New Muramasa Revenant Blades preview impressions suggest Vanillaware’s remaster keeps the Wii original’s fast blade-swapping identity while adding sharper visuals, English voiceover, complete content, and a strong Switch 2 pitch.

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Store links: Muramasa: Revenant Blades on Steam
A classic returns with a modern platform question attached
The clearest development from the latest Muramasa Revenant Blades preview cycle is that Vanillaware’s long-absent side-scrolling action RPG is being reintroduced as a complete modern release, but the hands-on evidence so far comes largely from PC builds rather than the Nintendo hardware many returning players associate with the series.
Nintendo Everything played Muramasa: Revenant Blades for roughly 90 minutes at a preview event on PC and notes that the game is coming to Nintendo Switch 2 and Switch. Nintendo Life also went hands-on with a PC build at publisher Marvelous’ headquarters in Tokyo and reports that the remaster is planned for both Switch 1 and Switch 2 in February next year. Archyde’s preview roundup gives a more specific date, saying the release is set for February 4, 2027 on Nintendo Switch, Switch 2, PlayStation 5, and PC. Those platform details position the project as a much wider relaunch than the original Wii release or the later PlayStation Vita version.
That creates the central tension around this Vanillaware remaster. Muramasa’s identity was forged on Wii in 2009 as a brisk, painterly, side-scrolling hack-and-slash game, then expanded through Muramasa Rebirth on Vita in 2013 and the Genroku Legends DLC. Revenant Blades is being shown as a definitive edition with modern resolution, new English voice acting, revised text, and the full set of character stories. Yet for Switch 2 players looking for a showcase action game early in the system’s life, the key unanswered question is still practical: how closely will the console versions match the crisp PC demos press have been playing?
The remaster keeps Muramasa’s old rhythm instead of sanding it flat
Across the available Muramasa Revenant Blades preview impressions, the combat still sounds recognizably Muramasa. This is not being described as a ground-up redesign chasing current action game fashion. Reports instead point to a sharper, more accessible version of the same core loop: quick movement, screen-locking enemy encounters, aerial strings, dodges, dashes, special attacks, and the constant pressure of managing multiple blades.
Nintendo Life’s hands-on account explains that players equip three weapons, each with its own durability bar. The active weapon wears down through combat, while the two inactive blades recharge and repair. If a blade breaks, the punishment is not permanent, but the system forces the player to rotate weapons rather than lean on one favorite sword indefinitely. Gematsu similarly reports that switching weapons and using items through quick button prompts felt smooth and responsive during its one-hour session.
That blade management is the combat’s heartbeat. It gives Muramasa its particular tempo: attack until the edge dulls, shift to another weapon, re-enter the flow before the enemy can seize the frame. The rhythm is closer to a stage fight than a brawler mash. You are watching spacing, durability, enemy tells, and the brief window where a new sword changes the shape of a combo.
The remaster appears to add a meaningful progression adjustment around special techniques. Archyde reports that Revenant Blades changes how Secret Arts work: in older versions, abilities were tied to specific weapons, which could make players abandon a preferred skill once that sword became underpowered. In Revenant Blades, repeatedly using a demon blade’s Secret Art lets players permanently master that technique and equip it without using the original weapon. If that implementation holds in the final game, it could soften one of the oldest frictions in weapon-heavy action RPGs, where variety and attachment often pull in opposite directions.
The sharpest previews also found some friction in the blade work
The new hands-on reports are broadly positive, but they do not present Muramasa Revenant Blades as frictionless. That matters because this is a remaster of a 2009 action game, and the best modern ports understand which rough edges carry identity and which ones simply slow the player down.
Gematsu’s preview raises the clearest combat concern. Its writer, playing Momohime on the higher of the demo’s two available difficulty settings, found most early enemies manageable through basic strings and light dodging. Later straw-hat samurai enemies, however, required blocking to defeat. Gematsu says those encounters slowed the battle pace because the player had to stop and wait for enemy strikes, and the writer also reported occasional input confusion because block and jump commands felt close enough that accidental jumps led to deaths.
Pocket Tactics was also positive on responsiveness overall, but reported some issues swapping between the three swords during its PC preview session. The outlet framed that as something it hoped would be sorted out before launch. These are preview-build impressions, not final verdicts, but they point to the exact area Vanillaware and Marvelous need to protect: Muramasa lives or dies by input trust. If a player feels the blade switch came late, or a block became a jump, the choreography breaks.
There is a useful contrast here. Nintendo Everything, playing on Mortal mode, the easier of the two demo difficulties, described the game as smooth enough that it did not feel rooted in a release from more than a decade and a half ago. Gematsu, on a higher difficulty, found the flow more interrupted by defensive requirements. That is not necessarily a contradiction. It suggests the remaster’s feel may depend heavily on difficulty choice, enemy type, and how quickly later unlocks broaden the combat vocabulary.
Vanillaware’s art gains resolution without losing its stagecraft
The easiest sell for a Muramasa remake or remaster has always been visual. Vanillaware’s 2D art does not age like texture-driven 3D games because its appeal comes from composition, color, and movement. The new previews suggest Revenant Blades leans into that strength rather than replacing it.
Nintendo Everything reports that this version includes all previously released content in 4K, updated localization text, and brand-new English voiceover. Nintendo Life calls the remaster visually stunning, highlighting vibrant character, enemy, and NPC designs steeped in Japanese folklore. Pocket Tactics says the colors and design choices remain largely consistent with Muramasa Rebirth, while the art team has added new foreground and background elements and made the image much sharper. That outlet specifically noted stopping during the preview to admire background scenery, including early rice fields.
The important phrase there is “largely consistent.” Revenant Blades appears to understand that Muramasa’s appeal was never only resolution. Its stages work like painted theater sets that scroll into violence: fields, caves, beaches, roads, and otherworldly spaces where the player cuts through folklore as much as enemy formations. Increasing sharpness can expose old assets if handled carelessly, but the preview consensus so far suggests the remaster’s 4K presentation clarifies the art rather than flattening it.
Audio is part of that preservation act too. Nintendo Life reports that the music blends traditional instruments with a modern upbeat spin and ramps up during combat. Pocket Tactics praised the new English voiceover, particularly around Momohime’s possessed performance, while also noting that the art style naturally invites curiosity about the Japanese voices. Archyde says the game includes Japanese voice options and multiple written languages. For players who first encountered Muramasa through its older releases, that combination should make Revenant Blades feel expanded rather than overwritten.
The complete-edition structure gives the remaster its real weight
Revenant Blades is not being pitched only as a prettier version of the Wii game. The content package is central to its appeal. Nintendo Life reports that Muramasa: Revenant Blades combines Muramasa Rebirth and the Genroku Legends DLC, meaning all six stories are available from launch. Nintendo Everything likewise says the preview demo offered Kisuke and Momohime, while four additional characters will be available in the full release.
That matters because the Wii original’s two central routes, Kisuke and Momohime, are only part of what Muramasa became over time. The Vita release and DLC broadened the game’s playable cast and scenario structure. For players who missed the Vita version, or who never had access to its DLC, Revenant Blades is functioning as the first straightforward modern way to get the full Muramasa package on current platforms.
The preview demos focused on the original pair. Nintendo Life chose Momohime, described as a noblewoman possessed by an evil spirit. Nintendo Everything also chose Momohime after being offered Kisuke or Momohime and played on Mortal mode. Gematsu selected Momohime on the higher difficulty. That common preview route gives us a decent read on early-game flow, but it leaves big questions about the other four playable stories, their combat distinctions, and how evenly the remaster’s new systems support them.
There are also new presentation and convenience features. Pocket Tactics reports a gallery, character viewer, and replays that let players jump into any point in the game without restarting. Archyde similarly mentions modes for viewing illustrations and character animations, plus an option to rewatch cutscenes. These additions sound modest compared with new combat systems, but for a story-driven action RPG built around multiple protagonists, they help the remaster behave like an archival release as well as a commercial relaunch.
The Switch 2 appeal is obvious, but still unproven in performance terms
As a Switch 2 action game, Muramasa Revenant Blades has a clean pitch. It is visually striking without relying on photorealism, built around responsive 2D combat, and structured in routes that should suit both docked play and shorter portable sessions. It also carries a Nintendo lineage through the Wii original, making its return to Switch and Switch 2 feel less like a random port and more like a homecoming.
Still, the preview evidence has limits. Nintendo Everything and Nintendo Life both played PC builds. Pocket Tactics also played on PC and said the game may not look as strong on the original Switch, while expecting both Switch and Switch 2 players to be impressed in docked mode. That is a reasonable preview impression, but it is not the same as tested Switch 2 performance. None of the provided hands-on reports confirm final resolution, frame rate, load times, or feature differences between Switch, Switch 2, PlayStation 5, and PC.
That gap matters for buyers. Muramasa’s combat depends on immediate inputs, readable enemy animation, and fluid scrolling. A weaker version would not merely look less sharp, it could make blade swapping, blocking, and aerial movement feel less precise. Until Marvelous or Vanillaware provides platform-specific details, or until reviewers test final console code, the safest conclusion is that Switch 2 looks like the most natural Nintendo version on paper, while the original Switch version remains the one to watch most carefully.
PC also changes the conversation. PC Gamer’s preview framing highlights Revenant Blades as a definitive PC update and calls attention to the game’s 108 swords. Archyde describes the release as Vanillaware’s first PC release. If that platform detail holds, Revenant Blades is doing double duty: restoring a Nintendo-associated cult classic for console players while introducing one of Vanillaware’s signature action RPGs to a PC audience that never had an official route to it before.
A remaster that seems to know which ghosts to keep
The strongest impression from the current Muramasa Revenant Blades preview coverage is that Vanillaware and Marvelous are trying to modernize around the original, not over it. The confirmed and reported upgrades are substantial: 4K presentation, English voiceover, revised localization, complete Rebirth and Genroku Legends content, six playable character stories, new viewing and replay features, and a combat progression tweak that may make Secret Arts less restrictive.
The parts that still need scrutiny are equally clear. Most previews were PC-based. Switch 2 performance has not been meaningfully demonstrated in the provided source material. Some hands-on writers encountered friction around blocking, sword swapping, or the pacing of certain enemy encounters. The final release will need to prove that its sharper presentation is matched by equally sharp input feel across every platform.
For longtime fans, the early signs are encouraging because the remaster appears to preserve Muramasa’s old identity: a fast, ornate blade opera where routes branch, swords break, spirits intrude, and every fight has a rhythm you either ride or lose. For newcomers searching “Muramasa Revenant Blades Switch 2,” the practical advice is to keep an eye on platform-specific footage before choosing a version, especially if handheld performance matters. But as a restoration effort, Revenant Blades currently looks like the rare modern reissue that understands the value of restraint. It sharpens the steel, but it does not melt down the sword.
