Cygames is treating Granblue Fantasy: Relink – Endless Ragnarok as an expansion‑scale relaunch, with a new post‑game campaign, deepened systems, full cross‑play and a clear upgrade path for existing PS5/PC players.
Granblue Fantasy: Relink was one of 2024’s most pleasant action RPG surprises. After that launch though, the game went quiet for over a year, with only a handful of balance and quest updates keeping die‑hard skyfarers in the Zegagrande Skydom. Endless Ragnarok is Cygames’ answer to that lull, and it is very deliberately framed as a relaunch of Relink rather than a quick Switch 2 port.
Below is what Endless Ragnarok adds on top of the original Relink, how broad the new content really is, what to expect from cross‑play and Switch 2 support, and how the paid upgrade works if you already own the PS5 or PC version.
A “definitive edition” built around a new post‑game arc
Endless Ragnarok bundles the full 2024 Granblue Fantasy: Relink campaign, all post‑launch patches and free updates, then layers an expansion‑scale chunk of content over the credits roll.
The new story kicks off after Astral Lilith’s defeat. Peace in Zegagrande does not last long. Dimensions begin to fray, strange gateways open over familiar locations and a new class of entities dubbed “ragnalia” starts pouring through. These are positioned as end‑times heralds that even seasoned skyfarers are barely equipped to handle.
The escalation is not just ambient lore. The post‑game campaign takes you back through key regions with new layouts, enemy formations and skybound anomalies that tie directly into the new Conflux mode and the expanded quest board. Beelzebub, long teased in Relink’s marketing, finally steps into the spotlight here, bringing with him a set of late‑game boss encounters that push coordinated parties harder than anything in the base release.
Structurally, Endless Ragnarok treats this arc the way many RPGs treat an expansion pack. You keep your existing party, builds and unlocked quests, then push into a fresh chain of cutscenes, dungeons and bosses that assume you are at or near Relink’s former ceiling.
New systems on top of Relink’s combat
Relink’s core action is unchanged at a surface level. You are still juggling perfect guards, Just Dodges, link attacks and chain bursts with a four‑character party. Endless Ragnarok changes how you express those fundamentals rather than discarding them.
The headline mechanic is a full summon system. Instead of summons being background flavor tied to Lyria, they become build‑defining tools.
You equip summons the same way you would sigils or skills, then take them into quests as tactical options. Some summons can be called to strike once in a cinematic blast that slots into the combo system through a new chain type called a primal burst. Triggering a primal burst after a well timed link attack or full chain amplifies both damage and stagger, which in turn enables new routes for high level speedruns and score chasers.
Other summons can be directly controlled for a short window by channeling through Lyria. In practice, this functions like a temporary character swap into a towering primal beast, complete with its own move list and cooldowns. Boss patterns start to introduce moments designed around these summon windows, with massive tells that beg you to answer with a primal counterattack.
Endless Ragnarok also adds master traits, a new progression layer that sits above existing mastery boards. Where Relink’s original progression mostly capped with stat gains and a few extra skills, master traits lean into late‑game specialization. Characters can tilt further toward burst damage, support uptime or survival, and some traits directly interact with the new summon system or Conflux modifiers, which gives long time mains new reasons to revisit their builds.
The end result is that combat on PS5 and PC feels immediately familiar but deeper. Veteran players can slot the new systems into existing muscle memory rather than relearning their characters from scratch.
A broader endgame: Conflux and high tier quests
The weakest part of original Relink was its longevity once you had cleared Proud‑tier quests and maxed your favorites. Endless Ragnarok tries to fix that with two pillars: new high end quests and the Conflux solo mode.
On the co op side, the quest board gains fresh tiers with new boss variants, multi phase gauntlets and encounters built around the summon and master trait systems. These quests are tuned around coordinated four player teams and are intended to be the new home for Relink’s most demanding clears.
Conflux is a separate solo oriented mode that recontextualizes Relink’s combat into repeatable runs. Each Conflux dive throws you into a sequence of arenas with randomized enemy compositions, mutators and temporary boons. Some modifiers supercharge your damage at the cost of fragile defenses, others twist familiar bosses with elemental swaps or altered attack timings. Runs feed into their own reward loop, pushing out rare materials and trait unlocks that help power up your main save.
Together, the new quest tiers and Conflux give Relink an actual endgame ladder instead of a flat plateau. For returning players, this is where most of the “expansion” clock hours will sit.
Roster growth and returning fan favorites
Cygames is also using Endless Ragnarok to bolster the playable roster. The most notable additions highlighted so far are Beatrix and Eustace, two fan favorites from the wider Granblue universe who were heavily requested for the original game.
Both are integrated as full characters with their own skill kits, mastery boards and voiced interactions in quests. They naturally slot into the new systems too, with trait lines and optimal builds that take advantage of primal bursts and Conflux focused optimizations. Combined with balance passes across the existing cast, the roster feels closer to a fighting game style “Season 2” than a handful of simple DLC skins.
Cross play finally unites the skyfarers
One of the biggest structural additions Endless Ragnarok offers over original Relink is proper cross play. The 2024 release segregated its matchmaking by platform, which often left lobbies thin for anyone not organizing through external communities.
Endless Ragnarok launches with cross platform co op for up to four players. PS5, PS4, Steam and Switch 2 players all match into the same pool for online quests. That gives the co op ecosystem a much better chance of staying healthy long term, especially once Conflux metas and high tier quest routes start to circulate.
Switch 2 also supports local wireless co op, letting multiple systems link up in the same room without an internet connection. On Sony and PC, online play remains the focus, but the cross play support does the heavy lifting by expanding the pool of available allies.
Switch 2 version: portable Relink with smart upgrades
Endless Ragnarok is the form Relink takes on Nintendo hardware. There is no separate “vanilla” Switch 2 port. If you are playing on the new system, this expanded version is what you get out of the box.
Cygames is positioning the Switch 2 release as a feature complete, performance tuned build. Visual settings naturally sit below a maxed PC or PS5 session, but the target is a stable frame rate and fast loading while keeping Relink’s dense particle work and flashy supers intact.
The more interesting additions are platform specific. Switch 2 supports local wireless co op for up to four players, something the other versions do not offer. Cross play is fully in too, so a Switch 2 player can clear Conflux runs or post game bosses with PS5 and PC friends when they are online, then grind solo or locally on the go.
In practice, that means Endless Ragnarok turns Relink into a hybrid experience. On stationary platforms you get the best resolution and effects. On Switch 2 you get the portability and couch co op flavor that suits Relink’s short quest structure.
Editions and what each version actually includes
Cygames is treating Endless Ragnarok as a fresh product suite across platforms rather than a small DLC tile. At launch there are two main configurations for new buyers and a specific pathway for existing owners.
The Digital Standard Edition is a full standalone package. It is priced at 59.99 USD and includes the base Relink campaign, all free title updates and the entire Endless Ragnarok expansion content, including the post game story, Conflux, master traits, summon system and new characters.
Regions that support it on PS5 and Switch 2 will also get a physical edition that matches the Standard digitally. On disc or cartridge you are essentially getting the “complete up to July 2026” version of Relink without needing to track previous patches and updates.
Beyond that, Cygames and select retailers are offering premium or store exclusive editions with bonuses like artbooks, soundtrack selections or cosmetic packs. These are largely packaging and collectible differences layered on top of the same in game content set, so from a gameplay perspective you are not missing systems or modes by sticking to Standard.
How the paid upgrade works for existing PS5 and PC players
If you already own Granblue Fantasy: Relink on PS5, PS4 or Steam, Endless Ragnarok is structured as a paid expansion style upgrade rather than a forced full repurchase.
On each platform, an Endless Ragnarok Upgrade Kit appears on the store. Purchasing this kit converts your existing Relink installation into the Endless Ragnarok version. All the new features and content unlock on top of your current copy.
Crucially, your existing save data carries forward. Characters, gear, sigils, cleared quests and cosmetics from the 2024 release all come with you. Once the upgrade is applied, you simply load your old file and gain access to the new post credit storyline, Conflux, master traits, summon loadouts and new quests as appropriate to your current level and progression.
Cygames has priced the Upgrade Kit at roughly half of a new copy in most regions. The going figure communicated through official press materials is 29.99 USD for the standard upgrade. Deluxe or bonus packed upgrade bundles cost more but are functionally optional if you only care about the actual gameplay content.
Because this is an in place upgrade tied to your account license, you do not need to reinstall a separate app or manage two versions. On PS5, Relink’s tile simply becomes Endless Ragnarok after patching. On Steam, the store page and launcher update to reflect the new branding while remaining the same entry in your library.
There is no free next gen style entitlement for owners of the original who also want a Switch 2 copy. Platform ecosystems remain separate, so cross play lets you play together, not share a single purchase across hardware families.
Expansion level relaunch, not a simple port
Taken together, it is clear why Cygames is branding this as Granblue Fantasy: Relink – Endless Ragnarok rather than Granblue Fantasy: Relink for Switch 2. The base campaign is intact, but on top of it sit a new post game arc, a summon centric combat layer, deeper progression, a roguelite inspired solo mode, a rebuilt endgame ladder and long requested structural fixes like cross play.
For new players, that makes Endless Ragnarok the obvious entry point: it is the complete package in one shot across PS5, PS4, Switch 2 and PC. For returning skyfarers on Sony and Steam, the paid upgrade behaves like a traditional expansion pass. You keep your file, buy in at a lower price than a full game and step directly into fresh story, builds and quests.
It is less a late port and more a second debut for one of the most stylish action RPGs of the generation, now with the infrastructure and content depth it arguably needed from day one.
