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Muramasa Revenant Blades Release Date Confirmed for February 2027

Muramasa: Revenant Blades cover art
The Completionist
The Completionist
Published
9/10/2026
Read Time
5 min

Vanillaware and Marvelous have dated Muramasa: Revenant Blades for February 4, 2027, bringing the Vita-era action RPG and Genroku Legends content to PS5, Switch, Switch 2, and PC with new voices, HD visuals, and revised systems.

Muramasa: Revenant Blades cover art

Image: IGDB

Store links: Muramasa: Revenant Blades on Steam

Muramasa returns on February 4, 2027, with a bigger platform plan

The Muramasa Revenant Blades release date is now set for February 4, 2027. Marvelous USA announced the date through PlayStation Blog, confirming Vanillaware’s remastered action RPG for PlayStation 5, Nintendo Switch, Nintendo Switch 2, and PC. RPG Site also points to a Steam listing for the PC version, making this the rare Vanillaware revival that is arriving across current consoles and computers at the same time.

The immediate tension is access. Muramasa has been tied to aging hardware for years. Console Creatures notes that the original Muramasa released on Wii in 2009, followed by Muramasa Rebirth on PlayStation Vita in 2013, and that the game has been “stuck there ever since.” Revenant Blades changes that by putting the game on modern PlayStation hardware, two Nintendo platforms, and PC.

For PS5 owners searching for Muramasa PS5 details, the confirmed answer is simple: it launches day and date with the other announced platforms on February 4, 2027. For Xbox players, none of the provided publisher or outlet material lists an Xbox version, so there is no confirmed Xbox release to report. For PC players, RPG Site identifies the platform as Steam.

What this remaster is actually bundling together

Marvelous describes Muramasa: Revenant Blades as a remastered version that combines Muramasa Rebirth, originally released for PlayStation Vita, with its side-story DLC, Genroku Legends. That matters because the new release is built around six playable protagonists rather than only the two most associated with the base game.

The confirmed cast of playable stories includes Momohime and Kisuke from the original campaign, joined by Okoi, Gonbe, Arashimaru, and Rajaki, who appeared through the Vita add-on content. PlayStation Blog says each protagonist has a separate story and that players are free to experience all six in any order. Console Creatures reports the same ordering freedom, which is a significant structural difference for returning players who remember Muramasa as a game split between its original leads first and its side stories later.

The setting remains the supernatural Genroku-era Japan described by Marvelous, with separate tales built around possession, revenge, and obsessive devotion. Wikipedia’s entry for the original Muramasa: The Demon Blade frames the core conflict around cursed Demon Blades connected to Muramasa Sengo, including Momohime’s possession by Jinkuro Izuna and Kisuke’s role as an amnesiac ninja tied to a forgotten crime. Revenant Blades appears to preserve that folklore-heavy foundation while packaging the Vita-era additions into a single release.

The combat pitch is familiar, but the systems questions are sharper now

The new gameplay presentation, described by Siliconera as almost 10 minutes long, focuses on action RPG combat and exploration. Marvelous says players can chain normal attacks into combos, add dashes and jumps to keep movement fluid across the ground and air, parry enemy attacks, and deflect ranged attacks with proper timing. Skills are also presented as a central combat layer, with single strikes, wide-area attacks, and ranged attacks mapped to one-button use and intended to be woven into normal strings.

For progression-minded RPG players, the important distinction is how Revenant Blades treats its two sets of protagonists. According to Marvelous on PlayStation Blog, Kisuke and Momohime can forge new swords with the help of Muramasa, gaining blades imbued with powerful skills. Okoi, Gonbe, Arashimaru, and Rajaki instead progress through training, learning new skills and creating charms that grant special effects to their forms or weapons.

That keeps Muramasa’s build identity intact: the pleasure is in swapping tools, learning what a blade or character form enables, and using movement to stay aggressive without letting defense disappear. The open question is how far the remaster’s adjustments go. Push Square cites publisher language about “variable gameplay styles and new modes” and says Revenant Blades will tweak and improve the fast-paced combat system, but also notes that Marvelous has not shared many specific details on those gameplay adjustments. RPG Site reports that a mode will let players enjoy the original gameplay of Muramasa Rebirth and Genroku Legends, and Push Square similarly says players can skip the remaster’s changes if they prefer. For purists, that option may be the most reassuring feature currently confirmed.

The presentation upgrades go beyond resolution, but 4K claims need attribution

Marvelous says Muramasa’s world has been revitalized in high-definition for Revenant Blades. Console Creatures describes the updated version as including 4K visuals. Taken together, the confirmed presentation story is that Vanillaware’s painterly side-scrolling art is being prepared for modern displays, with high-definition remastering confirmed by the publisher and 4K visuals reported by Console Creatures.

Revenant Blades also adds an all-new English voiceover. Siliconera reports that the gameplay trailer includes examples of the English performances and published the English cast list, including Khoi Dao as Kisuke, Alice Himora as Momohime, Chris Tergliafera as Jinkuro, Sam Slade as Okoi, Adin Rudd as Gonbe, Caleb Yen as Arashimaru, and Suzie Yeung as Rajaki. Console Creatures additionally reports a new localization in multiple languages.

There are preservation-minded extras as well. Push Square reports an illustration gallery plus character and animation viewer, while RPG Site reports a gallery covering previous games and this release, along with flashbacks. For Vanillaware, whose games are often remembered as much for animation craft as for combat design, those viewers are practical archival features. They turn Revenant Blades into a cleaner way to study the studio’s character work without needing a Wii or Vita setup.

Physical editions, Switch 2 cartridges, and the collector question

The retail plan is unusually concrete this early. Siliconera reports that physical versions and a limited edition are planned for all console versions. The limited edition is priced at $89.99 on Switch and PS5, and $99.99 on Switch 2. According to Siliconera, it includes the game, an art book, a soundtrack CD, and a folding screen. RPG Site identifies the folding screen as a Tabletop Byōbu Folding Screen and also lists a Musical Selections CD and art book.

The Switch 2 detail is worth calling out because it affects collectors and preservation-focused buyers. Siliconera says XSEED and Marvelous confirmed the Switch 2 version will not be a game-key card release. RPG Site goes further, reporting that the Switch 2 version is fully on cart, including the standard edition. For players wary of physical boxes that function primarily as download keys, that is the clearest practical reassurance currently available.

PC pricing, digital console pricing, file size, performance targets, upgrade paths, and regional edition differences are not detailed in the provided source material. Anyone deciding between PS5, Switch 2, Switch, and Steam will need more information before making a platform call based on performance. At this stage, the strongest confirmed buyer guidance is about content parity and physical availability: the release is planned across the listed platforms, console physical editions exist, and the Switch 2 physical version is specifically being positioned as a cartridge release rather than a game-key card.

Why Muramasa still has a claim on action RPG players’ attention

Muramasa endures because its action RPG structure is unusually direct. Wikipedia summarizes the original as a 2D side-scrolling game built around beat ’em up combat while incorporating RPG elements such as leveling and questing. That combination is still a strong hook in 2027’s release calendar: immediate, readable action on the surface, with progression expressed through swords, skills, forms, charms, and route choice underneath.

The remaster’s most useful promise is completeness. Muramasa: Revenant Blades is not being described by Marvelous as a simple visual pass on the Wii release. It is built from the Vita version and Genroku Legends, then presented as a complete package with six stories, voice work, galleries, HD visuals, and optional access to original gameplay behavior. For new players, that means there is no need to track down DLC on discontinued or inconvenient storefronts. For returning players, the value depends on whether the remaster’s refinements, English voiceover, art extras, and modern-platform availability justify revisiting a game they may already know well.

There is still reason to wait before pre-ordering if your priorities are technical. The sources confirm platforms, date, major content, physical editions, and several feature additions, but they do not provide frame rate, resolution by platform, PC requirements, save-transfer options, or a detailed breakdown of the revised combat model. Still, the core case for the Muramasa remaster is now clear: on February 4, 2027, Vanillaware and Marvelous are bringing one of the studio’s hardest-to-access action RPGs back with its Vita-era content intact and a wider audience than the series has ever had.

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