PUNKCAKE Delicieux, the Shotgun King creators, are back with a tense block-dropping puzzle game. The sources point to Hot Wax, despite Melty naming confusion.

Image: IGDB
Store links: Melty Blood: Type Lumina - Melty Blood Archives on Steam, The Melty Way on Steam
The new PUNKCAKE puzzler is clearer than its search results
The strongest confirmed detail is that PUNKCAKE Delicieux, identified by Kotaku as the developers behind Shotgun King, has a new block-dropping puzzle game built around burning candle-shaped pieces instead of clearing lines. Kotaku’s supplied article text names that game Hot Wax and links to a Steam store page for Hot Wax, while the provided assignment and one headline refer to a Melty puzzle game. That naming conflict is worth stating plainly: the game described in the available reporting is Hot Wax, not a separately sourced Steam puzzle game named Melty.
That does not make the story less interesting. It makes it sharper. If you arrived here searching for “Melty Steam” or “Melty puzzle game,” the concrete trail in the provided source material leads to PUNKCAKE’s Hot Wax, a small, fast puzzle game that takes the falling-block language of Tetris and twists the goal around combustion, gravity, and route planning. Kotaku frames it as a new game from the Shotgun King creators and says it began as a 2024 Ludum Dare game jam project.
There are also search collisions around the word Melty. The supplied Melty.gg source is a download page for a mashup and mods launcher that says players can pick mashups using games they already own, with examples such as SkyCraft, Elden Mario 64, and Skate Warfare. That public page does not describe PUNKCAKE’s puzzle game. The supplied image asset is for Melty Blood: Type Lumina, according to its IGDB title, which is another separate use of the word Melty. So the reported indie puzzle game here should be understood through the mechanics and developer attribution in Kotaku’s Hot Wax coverage, while the “Melty” label remains unresolved in the provided materials.
A Tetris shape with a different job to do
Kotaku describes Hot Wax as using tetromino-shaped magical candles in an unlit dungeon setting. That is the Tetris-like hook at a glance: blocks arrive as familiar geometric pieces, the playfield fills under pressure, and each placement creates future risk. The crucial difference is that horizontal lines do not vanish when completed. According to Kotaku, the candles have to be burned from the top down.
That single rule change does a lot of work. In a conventional falling-block mindset, clean packing is usually the first survival skill. You organize shapes to preserve flat surfaces, avoid awkward wells, and set up line clears. Hot Wax, as described by Kotaku and echoed in the French-language Battlefield France version of the same mechanical summary, asks for a different kind of cleanliness. You are not trying to make completed rows. You are trying to build routes a flame can actually travel.
Every couple of pieces, Kotaku says, the player receives a small ball of fire. That ember moves along the candle path and lights exposed twine it touches. The puzzle, then, is partly about geometry and partly about access. Wax can become a wall. A tidy-looking stack can be a trap if it blocks the flame from reaching the wick network. A messy structure may be ideal if it leaves enough exposed twine for a long burn.
That is where the game’s “Tetris pressure” seems to come from. The screen can still crowd you. The pieces still demand quick spatial judgment. But the reward is not the familiar snap of a line clear. It is the delayed satisfaction of watching a burn path prove that your prior placements were secretly correct.
Fire, collapse, and the risk of planning debt
The most promising wrinkle in the source description is that burning is not the only system in play. Kotaku says remaining blocks of wax tumble down when separated, comparing that behavior to Mr. Driller. That matters because it turns every successful burn into a structural event. You are not simply removing material. You are altering the support network beneath whatever remains.
That creates what good puzzle games often thrive on: planning debt. A placement that helps the next ember may leave a heavy piece ready to fall in an awkward way later. A route that looks efficient can smother the ember if wax collapses over it. Kotaku specifically notes that the ember can be snuffed out if smothered, leaving the player with a basin of hard-to-use wax. In practical terms, that means Hot Wax is likely to punish autopilot stacking faster than a cleaner Tetris variant would.
The described modes also suggest different rhythms. Kotaku reports that in the standard ritual, the flame moves one block per turn and can pick up devilish power-ups. In other modes, the fire burns straight through, which the outlet describes as both immediately satisfying and useful for understanding the game logic in real time. That split sounds important for onboarding. A slower flame makes the puzzle more strategic and suspenseful. A faster burn can teach the player how routes, exposure, and collapse interact without forcing them to infer everything from a failed board state.
For puzzle fans, that kind of legibility is essential. A hard puzzle game can be cruel and still feel fair if players can read cause and effect. The source description makes Hot Wax sound like it has a visible chain reaction at its center. If the final release preserves that clarity, it could have the same “one more run” grip that helps small Steam puzzle games travel by clips, GIFs, and player recommendations.
The Shotgun King connection is mechanical, not cosmetic
The reason the Shotgun King creators tag carries weight here is not simply name recognition. Shotgun King: The Final Checkmate earned attention by taking a universally readable game, chess, and changing the player’s relationship to it through one loud mechanical substitution. Kotaku makes the comparison directly, saying Shotgun King blasted chess while Hot Wax comes at Tetris from underneath.
That is a useful lens for this new puzzle game. PUNKCAKE Delicieux appears comfortable starting with a known mental model, then breaking the part players rely on most. In Shotgun King, the familiar chess board became a survival puzzle shaped by range, recoil, and threat management. In Hot Wax, based on Kotaku’s description, tetrominoes remain recognizable, but the player’s win condition shifts away from line completion and toward controlled ignition.
That matters for discoverability. Steam puzzle fans tend to respond well to games that can be explained in one sentence but take many failures to master. “Tetris, except the blocks are candles you must burn through” is simple enough to sell the premise. The moment-to-moment implications are richer: piece orientation, exposed wick paths, collapse timing, and ember safety all compete for the player’s attention.
There is also a craft challenge here. Many indie puzzle games pitch themselves as clever inversions of classics. Fewer make the inversion readable under pressure. The source material does not provide playtest data, release impressions, or store metrics, so any confidence about audience size would be speculative. What it does provide is a ruleset with a strong central metaphor. Fire travels. Wax blocks. Gravity punishes. That is a solid foundation for a puzzle game that wants to be understood quickly and replayed for mastery.
Why it could catch on with Steam puzzle fans
Steam’s puzzle audience has a long appetite for compact games that remix familiar forms without sanding away difficulty. Based on Kotaku’s report, Hot Wax has several qualities that could help it find that crowd, assuming the final presentation and pricing line up with player expectations. It has immediate visual logic, because candles and flame explain the core interaction without a long tutorial. It has pressure, because tetromino placement naturally creates board management stress. It has consequence, because wax collapse can turn a successful burn into a new problem.
The key is that Hot Wax seems designed around the pleasure of unlearning. Kotaku says it requires players to rewire Tetris instincts. That is a risky design target, but it is also exactly the sort of friction that can make an indie puzzle game memorable. If a player approaches it like standard line-clearing, they may build an efficient-looking stack that is useless to the ember. If they instead build for flame travel, they may have to tolerate shapes and gaps that feel wrong until the burn begins.
That tension is where small puzzle games often live or die. Too familiar, and the game becomes a novelty skin. Too alien, and players bounce before the system clicks. Hot Wax’s advantage, at least on paper, is that every mechanic in the provided description points back to one readable question: can the fire reach enough wick before the board becomes unmanageable?
There is also a modern Steam factor to consider. Puzzle games that produce expressive failures can spread well because players enjoy showing the moment a plan collapses. Kotaku’s description of wax tumbling and embers being smothered suggests plenty of visible disaster states. That gives Hot Wax a chance to be watchable as well as playable, which helps indies in a crowded storefront. Still, without a confirmed release date, price, demo status, or user reception in the provided sources, that remains an informed expectation rather than a reported outcome.
What is confirmed, what is missing, and what to search
Here is the practical read for players. Confirmed by the supplied Kotaku text: the game described is Hot Wax, it is from PUNKCAKE Delicieux, it is connected in reporting to the creators of Shotgun King, it began as a 2024 Ludum Dare game jam project, and it uses tetromino-shaped candles that must be burned rather than cleared as lines. Kotaku also links to a Steam page for Hot Wax. The Battlefield France page supplied with the assignment repeats the same broad description in French under translated names.
Not confirmed in the provided material: a release date, price, supported platforms beyond the Steam link cited by Kotaku, controller support, Steam Deck status, system requirements, demo availability, or whether the name Melty is an alternate title, a mistaken label, or a search-term mix-up. The Melty.gg download page in the sources describes a separate mashup/mod tool, not this PUNKCAKE puzzle game. The required IGDB image asset refers to Melty Blood: Type Lumina, which is also separate from the puzzle game described by Kotaku.
So if you want to follow the actual indie puzzle game, the safest current search is Hot Wax by PUNKCAKE Delicieux, especially through the Steam app link cited in the source material. If you are searching “Melty puzzle game” because you heard it tied to the Shotgun King creators, treat that name with caution until a developer page, Steam listing, or publisher statement confirms it.
The appeal, though, is already easy to understand. Hot Wax takes falling-block urgency and replaces the comfort of line clears with the anxiety of fire routes. That is a clean, mean little premise. If PUNKCAKE can make the burn readable, the collapses fair, and the pace sharp enough for repeat attempts, this could be exactly the kind of indie puzzle game Steam players pass around because one failed board makes them immediately want to try again.
