Raw Fury and Fool Moon have confirmed the Hillthorn release date for November 10, 2026, bringing the dark card based investigation game to Steam, Switch, iOS, and Android.

Image: IGDB
Store links: Hillthorn on Steam
Hillthorn gets a firm November date, with one demo wrinkle
Hillthorn now has a confirmed release date: November 10, 2026. Publisher Raw Fury and developer Fool Moon announced the date during The MIX Fall Showcase, according to reports from MonsterVine, Noisy Pixel, and GamersHeroes, locking the dark detective indie game in for PC via Steam, Nintendo Switch, iOS, and Android.
That is the clean headline. The slightly messier part is the demo timing. MonsterVine and Noisy Pixel report that a Steam demo is due October 19 as part of Steam Next Fest. IGN’s trailer page, however, says “A demo is out now on Steam,” while GamersHeroes quotes an official Hillthorn social post telling players to “Play the demo on Steam now,” then also notes that a demo will make its way to Steam Next Fest. Until the Steam page itself is checked at the time you are reading, the safest practical advice is to treat October 19 as the widely reported Steam Next Fest date while watching for earlier availability.
For players tracking the Hillthorn release date, the confirmed piece is the full launch: November 10 on Steam, Nintendo Switch, the App Store, and Google Play. No source in the provided material lists a price, file size, rating, preorder details, or console performance targets.
A missing child, a mountain community, and no spoken words
Hillthorn’s mystery begins with a disappearance. MonsterVine describes the setup as a search for a missing child in an eerie mountain setting, while IGN’s trailer page frames it as “a disappearance in a secluded community” with a detective running out of time. GoNintendo’s write-up adds that the player is tasked with unraveling the mountain’s secrets while navigating mazelike trails, dangerous wildlife, and the attention of local villagers.
The social tension is central to the premise. Noisy Pixel reports that the protagonist is an outsider, and that locals are reluctant to share information with someone who is not part of their group, called the Flock. That detail gives the investigation a useful edge for mystery fans: this is not presented as a simple checklist of clues waiting politely to be collected. The mountain community itself appears to be part of the resistance.
The most distinctive confirmed design choice is silence. GamersHeroes, IGN, MonsterVine, and Noisy Pixel all describe Hillthorn as a dark investigation game whose mystery unfolds without spoken dialogue. In a genre that often leans on voiced interrogation scenes, that immediately shifts attention toward interface, inference, pacing, and visual storytelling.
How the card based investigation works
Hillthorn tells its story through Clue cards. MonsterVine reports that these cards reveal the story’s details and can be investigated or explored, with some cards also allowing communication. GamersHeroes uses the same core description, saying Clue cards can be Investigated, Explored, or in some instances Talked to.
That makes Hillthorn a card based investigation game in a fairly literal sense. The cards are not described in the available sources as combat abilities, deckbuilder rewards, or collectible upgrades. They are the vehicle for the mystery: places, people, leads, and details appear to be surfaced through cards that the player chooses how to examine.
The promise, for genre fans, is a detective structure built around attention and priority rather than reflexes. If Fool Moon can make each card feel like a meaningful object instead of a menu tile, Hillthorn could land in the sweet spot where a small indie mystery feels tactile. The sources do not confirm puzzle types, fail states, hint systems, or how much deduction the player performs manually, so those remain open questions for the demo and launch version.
The clock is the pressure point
Hillthorn is also using time as a constraint. MonsterVine reports that players will not have enough time to pursue every thread, forcing them to prioritize leads. Noisy Pixel likewise says the investigation gives players limited time and asks them to choose which clues to follow rather than chasing everything available.
That matters for the shape of the mystery. A detective game with unlimited time can become exhaustive, where the optimal play is to click every object until the plot advances. Hillthorn’s reported structure pushes against that comfort. If every action advances the clock, as GoNintendo’s feature list states, then the game is asking players to live with incomplete information.
There is also a strange escape hatch, but it comes with an asterisk. MonsterVine says an unexplained event lets players revisit paths they previously missed, though Raw Fury is keeping the cost under wraps. Noisy Pixel similarly reports that returning to unexplored paths may be possible, but could come at a cost. That is one of Hillthorn’s sharper hooks: the game appears to offer second chances without making them free.
Multiple endings and knowledge as progression point to replay value
GoNintendo’s feature list includes multiple endings, knowledge as progression, card-based investigation with no dialogue, and a “No Generative AI” note. The multiple endings claim fits naturally with the reported time pressure. If players cannot see every lead in one run, different investigative priorities could plausibly produce different outcomes, although the sources do not detail how endings branch or how many exist.
“Knowledge as progression” is the more interesting phrase. The available source text does not explain it mechanically, so it should not be treated as a confirmed system breakdown. Still, in context, it suggests Hillthorn may reward what the player learns as much as what the character unlocks. That is a promising fit for a dark detective indie game, especially one built around silent clues and a secluded community.
The “No Generative AI” line is also worth noting because it appears in GoNintendo’s listed features. The provided material does not include a longer developer statement explaining the production pipeline, but the feature callout tells prospective players that the team or publisher considered it meaningful enough to surface in public-facing information.
Platforms are broad, but details are still thin
Raw Fury and Fool Moon are aiming wide at launch. Across the cited reports, Hillthorn November 10 availability is listed for Steam, Nintendo Switch, iOS through the App Store, and Android through Google Play. For a quiet, card-led mystery game, that platform spread makes sense on paper: the interface sounds compatible with handheld and touch play, though no source confirms control options, save syncing, controller support on mobile, or Switch-specific features.
Steam is the clearest place to act right now because the provided reports link directly to the Steam page and mention wishlisting. Noisy Pixel says the game is currently available to wishlist on Steam. MonsterVine and Noisy Pixel both tie the demo to Steam Next Fest beginning October 19, while IGN and GamersHeroes create some uncertainty by describing the demo as already available around the showcase.
For Switch and mobile players, the confirmed takeaway is platform inclusion, not store readiness. None of the provided sources gives eShop, App Store, or Google Play listing details beyond platform availability. If you are waiting on price, touch controls, offline play, or battery-friendly performance, those are still unannounced in the material available here.
Why mystery fans should keep Hillthorn on the radar
The indie mystery space is crowded, but Hillthorn has a clear identity after The MIX Fall Showcase: a silent, dark, card-driven investigation about a missing child, an outsider detective, and a mountain community that does not readily open its doors. That is enough to make it worth watching, particularly for players who like deduction games that limit certainty rather than handing over every answer.
The risk is equally clear. A game built on Clue cards has to make reading, choosing, and revisiting leads feel dramatic across a full investigation. Time pressure can create tension, but it can also frustrate if the consequences feel opaque. Silence can be elegant, but it places heavy responsibility on art, UI, animation, and card text or symbolism. Those are craft questions the release date trailer and demo can start to answer, but the provided reports do not settle them.
For now, Hillthorn’s confirmed November 10 launch gives mystery fans a date to circle and a demo window to watch. If Fool Moon’s card system turns its missing-child premise into genuine deduction rather than linear clue sorting, Raw Fury may have a compact detective release that stands out in a busy indie calendar.
