Akupara Games and Mankibo are bringing creature-collecting roguelike deckbuilder Montabi to Nintendo Switch and Switch 2 on August 6, 2026, alongside PC and Xbox versions.

Image: IGDB
Store links: Montabi on Steam
Montabi joins the Switch 2 indie calendar in August
Akupara Games and developer Mankibo have announced that Montabi will launch for Nintendo Switch and Nintendo Switch 2 on August 6, 2026, putting the creature-collecting roguelike deckbuilder on Nintendo hardware day and date with its broader release. Nintendo Everything reported the Switch and Switch 2 announcement on July 9, while IGN’s announcement trailer page and Gematsu both list the same August 6, 2026 date.
The immediate hook is platform parity. Gematsu reports that the newly announced Switch 2 and Switch versions will arrive alongside the previously announced Xbox Series, Xbox One, and PC versions, with PC availability listed through Steam, Epic Games Store, and GOG. GamingTrend also notes that the Steam demo is playable now, which gives curious players at least one current way to test the premise before committing on console.
For anyone tracking Montabi Switch 2 news, the useful part is also the restraint: the announcement confirms platforms and date, but the supplied sources do not list price, file size, Switch 2-specific features, performance targets, touchscreen support, cross-save, or any upgrade path between Nintendo Switch and Nintendo Switch 2.
A creature-collector built around runs, cards, and a 3x3 board
Montabi’s pitch is a tight hybrid of familiar indie ingredients: creature collecting, deckbuilding, roguelike structure, and tactical turn-based combat. According to the overview shared by Akupara Games and reproduced by Nintendo Everything and Gematsu, players are trying to save a city by taming a roster of unique Montabi, using their abilities, evolving them into stronger forms, and unlocking new cards across runs.
The combat frame is especially important. Akupara describes battles taking place on a tactical three-by-three battlemap, which suggests a design where positioning matters as much as card draw. The publisher’s overview also says no run plays the same way, tying that variability to new cards and team-building choices rather than only to random encounters.
That is the part to watch if you have bounced off either side of the genre blend before. Creature collectors can become spreadsheet chores when roster growth overwhelms the battle system. Deckbuilders can become abstract when cards feel detached from characters. Montabi’s announced design tries to bind the two together: each Montabi has skills, each evolutionary line has its own deck, and team synergy appears to come from both the creature roster and the cards those creatures bring into combat.
The numbers point to a compact game with a lot of build friction
Gematsu’s version of Akupara’s overview includes several concrete design details that sharpen the picture. Players can choose from 22 starters, each evolutionary line has a unique deck, and the game includes over 500 cards. Those are meaningful numbers for a roguelike deckbuilder, where replay value often comes from finding strange combinations rather than simply clearing a campaign once.
The announcement also mentions equipment and charms, which should give builds another layer beyond creature selection and card rewards. Akupara says players will train Montabi to unlock new moves, evolve them into more powerful forms, and gain new card abilities as tactical options expand. On paper, that creates three overlapping growth tracks: the creature’s identity, its evolving card pool, and run-specific modifiers such as gear.
The risk is legibility. A 3x3 grid, over 500 cards, 22 starters, equipment, charms, evolutions, and trainer playstyles could either produce the kind of build variety that keeps a roguelike alive, or a rules pile that asks too much too early. The available sources do not answer how Montabi teaches these systems, how long an average run lasts, or how punishing the roguelike reset structure is. Those are the questions that will matter most once players move beyond the trailer.
Trainer choice may be Montabi’s cleverest pressure point
One detail in Akupara’s overview gives Montabi a stronger tactical identity than the phrase “creature-collector deckbuilder” alone can convey. Players choose from diverse trainers, each with a unique playstyle, and the trainer is not a passive menu portrait. The publisher compares the trainer to the king in chess: if your trainer is defeated, the game ends.
That one rule changes the emotional shape of a battle. Your creatures can be the stars, but the trainer’s survival appears to anchor the entire board state. Akupara’s overview frames trainer styles around positioning, direct confrontation, and support through meals that buff Montabi. That suggests the trainer may function as both commander and liability, which is a useful twist for a game built on small-grid tactics.
There is also a softer systems detail tucked into the announcement: players can rest at a cafe to recover hit points. The sources do not explain whether cafes are route nodes, safe rooms, economy decisions, or fixed stops, so it is too early to read too much into them. Still, in a roguelike structure, healing access often defines how forgiving a run feels. If Montabi is tuned well, cafe stops could become the difference between scraping through a bad draw and losing a promising team because the trainer got cornered.
Why Switch 2 owners should keep it on the watchlist
The Montabi Switch 2 announcement lands in a useful lane for early Switch 2 owners looking beyond large releases. A same-day indie RPG with tactical turns and run-based structure is a natural fit for a hybrid console, especially if sessions are short enough to play in handheld bursts. That is an expectation based on the genre and announced systems, not a confirmed feature from Akupara or Mankibo.
The confirmed case is stronger than the speculation: Montabi is scheduled for Switch 2 at launch alongside Switch, PC, and Xbox on August 6, 2026, rather than arriving later as a catch-up port. That matters for players who do not want to wait months for a Nintendo version after a PC release, and it gives the game a chance to be part of the Switch 2 indie conversation immediately.
The caution is technical. None of the provided sources specify resolution, frame rate, load times, UI scaling, or Switch 2 enhancements. Deckbuilders can live or die on readable text, clean input flow, and fast retries. Tactical games also need snappy grid interaction, especially when they ask players to evaluate position, card effects, creature abilities, and enemy intent in the same turn. Montabi’s watchlist status should come with one practical note: wait for console footage or eShop details if performance and interface comfort are deal-breakers for you.
What is confirmed, and what is still missing
Confirmed by the current announcement coverage: Montabi is coming to Nintendo Switch and Nintendo Switch 2 on August 6, 2026. IGN lists it for Nintendo Switch 1, Nintendo Switch 2, PC, and Xbox on that date. Gematsu further specifies Xbox Series, Xbox One, and PC storefronts including Steam, Epic Games Store, and GOG, and says the Switch versions were newly added to the platform lineup. GamingTrend reports that a Steam demo is available now.
Confirmed by Akupara’s shared overview: Montabi has tactical turn-based combat on a 3x3 grid, creature taming, evolution, trainer selection, equipment and charms, 22 starters, unique decks tied to evolutionary lines, and over 500 cards. The story frame is a quest to save the city while battling through unforgiving streets.
Still unannounced in the supplied material: price, Nintendo eShop page details, preorder timing, physical release plans, Switch 2-specific upgrades, whether the Switch and Switch 2 versions share purchase entitlement, and whether progress carries between platforms. There is also no PlayStation version listed in the cited announcements. That does not prove one cannot happen later, but the announced launch platforms in the current source material are Nintendo Switch, Nintendo Switch 2, PC, and Xbox.
For now, Montabi looks like one of the cleaner indie propositions on the near-term Switch 2 slate: a sharp genre mashup with enough confirmed mechanics to be worth tracking, and enough unanswered console-specific questions to make a demo, trailer footage, or eShop listing worth checking before launch day.
