Focus Entertainment will publish Maverick Games’ Clutch, giving the Forza Horizon veterans’ narrative open-world racing game a new route to PS5, Xbox Series X|S, and PC in Spring 2027.

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Clutch has a publisher again, and the pressure moves to execution
Maverick Games’ debut title, Clutch, will be published by Focus Entertainment Publishing, the company announced on August 24, 2026. The official release, also distributed through Games Press and WebDisclosure, describes the deal as a “major publishing partnership” for a Spring 2027 launch on PlayStation 5, Xbox Series X|S, and PC.
That is the concrete development. The tension is that Clutch is a new open-world racing IP from a young independent studio, carrying unusually high expectations because Maverick Games was founded by Forza Horizon veterans. Push Square and GamingBolt both report that Maverick had previously been partnered with Amazon Games before that arrangement ended. Focus now becomes the Clutch game publisher with the job of helping Maverick bring a debut AAA racing project to market after that change in backing.
No exact release date, price, editions, PC requirements, performance modes, or pre-order details have been announced in the provided material. For players tracking the Maverick Games racing game because of its Forza Horizon connection, the important update is stability: Clutch now has a named publisher, confirmed platforms, and a public Spring 2027 target. The unanswered part is whether the project can turn its strong pedigree into handling, progression, world design, and technical performance that survive contact with racing-game scrutiny.
Focus is entering open-world racing, not buying a safe genre slot
Focus Entertainment’s own announcement frames the partnership as its first entry into the open-world racing space. That matters because Focus is not being positioned here as a publisher continuing an established racing catalogue. It is stepping into a specialist genre where vehicle feel, road density, AI traffic behavior, online structure, progression pacing, and licensed car presentation all affect player trust within minutes.
The company’s parent-group release through WebDisclosure describes Focus Entertainment Publishing as a division of PULLUP Entertainment and cites past Focus-associated titles including A Plague Tale, SnowRunner, and Warhammer 40,000: Space Marine 2. Those examples do not make Clutch easier to ship, but they do show why Focus may see value in a racing game with a stronger authored identity than the usual festival-map checklist.
Vincent Chataignier, Deputy Chief Executive Officer of Focus Entertainment Publishing, said Focus looks to partner with creators “redefining their genre” and called Mike Brown and his team “one of the defining creative voices in the racing genre.” That is publisher language, but it clarifies the bet: Focus is not presenting Clutch as a modest arcade side project. It wants a major new racing IP, according to the announcement.
For Maverick, the deal answers a business question that had become unavoidable after the reported Amazon split. A studio can build a prototype, a trailer, and a pitch on reputation. Shipping an open-world racer across PS5, Xbox Series X|S, and PC requires publishing infrastructure, platform coordination, marketing reach, localization, QA, certification, and a release campaign paced around a crowded calendar. The terms of the agreement have not been disclosed, so we cannot say how funding, ownership, or creative control are structured. We can say Focus is now the public publishing partner attached to the project.
The Forza Horizon link is real, but Clutch is being pitched differently
The reason Forza Horizon fans are watching is straightforward and source-backed. The official Maverick Games description in the Focus release says the Royal Leamington Spa studio was founded in 2022 by Mike Brown, former creative director of Forza Horizon 5 and a lead designer on Forza Horizon 2, 3, and 4. It also says Maverick brings together veteran developers with decades of combined experience making acclaimed open-world racing games.
That pedigree sets a high baseline for expectations around flow. In Forza Horizon terms, players will immediately look for fast travel friction, event variety, map readability, surface transitions, chase-camera stability, accessible but expressive handling, and whether tuning meaningfully changes a car instead of simply inflating numbers. None of those details have been specified for Clutch in the sources, so they remain open questions rather than confirmed features.
What is confirmed is that Maverick is not simply describing Clutch as another open-world festival racer. Focus says the game puts players into the double life of a new generation of racing outsiders, competing at the highest level of professional motorsport by day and entering an underground world of racing, reputation, and pursuit by night. Console Creatures gives more story framing, reporting that Theo is a heroic driver living a double life and that he is joined by his sister Cass Martial, played by Little Simz, as the pair confront a shadow over the French Riviera and its racing scene.
That structure gives Clutch a different racing rhythm on paper. Daytime sanctioned competition suggests cleaner lines, event discipline, and performance credibility. Night racing suggests risk, pursuit, reputation pressure, and a looser arcade vocabulary. The handling model has not been described in technical terms, but the premise points toward a game trying to combine motorsport aspiration with cinematic street-racing escalation.
The story pitch is unusually central for an open-world racer
Focus and Maverick are putting narrative near the front of Clutch’s identity. The official release says the game has an original story by Jamie Brittain, co-creator of Skins, and promises character-driven, cinematic storytelling alongside open-world driving. Console Creatures reports that the story follows sibling racing prodigies involved with the R1K, described there as a historic series that has served as a proving ground for top drivers for 100 years, and the Midnight Collective, a group tied to style and speed.
GamingBolt similarly describes Clutch as a narrative-driven open-world racer about two siblings trying to make their mark on the local racing scene before the story escalates into cinematic chases. Those are reported descriptions rather than hands-on impressions, so the actual balance between driving and dialogue is still unknown.
For racing players, that balance is the crucial design risk. Story can give structure to an open world that might otherwise become a map full of icons. It can also fight the genre if long scenes interrupt retry flow, if progression gates cars behind character beats that drag, or if chase sequences sacrifice readable driving for spectacle. The current material does not answer whether Clutch lets players quickly replay events, skip narrative sequences, tune difficulty separately from assists, or engage with the world outside the campaign.
The available sources do confirm deep vehicle customisation. Focus says customization will let players express style and shape progression. That phrasing leaves several practical questions unanswered: whether customization is visual, mechanical, or both; whether parts affect class balance; how licensed vehicles are obtained; and how the game handles progression across professional and underground racing. Until Maverick shows a full systems breakdown, Clutch should be treated as a promising concept rather than a known quantity.
Gadgets, the French Riviera, and the first signs of community friction
Push Square reports that Clutch is set in an open world based on the French Riviera and features licensed vehicles, with some cars equipped with outlandish gadgets such as grapple hooks. Push Square also notes that those gadgets have already been divisive among racing fans.
That reaction is easy to understand. Open-world racing players tend to split around two expectations. One group wants readable vehicle dynamics, recognizable roads, and a credible performance ladder. Another is open to action-driving tools if they create memorable routes and chases. A grapple hook on a car can sound like design liberation or like physics noise, depending on how it is tuned.
The performance implications are also worth watching. If Clutch leans into pursuit systems and gadgets, the game has to manage more than cornering grip and collision response. It needs stable target selection, predictable camera behavior, world objects that communicate what they can withstand, and mission scripting that does not break at speed. Those are not confirmed strengths or weaknesses, since no provided source contains a technical preview. They are the natural stress points created by the features being reported.
The French Riviera setting, if represented as Push Square and Console Creatures describe, gives Maverick useful terrain. Coastal roads, tight urban cuts, elevation changes, tunnels, and mountain approaches can all serve different handling tests. The danger is visual beauty without road craft. Forza Horizon veterans will know that open-world racing maps live or die by corner sequence and route memory. The announcement gives the world a dramatic frame; the next showing needs to prove the roads have a driver’s logic.
Spring 2027 is close enough to watch, but too early for buying decisions
Clutch is scheduled for Spring 2027 on PS5, Xbox Series X|S, and PC, according to Focus Entertainment’s announcement. GamingBolt reports that the game is also slated to appear at the Future Games Show at Gamescom Showcase on August 26, which should give Maverick and Focus another opportunity to clarify how the game actually plays.
For now, the practical guidance is simple. If you are a Forza Horizon fan, Clutch belongs on your watchlist because of Maverick’s leadership, the confirmed open-world racing focus, and the publisher commitment from Focus Entertainment. If you are deciding whether to spend money, there is nothing to act on yet. No price, editions, subscription availability, demo, cross-play support, wheel support, graphics modes, resolution targets, frame-rate targets, or PC specifications are confirmed in the provided sources.
The publisher switch also means readers should be careful with assumptions. Focus publishing Clutch does not automatically tell us whether the game will be arcade, simcade, action-heavy, story-first, online-centric, or campaign-led in final form. The confirmed pitch is a cinematic open-world action-driving game with professional racing by day, underground racing by night, deep customization, and a Spring 2027 release window.
The best next checkpoint is gameplay that shows an uninterrupted drive: launch, braking, weight transfer, collision recovery, chase logic, event structure, and how customization affects a car over several corners rather than in a trailer cut. Maverick Games Clutch now has a publishing lane with Focus Entertainment. The race for credibility starts when the studio shows the handling under load.
