4A Games is bringing Metro 2033 Redux and Metro: Last Light Redux to PS5 and Xbox Series X|S with free native current-gen upgrades, 4K 60fps support, 120fps upscaling options, and some eligibility details owners should verify before Metro 2039.

Image: neowin.net
4A turns the ratings-board signal into a dated current-gen upgrade
Metro 2033 Redux and Metro: Last Light Redux are getting native PS5 and Xbox Series X|S versions on October 29, 2026, with free upgrades planned for existing owners. That is the concrete news after a short ratings-board trail, and it lands with a useful tension for players: these are upgrades built to modernize two older shooters before Metro 2039, but the fine print around ownership and platform-specific features still deserves a close read.
Push Square first framed the story as an ESRB signal after fresh age ratings appeared for PS5 versions that had not yet been publicly announced. Its update says 4A Games has now confirmed native PS5 versions of Metro 2033 Redux and Metro: Last Light Redux, with owners qualifying for free upgrades. Pure Xbox reports the same October 29 date for Xbox Series X and Xbox Series S upgrades, citing Deep Silver’s announcement.
The console release follows a PC update scheduled for October 22, according to IGN, Gameswelt, DailyGame, and VGTimes. That staggered timing gives PC players the first look at the update’s broader bug fixes and quality-of-life work, while console players wait one more week for native current-gen builds.
This is also not being presented as a remake. Pure Xbox reports that the team says the update is not a “remaster” or “remake,” and VGTimes says 4A is keeping the original gameplay and visual style of Metro Redux while adding technical improvements. That distinction matters. Expect the same tunnel fights, scavenged ammo pressure, stealth routes, and oppressive pacing, but with a cleaner technical wrapper.
The headline console mode is true 4K at 60fps
The biggest advertised upgrade is straightforward: 4A’s console target includes true 4K at 60fps and upscaled 4K at 120fps, provided the player has compatible display hardware. Push Square quotes 4A saying console players can expect “true 4K at 60FPS” and “upscaled 4K at 120FPS,” while Pure Xbox and VGTimes carry the same performance language for the native current-gen update.
For Metro, 60fps is not window dressing. Metro 2033 and Last Light are deliberately paced shooters, but their combat still lives or dies on timing: quick mask checks, snap shots in bad visibility, pressure from mutants closing distance, and the recoil discipline needed when ammunition is scarce. A Metro 2033 4K 60fps mode should make those encounters feel less mushy on modern displays, especially compared with playing older builds through backwards compatibility.
The 120fps option is the enthusiast lane. Sources describe it as upscaled 4K at 120fps, not native 4K at 120fps, and they repeatedly attach the condition that players need the right TV or monitor. That makes 4K 60fps the safest expectation for most console owners, while 120fps becomes the high-refresh option for players with the hardware to use it.
The visual work also extends past resolution and frame rate. According to 4A’s quoted feature list in Push Square and Pure Xbox, the update includes higher-quality lighting, shadows, and particle effects, plus hardware tessellation and displacement at runtime on consoles. VGTimes and Gameswelt also report 4K textures, improved animations, higher-quality audio, richer environmental detail, and revised textures. For a series built around flashlight cones, gas-mask glass, dirty tunnels, and surface storms, those are the parts of the frame that carry the mood.
PS5, PS5 Pro, and Xbox get different feature hooks
The Metro current gen ports are native on PlayStation 5, PlayStation 5 Pro, and Xbox Series X|S, but the platform feature set is not perfectly identical. Pure Xbox quotes Deep Silver’s announcement as saying the update adds native support across those consoles, with PSSR support on PlayStation 5 Pro, TSR upscaling and anti-aliasing support on Xbox Series X, and Spatial Audio support on Xbox platforms.
On PlayStation, Push Square highlights DualSense Adaptive Trigger support and PlayStation’s Power Saver Mode support. Gameswelt and DailyGame also report PSSR support specifically for PS5 Pro. That means the Metro 2033 PS5 upgrade is not limited to a new console icon and a higher resolution target. It is also using controller feedback and, on PS5 Pro, Sony’s upscaling path.
On Xbox, Pure Xbox reports Impulse Trigger support, Power Optimized Mode, Xbox Handheld support, and Xbox Play Anywhere support. The TSR upscaling and anti-aliasing wording is tied to Xbox Series X in the quoted Deep Silver text carried by Pure Xbox, so Series S owners should wait for the final platform-specific notes before assuming identical visual modes or image reconstruction features.
That caution applies broadly. IGN reports that 4A Games has not shared every detail yet and plans to publish full patch notes ahead of release. Until those notes arrive, confirmed features should be read as the announced feature pool, not a guarantee that every console handles every mode in the same way.
Free upgrades are confirmed, but eligibility needs store-level clarity
The price message is strong: existing owners are supposed to get the update for free. Push Square says anyone who already owns the games qualifies for a free PS5 upgrade. Wolf’s Gaming Blog reports that both games are getting completely free PS5 and Xbox Series X|S native ports. DailyGame says 4A Games and PLAION have confirmed owners do not have to pay for the next-gen update.
The wording gets more important when you look at the exact ownership language. Pure Xbox reports that Deep Silver says the upgrade is free “for all existing owners of METRO 2033 Redux and METRO Last Light Redux on Steam, Epic Games Store, Windows Store, PlayStation 5 and Xbox Series X|S.” That phrasing is unusual because the native PS5 and Xbox Series versions are the newly announced versions, so it likely refers to ownership within those platform ecosystems rather than older discs or storefront entitlements being universally interchangeable.
Pure Xbox also notes that it is assuming the offer covers both digital and physical copies, but says there had been no clarification about that at the time of writing. That is the key practical gap. If you own a disc copy, bought a bundle, redeemed the games through a subscription, or have region-mismatched physical media and account settings, wait for the platform store pages or 4A’s full patch notes before treating the upgrade as guaranteed.
The sources provided do not give a new purchase price for players who do not already own Metro 2033 Redux or Metro: Last Light Redux. They also do not confirm save-transfer behavior, separate trophy or achievement lists, or whether every older SKU will map cleanly to the new native apps. Existing owners have the best news here, but the smart move is to verify your specific copy on October 29 before deleting old installs.
The Metro 2039 runway gives these ports a clear job
The timing is hard to miss. Metro 2039 is scheduled for February 4, 2027, according to IGN, Wolf’s Gaming Blog, and Push Square’s coverage. Wolf’s Gaming Blog says the next entry is coming to PS5, Xbox Series X|S, and PC, and describes it as a return to post-apocalyptic Moscow with a new protagonist known as the Stranger and Hunter’s authoritarian Novoreich regime in play.
Push Square adds another important context point: Metro 2039 is returning to a more linear structure rather than expanding on Metro Exodus. If that remains the shape of the new game, then Metro 2033 Redux and Metro: Last Light Redux become the most relevant homework in the series. They are tighter, corridor-driven shooters where pacing, scarcity, and environmental pressure do the heavy lifting.
That makes the October upgrades a useful bridge. New players can run the earlier story beats on native current-gen console versions instead of relying on backwards compatibility, while returning players can reacquaint themselves with the older Metro rhythm before 2039 arrives. Push Square notes that, if these ports come to fruition as announced, the entire Metro franchise will be playable natively on PS5 rather than merely available through backwards compatibility.
The business logic is also clear without needing to oversell it. Deep Silver’s quoted line in Pure Xbox points new players toward “50 million players” who have engaged with Metro storytelling, while VGTimes reports 4A marked the franchise milestone as 50 million copies sold worldwide. The wording differs between those reports, so the safest takeaway is that the publisher and developer are using this update to re-activate a large existing audience before the next mainline release.
Wait for October 29 if you plan to replay on console
If you already own Metro 2033 Redux or Metro: Last Light Redux and want to replay on PS5 or Xbox Series X|S, waiting until October 29 is the cleanest call. The announced native versions bring the features that matter most for a shooter replay: a 4K 60fps target, optional upscaled 4K 120fps on compatible displays, improved lighting and particles, higher-quality audio, controller trigger support, and modern console-specific rendering features.
If you are on PC, the relevant date is October 22. IGN reports DLSS support on PC, while Gameswelt and VGTimes report 4K resolution with uncapped frame rate, Spatial Audio, bug fixes, and quality-of-life changes. PC players should still wait for patch notes if they care about exact settings, DLSS versions, or the scale of the reported bug fixes.
For console buyers without a prior copy, the sources do not provide enough pricing or storefront detail to recommend buying immediately versus waiting for launch listings. For physical owners, the same caution applies because digital and disc eligibility has not been clarified in the provided reporting. For Series S players, final mode details are worth checking because some reported enhancement wording names Xbox Series X specifically.
The confirmed picture is still a good one: two of the series’ key shooters are being pulled into native current-gen form at no extra cost for existing owners, just over three months before Metro 2039. The unanswered questions are smaller but practical, and they are exactly the kind that decide whether an upgrade feels seamless on launch day or sends players digging through store menus.
