Ed Boon says Injustice 2 sales have topped 9 million worldwide, putting new pressure on Warner Bros. and NetherRealm to clarify the DC fighting game’s future.

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Store links: Injustice 2 on Steam, Injustice 2: TMNT on Steam, Injustice 2: Raiden on Steam
Injustice 2’s long tail just got much harder to ignore
Injustice 2 has sold more than 9 million copies worldwide since release, according to NetherRealm Studios chief creative officer and series co-creator Ed Boon. GamingBolt and WolfsGamingBlog both report that Boon gave the figure on BlueSky after a fan asked whether the DC fighting game had cleared 2 million sales, based on an older superhero game sales ranking.
That is the concrete news. The tension is what follows: Injustice 3 still has not been announced.
For a fighting game released in 2017, 9 million is a serious number. Injustice 2 launched for PlayStation 4 and Xbox One in May 2017, with a Windows version following in November 2017, according to the game’s public release history. Its Legendary Edition arrived in 2018. Nearly a decade later, Boon’s figure suggests the sequel has kept selling across a long shelf life, likely helped by discounts, complete editions, and the strength of the DC roster.
That last caveat matters. A copy sold at a deep sale price is not the same business signal as a full-price launch sale. Still, fighting games do not accidentally drift to 9 million. Even allowing for years of price cuts, Injustice 2 sales show that NetherRealm’s alternate DC universe has reached a scale most genre releases never touch.
The Mortal Kombat comparison is flattering, but imperfect
The new number lands close enough to NetherRealm’s Mortal Kombat results to make the absence of Injustice 3 louder. WolfsGamingBlog cites Mortal Kombat X at around 12 million copies sold, Mortal Kombat 11 above 15 million, and Mortal Kombat 1 crossing 8 million earlier this year. On raw copies, Injustice 2 now sits in the same broad commercial conversation as NetherRealm’s flagship series.
That does not mean the businesses are identical. Mortal Kombat is NetherRealm’s house game, has a longer competitive legacy, and remains the studio’s most visible brand. Injustice 2 has also had far more time in market than Mortal Kombat 1, and older games often build impressive unit totals through low-price promotions. For players, that can make a game feel bigger than its current competitive footprint. For publishers, it complicates the read on revenue, audience heat, and sequel timing.
Even so, the comparison strengthens the argument that Warner Bros. Games has no obvious sales-based reason to bury Injustice. A DC fighting game with Batman, Superman, Wonder Woman, The Flash, Harley Quinn, and other recognizable characters already solves one of the hardest problems in the genre: getting casual players to care before they understand the mechanics. Injustice 2 also had a structure that reached outside the tournament crowd, especially through story content, character customization, and the Gear System.
Demand for Injustice 3 is now backed by numbers, not nostalgia
Injustice fans have wanted a third game for years, but Boon’s 9 million figure changes the tone of that demand. This is no longer only a community asking for a favorite matchup chart to return. It is an audience pointing to a sequel that reportedly outsold many major games and asking why the series has gone quiet.
The original Injustice: Gods Among Us, released in 2013, established NetherRealm’s DC premise: a darker superhero conflict built around Superman’s fall into tyranny after the Joker manipulates him. Injustice 2 continued that world, centering on Batman’s attempt to rebuild after Superman’s regime while Brainiac and other factions complicated the conflict. GamingBolt notes that the stories are fairly self-contained but leave room for another sequel if NetherRealm chooses to make one.
From a fighting game perspective, the series also occupies a lane Mortal Kombat does not. Injustice plays with DC-scale screen control, stage interactions, clash mechanics, trait-driven character identity, and a different relationship to zoning than MK. A Superman laser, Deadshot projectile pattern, Batman trait setup, or Black Adam space-control plan creates a neutral game that feels distinct from NetherRealm’s gore-first brand.
That distinction matters because Injustice 3 would not simply be Mortal Kombat with capes. It would give NetherRealm another ruleset, another roster fantasy, and another way to serve players who want cinematic single-player content but also care about matchup depth, wake-up discipline, whiff punishment, and corner pressure.
The evidence around Injustice 3 is suggestive, not official
There is still no official Injustice 3 announcement from NetherRealm Studios or Warner Bros. Games in the provided source material. That line is important. No release date, platforms, price, roster, trailer, beta, rating, or store page has been confirmed.
What exists is a stack of signals and reports. WolfsGamingBlog points to Injustice 3 appearing in Nvidia’s 2021 GeForce Now database leak, a leak that has been discussed for years across the industry but was not itself an announcement. The same outlet cites Ed Boon’s repeated suggestions that NetherRealm intends to return to the series. It also references a 2025 tease by leaker MultiverSusie and an MP1st report from earlier this year claiming a Warner Bros. Games artist had explicitly listed Injustice 3 on a résumé.
GamingBolt adds another wrinkle: reports have suggested NetherRealm is working on a superhero fighting game, but there is uncertainty over whether that project is Injustice 3 or something using a different DC branding. GamingBolt attributes that uncertainty to MultiverSusie, who claimed NetherRealm may be trying to move away from the Injustice name.
That creates the key distinction for readers. A NetherRealm superhero fighter may be plausible based on these reports. Injustice 3, as a titled product, remains unconfirmed. Until Warner Bros. or NetherRealm says the name publicly, every résumé listing, leak, and tease should be treated as a signal rather than a lock.
NetherRealm’s recent focus points to a crowded development path
The biggest practical reason Injustice 3 may be taking so long is NetherRealm’s current gravitational pull back toward Mortal Kombat. GamingBolt reports that Boon has said the studio is “definitely pursuing” another Mortal Kombat title, though he did not provide details. That sits alongside Mortal Kombat 1’s recent sales milestone, cited by WolfsGamingBlog as more than 8 million copies earlier this year.
For a studio known for alternating between Mortal Kombat and Injustice in the 2010s, the current silence around a third Injustice game is noticeable. Injustice: Gods Among Us arrived in 2013, Mortal Kombat X followed in 2015, Injustice 2 came in 2017, and Mortal Kombat 11 landed in 2019. That rhythm has not continued cleanly in the current generation.
There are business and production reasons that could explain it, though the sources do not confirm NetherRealm’s internal decision-making. Modern fighting games now launch into expectations for rollback netcode, cross-play, long-term seasonal support, frequent balance patches, accessibility options, training tools, and platform parity. A DC roster also requires coordination with Warner Bros. and the wider handling of DC characters across films, comics, animation, and games.
If NetherRealm is choosing between another Mortal Kombat, a traditional Injustice 3, or a rebranded DC fighter, the 9 million figure sharpens the question. It does not answer it. Strong legacy sales make a sequel easier to justify, but they do not reveal which version of a DC fighting game Warner Bros. wants to ship next.
For players, the smart read is patience with a side of lab time
If you are waiting for Injustice 3, there is nothing actionable yet beyond watching official NetherRealm and Warner Bros. channels. No platform list exists. No launch window exists. No upgrade path from Injustice 2 exists. No public beta has been announced. Any claim beyond that is still rumor or interpretation based on the reports above.
If you want a DC fighting game now, Injustice 2 remains the available option. The Steam listing for Injustice 2 is still public, and the game’s original platform history includes PlayStation 4, Xbox One, and Windows. Because the game is old and frequently discounted, as WolfsGamingBlog notes, the practical buying advice is simple: do not pay like it is a new release unless you specifically want it immediately. The value is strongest when the Legendary Edition or complete content is on sale.
For competitive-minded players, Injustice 2 is also still useful homework if a sequel eventually happens. NetherRealm tends to carry design language forward even when systems change. Learning how the studio builds character traits, projectile layers, interactable-aware positioning, meter management, and cinematic story presentation gives you a head start on reading whatever DC fighter comes next.
The 9 million sales milestone does not confirm Injustice 3. It does make the silence harder to read as lack of demand. NetherRealm has a DC fighting game audience with proven reach, Warner Bros. has a superhero roster built for matchups, and players now have a fresh number to point at every time the question comes up: if Injustice 2 sold this well, when does DC step back into the arena?
