The hyper-fast, anime-soaked FPS Mullet MadJack brings its 10-second survival hook to Nintendo Switch, aiming to turn handheld play into the perfect home for its arcade-style runs.
Mullet MadJack is finally locking in its Nintendo debut, with developer Hammer95 Studios and publisher Epopeia Games confirming that the anime-drenched FPS hits Switch on April 30, 2026. Originally released on PC in 2024 and later on Xbox, the cyberpunk roguelite is now targeting Nintendo’s handheld crowd with a digital eShop launch priced at $19.99, including a limited-time 20% discount at release.
Set in a gleefully trashy future ruled by billionaire robots, Mullet MadJack throws you into a neon skyline straight out of a battered VHS tape. The entire presentation leans hard into late-80s and early-90s anime, with thick lines, big hair, and bold color blocks that make every screen look like a lost OVA. Explosions smear across the frame, enemies burst into stylized gibs, and the UI screams in hot pink and toxic green while a synthwave soundtrack keeps everything surging forward. On a handheld screen, that kind of high-contrast, chunky art is the sort of style that survives being shrunk down without losing its punch.
The hook is brutally simple. You have ten seconds to live, and the only way to keep breathing is to kill something. Every enemy you delete buys you a few more heartbeats, every slide, kick, and shotgun blast is a desperate grab for another sliver of time. Stages are built as tight vertical gauntlets, where you’re racing from floor to floor under that constant ticking pressure. Get sloppy, hesitate for a moment, or miss a shot, and the timer hits zero. Runs can be over in seconds, and that volatility is exactly what gives Mullet MadJack its arcade feel.
Roguelite progression builds on that intensity. Each climb through the tower lets you experiment with different upgrades and power-ups, nudging you toward new builds and new ways to break the clock. Maybe you lean into melee and movement, chaining kicks and dashes to stay alive, or you stack damage and firepower and try to erase rooms before the timer even becomes a factor. Between a structured campaign and an endless-style survival mode, it is the kind of game that thrives on short, repeatable runs and the constant temptation of one more attempt.
That design could be a natural fit for Switch. On PC, Mullet MadJack already carved out a niche with fans of boomer shooters and movement-heavy FPS games, but being locked to a desk limited how easily it could slip into everyday routines. On Nintendo’s hybrid hardware, those ten-second stakes suddenly become something you can dip into anywhere. A full run might only take a few minutes, which pairs neatly with handheld habits built around quick sessions on a commute, in bed, or between other games.
The Switch port also has a chance to push the game in front of a broader audience that has embraced fast, stylized indies before. From rhythm shooters to retro boomer throwbacks, Switch players have shown up for FPS games that do something visually distinct and mechanically sharp. Mullet MadJack’s VHS-anime aesthetic, loud UI, and precision-timed carnage give it an immediate identity in the eShop’s sea of icons, and its clear premise kill or die in ten seconds is the sort of pitch that works instantly in a trailer or storefront blurb.
Handheld play could even amplify the arcade appeal. Played docked, Mullet MadJack looks like an explosive throwback on a big screen, but on a Switch OLED or standard model, its tight corridors and electric color palette become something you can hold inches from your face. The physicality of flicking the right stick while you feel the Joy-Con rumble with every kick and shotgun blast turns those tiny survival windows into pure muscle memory. Short resets also mean failures sting less and learning routes, enemy placements, and upgrade paths becomes a satisfyingly tactile loop.
If the port holds up technically, Mullet MadJack has every tool it needs to become a cult favorite on Switch. The anime-inspired visual identity stands out, the ten-second survival mechanic is still one of the cleanest hooks in modern indie shooters, and its run-based structure is tailor-made for portable play. For players who want their handheld sessions loud, fast, and relentlessly replayable, April 30 might be the perfect moment to grow a mullet and start racing the clock.
