id Software says its Texas and Frankfurt teams are working on a new game led by Hugo Martin. Here is what is confirmed, what is Doom speculation, and how the Xbox layoff reports change the read.

Image: thegamer.com
id's next game is real, but the reveal is not here yet
id Software has confirmed that it is working on a new game, with game direction again led by Hugo Martin, but the studio has not named the project, announced platforms, shown footage, or called it Doom.
The confirmation came after Xbox CEO Asha Sharma posted during Xbox's FanFest and 25th anniversary activity that id Software is "already working on its next game," according to VGC, IGN, Shacknews, and other outlets covering the public posts. id Software then responded from its own social account with the key line: "We're incredibly excited about our next project, a new game from our teams in Texas and Frankfurt, with game direction once again by Hugo Martin. It'll be some time before we're ready to share more but we can't wait for you to see what we're working on."
That is the hard news. The tension is the timing. This confirmation lands only months after major Xbox layoffs hit id Software, after reports and public comments raised questions about the size of the Doom developer's remaining team, the state of id Tech, and whether the studio had another full production lined up. Xbox and id are now saying the studio is moving forward, but they are also asking players not to expect details soon.
What id Software actually confirmed
The confirmed details are narrow, and that matters because the conversation around the project is already running hotter than the facts.
According to id Software's own post, the new game is being made by the studio's teams in Texas and Frankfurt. Hugo Martin is directing again. The studio says it will be "some time" before it shares more. Sharma's post tied the update to Doom: The Dark Ages | Revelations, noting that Slaughter Mode comes to that DLC on Monday. IGN lists the Slaughter Mode date as November 16 and describes it as an endless single-player mode added as a free update for players who purchased Doom: The Dark Ages - Revelations.
What has not been confirmed is just as important. id has not announced a title. It has not said this is a new Doom game. It has not said whether the project is single-player, multiplayer, co-op, or something else. It has not confirmed platforms, a release year, pricing, Game Pass availability, engine details, or whether this is a sequel, reboot, spin-off, Quake revival, or new IP.
For anyone tracking the id Software new game because they want a trailer window, there is no responsible one to give right now. The studio's own language is a brake pedal, not a countdown. "Some time" is not a tease for next month unless id or Xbox says otherwise.
The Doom read is plausible, but it is still a rumor
The new Doom game rumor has fuel because of who is directing and how the announcement was framed, but fuel is not confirmation.
Martin's resume points directly at modern Doom. VGC notes that he has been with id Software since 2013, served as creative director on Doom (2016) and Doom Eternal, and was game director on Doom: The Dark Ages. Kotaku and IGN both frame his involvement as a reason many fans expect the next project to stay in Doom territory. Sharma's post also mentioned id's FPS legacy and placed the new-game line beside Doom: The Dark Ages | Revelations and its Slaughter Mode update.
There is also a business-side reason people are leaning that way. IGN cites Bethesda boss Jill Braff previously telling teams that Bethesda was shifting toward a model focused on its strongest franchises and content roadmaps that serve players and Bethesda as a whole. Under that lens, another Doom or a return to Quake sounds more likely than a risky left turn.
But that is interpretation. id Software has not said Doom. It has not said Quake. It has not said Wolfenstein, Rage, or anything new. Wolf's Gaming Blog notes fan speculation around Doom and Quake, including prior Quake activity involving MachineGames, but speculation remains speculation. If you see the phrase "new Doom game" attached to this update, read it as an expectation unless it is directly backed by id, Xbox, Bethesda, a store listing, or a formal reveal.
The layoff context is the real pressure point
This announcement would be routine in a normal cycle. A major FPS studio shipped a game, supported it with DLC, and moved to the next project. The reason this one hits differently is the layoff reporting around id Software and Xbox.
VGC reports that id was "severely impacted" by layoffs across Xbox and says 136 workers lost their jobs in total, alongside a claim that id had been "relegated to support studio size." Shacknews similarly says id lost a significant portion of its team in the Xbox layoffs this summer and later reported that the studio said it had been reduced to roughly the same size it was when it made Doom (2016).
Kotaku's reporting adds a different angle and a different number: sources told the outlet that more than 90 individuals across multiple offices were cut, including many from the id Tech team. Kotaku also reports that claims suggested only one person was left working on id Tech, while Microsoft said that was false and that "dozens" of people were working on it. Kotaku's sources also said after the layoffs that id did not have any new games greenlit at the time and that concepts were shifting, which would make the newly confirmed project very early if that timeline is accurate.
Those details do not all line up cleanly, so they should not be flattened into one simple version. Different reports may be counting different offices, teams, or timeframes. What is consistent across the reporting is that id was materially affected by the Xbox cuts and that outside observers were questioning whether the studio still had the capacity expected from the Doom developer next project.
There is another human indicator of the cuts. VGC reports that more than 20 former id Software developers affected by the Xbox layoffs have formed a new studio, Hidden Horses, and are crowdfunding a single-player FPS called Danger Pay. That does not tell us what id's new game is, but it reinforces that the layoffs were not an abstract corporate shuffle.
The "some time" warning is doing serious work
id's wording is careful. The studio confirmed enough to answer whether it has a next game, but not enough to start the marketing cycle.
That matters for expectations. In shooter terms, this is the pre-round setup, not the opening duel. No map has been shown, no weapon sandbox has been described, no enemy roster has been teased, and no tech claims have been made. For a studio whose identity is built around movement, gunfeel, encounter pacing, and engine confidence, those are the details that actually define the product. None of them are public.
VGC reads the "some time" line as an indication that the game is in very early development and notes that id has only just shipped Doom: The Dark Ages' Revelations DLC. That is a fair inference from the language, but it is still an inference. The confirmed fact is simpler: id says it is not ready to share more.
The safer read is that Xbox wanted to reassure fans and industry watchers after layoff reports without committing id to a reveal beat. That would explain why the announcement arrived through a social post during Xbox's anniversary activity rather than through a full trailer, developer direct, or store-page reveal. It says the lights are on and a project exists. It does not say the game is close.
The practical questions players cannot answer yet
If you are deciding whether to treat this as your next must-watch shooter, the useful answer is to wait for actual product details.
There is no confirmed release date or window. There is no confirmed platform list. Because id sits under Xbox's Bethesda arm, players will reasonably watch for Xbox, PC, and Game Pass information, but none of that is included in the studio's post. There is no Steam page, preorder, price, collector's edition, system requirement, upgrade path, or performance target in the provided source material.
There is also no confirmed multiplayer direction. That is a big one for an id project. Doom's modern identity has leaned hard into aggressive single-player combat, but the broader id legacy covers arena speed, weapon control, and competitive map flow through Quake. Until id says what kind of FPS this is, nobody should be selling you on netcode, matchmaking, mod support, or esports potential.
The same goes for id Tech. The engine is part of id's reputation, and Kotaku's reporting around cuts to the id Tech team is why players are asking about it. Microsoft disputed the most extreme claim that only one person remained on id Tech and said dozens were working on it, according to Kotaku. That is the current public counterpoint. What remains unknown is how the new project's scope, staffing, and technology plan fit together after the restructuring.
Read the announcement as confirmation, not a reveal
The clean version is this: id Software has a new game in development, it involves the Texas and Frankfurt teams, and Hugo Martin is directing. Everything beyond that needs a label.
Doom is a reasonable guess because of Martin's recent track record, Sharma's Doom-adjacent framing, and Bethesda's stated push toward stronger franchises as cited by IGN. Quake is a fan-favorite possibility because id owns that history and recent Quake activity has kept the name in circulation. A new IP is still possible because id has not ruled it out.
For now, the story is less about a specific game and more about id's post-layoff footing. Xbox and id have publicly pushed back against the idea that the studio is out of the game-making business. They have not shown whether the next project will have the scale, speed, and technical edge players expect from id.
That is the next real checkpoint. Until id puts a name, footage, platforms, and a clearer production signal on the table, treat every "new Doom game" claim as speculation and every reveal-window prediction as noise.
