MOUSE: P.I. For Hire has crossed the one million mark across platforms, with PlaySide and Fumi pointing to an even PC-console split, a new PS5 physical release, and story DLC still waiting on a date.

Image: IGDB
Store links: Mouse: P.I. For Hire on Steam, Mouse: P.I. For Hire Story DLC on Steam
One million puts the rubber hose shooter in a different lane
MOUSE: P.I. For Hire has passed the one million mark less than three months after launch, and the most interesting part is not the round number alone. Publisher PlaySide Studios and developer Fumi Games announced the milestone after the game’s April 16, 2026 digital release, with Nintendo Everything, Push Square, Gematsu, and VGTimes all reporting it as more than one million copies or units sold across platforms.
There is one wording wrinkle worth keeping clean. GamingBolt reported the milestone as one million players, quoting the game’s official social post, and noted that “players” could include people who tried it through Game Pass. The publisher-facing reports from Nintendo Everything, Push Square, Gematsu, and VGTimes refer to sales, copies, or units. Since the supplied source material uses both descriptions, the safest read is that PlaySide and Fumi are celebrating a one million cross-platform milestone, while several outlets describe it specifically as MOUSE P.I. For Hire sales.
For a rubber hose FPS built on 1930s cartoon presentation, that matters because novelty usually burns hot and fast. The style got the game noticed, but one million across PC and consoles suggests the audience kept buying after the pitch was already understood. In shooter terms, the hook got players through the door; the milestone says the full package had enough traction to survive launch-window curiosity.
The split says this was not only a Steam story
The reported platform mix is the clearest signal that MOUSE: P.I. For Hire moved past a niche PC curiosity. Nintendo Everything said console units made up approximately 50 percent of total sales, with PC via Steam making up the remaining 50 percent. Push Square, citing a press release, also said sales were split almost exactly 50/50 between PC and consoles. Gematsu reported the same approximate divide.
That even split is unusual enough to change how the milestone reads. Retro-inspired shooters often have a natural PC audience, especially when they lean on stylized violence, tight aiming, and old-school pacing. MOUSE had Steam from day one, but it also launched on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC via Steam and the Microsoft Store, according to Gematsu. If half the sales came from console, Fumi’s shooter did more than ride PC genre goodwill.
For players, that also makes the platform strategy more important going forward. Gematsu reports that PlayStation 4, Xbox One, and Nintendo Switch versions are still planned for a later date. No date is listed in the provided source material for those versions, so anyone holding out on older hardware or original Switch is still waiting on a confirmed release window. The current active field is PS5, Xbox Series, Switch 2, and PC.
The PS5 physical edition arrives while the audience is still active
The sales announcement landed alongside the recent launch of physical editions, and that timing is doing real work. Push Square reported that the PS5 physical release includes a standard edition with the game on disc, plus a special Mouseburg edition. The Mouseburg edition includes the standard edition, three Mouseburg postcards, 33 baseball trading cards, a seven-inch vinyl with four tracks from the soundtrack, a double-sided poster, and a comic book with two sticker sheets.
Gematsu reported that physical editions launched for PlayStation 5 and Switch 2 on July 10. The assignment focus is the MOUSE P.I. For Hire PS5 physical edition, but the Switch 2 physical release is part of the same retail push. That puts boxed copies on shelves after the digital version has already proved demand, rather than using a physical launch as the first test of audience interest.
For PS5 buyers, the practical question is simple: digital is already available, and the physical route now exists if you want a disc or the Mouseburg collector package. None of the provided sources list a price, upgrade path, or stock status, so there is no supported claim to make on value beyond the contents Push Square reported. If the extras matter to you, the Mouseburg edition is the one to watch. If you only care about playing the campaign, the standard disc and the existing digital version cover the same basic need.
Fumi is pointing players toward the next phase, but DLC is undated
The other reason players are watching this milestone closely is that Fumi Games has already named the next target: story DLC. In the statement quoted by Nintendo Everything, Push Square, and Gematsu, Fumi Games founder and CEO Mateusz Michalak said the team has worked to put players first during development and post-launch, then referenced the recent major update introducing Level Revisit, the release of physical editions, and “upcoming Story DLC.”
GamingBolt reported a follow-up from the official MOUSE account on Twitter after questions about timing: “We’re working on it! We’ll share news when we can.” That confirms active work in broad terms, but it does not give a date, price, length, platforms, or story scope. The distinction matters. Story DLC is confirmed in the sources. A release window is not.
From a shooter audience perspective, Level Revisit is the key bridge feature here. A campaign FPS lives or dies after credits on whether players can return to strong encounters without replay friction. The sources do not provide a full design breakdown of Level Revisit, but its addition tells us Fumi is treating the post-launch period as a live support window rather than a quiet victory lap. That is why the DLC question has teeth now. With one million reached and physical copies out, the next announcement has to answer whether MOUSE can extend its best arenas, pacing, and noir setup into meaningful new content.
The game’s identity helped, but sales now raise tougher expectations
MOUSE: P.I. For Hire has always been easy to describe and harder to prove in motion: a black-and-white noir detective FPS inspired by 1930s animation. GamingBolt describes it as a rubberhose animation-inspired first-person shooter. Push Square calls it a first-person shooter combined with a noir detective story and 1930s-era animation. Wikipedia’s supplied entry describes gameplay as mixing investigation sections, clue finding, puzzles, and arena shootouts with guns, melee weapons, and gadgets.
That blend explains the early attention. It also sets up the challenge for DLC. A visual gimmick can carry a trailer, but it cannot carry a shooter audience for long if combat tempo, encounter readability, enemy pressure, and level flow do not hold. The one million milestone suggests enough players found substance past the art direction, or at least found enough of it to push the game beyond the usual viral-trailer ceiling.
The story setup gives Fumi room to expand without changing the core pitch. GamingBolt summarizes the campaign as following private investigator Jack Pepper as he searches for his best friend, magician Steve Bandel, and is pulled into a wider conspiracy in Mouseburg involving the Big Mouse Party, actor Vivian McCarthy, and more. That is the lane the upcoming DLC will likely be judged against: does it add a worthwhile case, or does it only add more rooms to shoot through? The sources do not answer that yet.
The business read is strong, but there are still gaps
GamingBolt adds useful context from an earlier report: MOUSE: P.I. For Hire sold 730,000 units within its first month and recouped all expenses for publisher PlaySide Games. Taken with the new one million milestone, the curve points to sustained sales after launch rather than a single opening burst. That is the kind of performance that can justify physical editions, post-launch feature work, and a story expansion.
Still, the public picture has gaps. The source material does not provide a regional breakdown, console-by-console split, Game Pass accounting, DLC timing, or pricing for the physical editions. It also does not provide performance comparisons between PS5, Xbox Series, Switch 2, and PC. For an FPS, those are not small details. Frame pacing, input feel, and visual clarity matter, especially in arena shootouts. Anyone choosing a platform on technical grounds should wait for platform-specific performance coverage rather than assuming the sales split means every version lands the same way.
The confirmed take is cleaner: MOUSE has crossed a major milestone, the audience is split evenly between PC and consoles by reported sales, the PS5 physical edition is now part of the rollout, and story DLC is coming without a dated reveal. The interpretation is that the rubber hose FPS has outgrown novelty status. The next test is whether Fumi can turn that audience into a long-term shooter community once the first big case is over.
