster than a hitch the moment a power shot triggers. With launch still ahead, there is time for optimization, but any serious attempt to fill the Virtua/Hot Shots gap has to prioritize silky performance over extra HUD flourishes. If Old Skull can nail input feel on Switch’s handheld mode and keep PS5 sessions locked in during four‑player chaos, the rest of the package looks conceptually strong.

Context also matters. The absence of modern Virtua Tennis or Hot Shots entries has left a surprisingly large hole in the console sports space. Recent tennis releases have either chased full sim authenticity or gone the free‑to‑start, microtransaction‑heavy route. Nickelodeon Extreme Tennis: Next! instead aims squarely for that lost middle: an unapologetically arcade sports game with modest pricing, a defined roster and a self‑contained set of modes. That alone gives it potential beyond the Nickelodeon fanbase.

So does it look like a disposable licensed party game or something more? Right now it sits in between. The licensed veneer and power‑up chaos are classic tie‑in territory, but the presence of a narrated story, a complete offline suite, a generous roster and a clear focus on tight, local multiplayer give it a shot at being a fixture on living room rotations. If the final build tightens performance and gives its on‑court systems just enough depth to reward repeat play, Nickelodeon Extreme Tennis: Next! could quietly become the casual tennis alternative players have been waiting for while the genre’s heavy hitters remain stuck in the locker room.

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