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Rumor Watch: EA’s Survey Hints At A Cozy MySims Comeback On Switch

Rumor Watch: EA’s Survey Hints At A Cozy MySims Comeback On Switch
Parry Queen
Parry Queen
Published
1/25/2026
Read Time
5 min

A confidential EA survey is teasing a new “cozy, collaborative adventure simulation” MySims game for Nintendo Switch. We break down what the rumor actually says, revisit the Wii and DS originals, and explore how the series could thrive in today’s cozy‑game boom without treating the project as confirmed.

Nintendo’s current cozy-game wave may be about to get a very familiar little blocky face back. According to multiple fan reports, EA has circulated a confidential survey that explicitly mentions a “new MySims for Nintendo Switch,” described as a cozy, collaborative adventure simulation game. EA has not announced a new entry, and surveys are never guarantees, but the wording is specific enough that it has MySims fans wondering if the long-dormant spin-off might finally get a proper revival.

What the EA survey actually says

The survey, sent to selected Sims players, reportedly asks respondents to rate their interest in a series of hypothetical projects. Among them is a pitch labeled as a new MySims game for Switch. The description outlines a game where players explore a whimsical world, customize their village, befriend residents and pets, and uncover delightful secrets. It also specifies that the experience could be played solo or with up to four players.

Beyond that elevator pitch, the survey appears to test individual features. Players are asked how appealing they find elements like rideable mounts, more involved crafting systems, expanded pet mechanics, and even the possibility of cross-platform play with PC. While none of this confirms a final feature set, it does suggest EA is at least gauging how far it can push MySims toward a modern cozy-life-sim structure.

It is important to stress that this information comes from a survey rather than an official announcement. EA often prototypes concepts on paper and abandons them before they reach production. For now, this is a snapshot of what the company is considering, not proof that a new MySims has been greenlit.

Why MySims is back in the conversation

MySims did not randomly reappear in EA’s questionnaires. The series quietly crept back onto modern hardware in 2024 with MySims: Cozy Bundle on Nintendo Switch, a collection that remasters the original MySims and its follow-up MySims Kingdom. The company has framed the bundle as a set of “retro re-releases” but has also highlighted how well it has performed, with reports that it launched ahead of internal sales expectations.

That modest success matters. For years, MySims sat dormant while the mainline Sims series and mobile spin-offs took priority. By testing the waters with a low-risk remaster, EA could measure how much appetite remains for this particular brand of chunky, toy-like Sims. The survey’s timing, arriving not long after Cozy Bundle’s launch and subsequent updates, fits the pattern of a publisher exploring what a proper new installment might look like.

A quick tour of the MySims era

For those who missed the Wii and DS days, MySims began in 2007 as EA’s attempt to reshape The Sims for Nintendo’s audience. Instead of the detailed life simulation of the PC games, MySims focused on approachable construction, simple relationship systems, and a hyper-cute, almost toybox aesthetic.

On Wii and PC, the original MySims dropped players into a struggling town and asked them to revive it by building. Every resident had a distinct personality type and design preferences. You harvested colorful essence cubes from objects or mini-games, then used those essences to craft furniture and structures that matched each Sim’s style. The loop was slow and methodical: meet a villager, learn what they like, grind for essences, and literally rebuild the town with increasingly elaborate, blocky creations.

The Nintendo DS version carved its own path. Instead of a town to renovate, players managed a resort and courted tourists through favors, mini-games, and customization. The core idea remained the same, though: light simulation wrapped in cheerful repetition, built around collecting, decorating, and making little people happy.

The spin-offs that followed experimented with structure. MySims Kingdom leaned into adventure and narrative, sending players to a string of themed islands with quest chains, puzzles, and more directed building challenges. Later entries like MySims Party and MySims Racing pulled the cast into mini-game and kart-racing formats, trading free-form construction for pick-up-and-play multiplayer.

Over time, that experimentation diluted the original premise, but the central appeal stayed consistent. MySims was about simple joys: fitting the right chair into the right house, watching a villager’s expression light up, discovering a new essence type in a corner of town you had not poked at yet. It predated the modern “cozy” label, but it was already chasing many of the same feelings.

How a new MySims could thrive in the cozy-game boom

If EA does go forward with a brand-new MySims, the survey description already lines it up with the current wave of cozy-life sims on Switch. Games like Animal Crossing: New Horizons, Disney Dreamlight Valley, and smaller indie hits have shown how powerful the combination of village customization, gentle progression, and social play can be. MySims has several built-in strengths it could lean on.

The first is its toybox identity. While many cozy games aim for soft realism or painterly art styles, MySims is unapologetically plastic. The characters have blocky heads, chunky limbs, and exaggerated faces that read from a distance. On modern hardware, that could translate into a crisp, almost diorama quality, making every house feel like a physical playset you are rearranging by hand.

Second is its focus on personality-driven building. Where a lot of life sims treat villagers as interchangeable, MySims traditionally gave each resident strong tastes and quirks, and they reacted directly to how you decorated. A new Switch entry could deepen that layer with more nuanced preferences, evolving relationships, and co-op tasks that require players to collaborate on designing spaces that keep multiple characters happy at once.

The survey’s mention of four-player support hints at another potential pillar. Local or online co-op could turn the town into a shared project, where one player focuses on layout, another on gathering materials, a third on decorating interiors, and a fourth on social quests and pet care. MySims was originally built around pick-up-and-play sensibilities, which makes it a natural fit for short, session-based multiplayer without heavy penalties for stepping away.

There is also room to modernize progression. The original games leaned heavily on grinding essences in repetitive mini-games. A new title could diversify how players earn building materials, tying them to exploration, side stories, and small environmental puzzles. That would plug neatly into the survey’s talk of uncovering delightful secrets across a whimsical world, giving players reasons to leave their cozy houses and poke at every corner of the map.

Pets and mounts are another interesting angle. The survey tests interest in befriending pets and using rideable mounts, which could serve as both emotional anchors and mechanical upgrades. In a compact, island-based map, mounts could make traversal pleasing rather than tedious, while pets could tie into small routine systems such as feeding, grooming, and treasure hunting.

The business logic behind a MySims revival

Beyond design, there are practical reasons EA might consider bringing MySims back. The Cozy Bundle’s performance shows there is at least some paying audience for the brand on Switch. Cozy games in general have unusually long tails, with players dipping in and out over years. If EA can position a new MySims as a middle-budget, evergreen title, it could quietly generate revenue alongside heavier hitters.

The series also gives EA a more child-friendly, console-focused face for The Sims ecosystem. While Project Rene and The Sims 4 expansions aim at older players on PC and high-end consoles, MySims can serve as a bridge for younger players or families who primarily game on Switch. A cozy, collaborative MySims that runs smoothly in handheld mode and supports drop-in co-op would be an easy recommendation for parents looking for something gentler than most live-service fare.

All of this hinges on execution. The original MySims could be grindy and repetitive, and the spin-offs sometimes felt like brand exercises more than passion projects. Simply porting that formula to Switch with online features would not be enough. To stand out in 2026’s crowded cozy space, a new MySims would need sharper town management, better-quality-of-life features, and more meaningful long-term goals than “fill another meter.”

Tempering expectations while we wait

For now, all of this exists in a limbo between wishful thinking and early planning. A survey description, even one as detailed as this, is still just market research. EA has a history of exploring ideas that never surface again, and internal priorities can shift quickly depending on how other projects perform.

That makes it worth keeping perspective. The most concrete reality today is MySims: Cozy Bundle, which has already reintroduced the series to a new generation of Switch owners and reminded returning fans why they cared about this strange little spin-off in the first place. If the survey’s cozy, collaborative adventure simulation game ever does materialize, it will be building on that renewed foundation.

Until an official announcement drops, MySims on Switch remains a story of potential. The building blocks are on the table, the cozy-game boom has created an inviting space, and EA is at least asking the right questions. Whether it assembles those blocks into a full new adventure or just leaves them as survey concepts is something only time, and a future Nintendo Direct, will answer.

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