Cygames is reopening the skies for a rare open beta, giving players an early look at Endless Ragnarok’s new Summon systems, missions, and long-term roadmap for Granblue Fantasy: Relink.
Granblue Fantasy: Relink is not done growing. After a strong launch and a steady cadence of free updates, Cygames is circling back to a full open beta to test Endless Ragnarok, the game’s first major post-launch expansion. The April trial window is short, but it offers a focused glimpse at how Relink plans to evolve for long-term play.
When the Endless Ragnarok open beta runs
Cygames is opening the doors to the Endless Ragnarok beta for a limited time. The test runs from April 24 to April 27, with pre-load beginning the day before. It is a free download and does not require ownership of the expansion, serving as a standalone client meant to stress-test new content rather than act as an early access build.
The beta is planned for PlayStation 4, PlayStation 5, and PC, with progress carrying over from the previous closed beta where applicable. That continuity is important because Cygames wants returning players to jump straight into the new systems without repeating early mission grinding.
What Endless Ragnarok seems to add
Endless Ragnarok looks like a significant systems-focused expansion rather than a simple mission pack. The headline addition is a formal Summon mechanic that finally gives the crew access to the kind of primal might long associated with the Granblue series.
This is not just an extra damage button. Early details suggest Summons will sit on their own resource economy, with activation windows that need to be woven into Relink’s existing skill rotations and link attacks. Summons are being positioned as a high-impact response tool for late-game encounters, intended to punctuate fights against raid-style bosses instead of replacing the core combat loop.
The beta also brings Beatrix into the spotlight as a playable character. She has appeared in the series as a high-tempo sword user, so seeing how she fits into Relink’s action combat is part of the draw here. Although Endless Ragnarok will eventually add more characters, including Eustace, the test focuses on Beatrix and the Summon system so Cygames can gather clean data on how those elements perform.
On top of that, Lyria’s new Primal Burst feature appears to be a kind of super Summon. It is described as having specific activation conditions and a dramatic payoff, with Beelzebub called out as a prime target. That implies Primal Burst is tuned around boss phases, likely asking the party to meet mechanical requirements before Lyria can unleash a powerful finisher that swings the outcome of a tough fight.
Why Cygames is returning to a beta now
Returning to a beta format after launch is not something most action RPGs do unless they are preparing a substantial shift in how the game plays. Relink already received a closed beta, which focused on network stability and baseline combat. With Endless Ragnarok, Cygames is taking the extra step of exposing its new Summon layer to the broad player base before locking in balance for the expansion’s July launch.
Summons and Primal Burst touch several sensitive areas at once. They influence encounter design, cooperative balance, and late-game build diversity, all of which are crucial for Relink’s longevity as a co-op action RPG. Testing those systems with live players lets Cygames see how frequently Summons are used, whether they trivialize certain bosses, and how they interact with the game’s existing cooldowns and link attacks.
There is also a clear interest in keeping Relink in the conversation. The open beta gives lapsed players a reason to reinstall and gives newcomers a low-friction way to sample endgame-style content without committing. In a market crowded with live service action games, that kind of re-engagement window can be just as important as pure bug fixing.
What players can test in the beta
The Endless Ragnarok open beta is tightly scoped around four missions. One is a brand-new quest built to showcase the Summon and Primal Burst mechanics, while the other three are returning missions from the earlier closed beta.
That mix serves a dual purpose. The new mission functions as a controlled environment where players can learn timing and synergy for the new tools, likely against bosses tuned to demand careful use of Summons. The three older missions, on the other hand, give veterans an immediate comparison point so they can feel how much the new systems change familiar encounters.
Beatrix is fully playable in this test, letting players get an early read on her role composition in co-op parties and how she scales against the existing cast. Eustace is not included, which suggests his kit may still be in flux or that Cygames wants to avoid splitting attention during this particular data-gathering phase.
The most important mechanic to poke at is Lyria’s Primal Burst. The beta will show how difficult it is to trigger, how much it rewards coordination, and whether it feels like a satisfying payoff in the context of late-game bosses like Beelzebub. Early impressions here will likely inform tuning passes for the full expansion.
What this says about Relink’s long-tail support
The decision to run another public beta before Endless Ragnarok locks in signals that Cygames is treating Granblue Fantasy: Relink as a platform to grow rather than a one-and-done action RPG. The focus on Summons and Primal Burst reads like a first step toward a more layered endgame ecosystem where party composition, timing, and resource planning matter more as new content arrives.
Carrying over closed beta progress into this open test is another hint that Relink’s structure is being built with continuity in mind. Players who invest now can expect their efforts to stay relevant as new chapters, bosses, and characters roll out, rather than being reset every few months.
It also speaks to a collaborative approach to tuning. By inviting the wider community to stress-test Endless Ragnarok rather than leaving it to internal QA or a small closed group, Cygames is protecting the co-op experience from the kind of imbalance spikes that often plague big expansions. A smoother launch for Endless Ragnarok will make it easier to slot future updates on top of this foundation instead of having to rework core mechanics later.
For anyone invested in Relink’s skyfaring future, the Endless Ragnarok open beta is more than a weekend stress test. It is a preview of how Cygames intends to steward the game over time, with iterative systems growth, recurring community touchpoints, and a heavier emphasis on deepening the combat sandbox rather than just inflating stats. If Cygames sticks to that philosophy beyond July, Relink could develop the sort of sustained co-op following that keeps its airship busy for years.
