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Gran Turismo 7 Updates Continue as Its PS5 Player Base Keeps Growing

Gran Turismo 7: 25th Anniversary Edition cover art
Apex
Apex
Published
10/12/2026
Read Time
5 min

Kazunori Yamauchi says Gran Turismo 7 is still selling well and gaining users, helping explain Polyphony Digital’s unusually long content runway and the incoming Spec IV updates.

Gran Turismo 7: 25th Anniversary Edition cover art

Image: IGDB

Gran Turismo 7’s long tail has outgrown Polyphony’s expectations

Gran Turismo 7 is still receiving major content because its audience is continuing to expand, according to series producer Kazunori Yamauchi. Speaking to Traxion, Yamauchi said the racing game is “still continuing to sell very well” and added that Polyphony Digital “had not expected this from the beginning.” He linked that directly to ongoing development: “We continue to provide additional content and game modes because there is this user base that is still continuing to grow.”

That is the concrete development behind the next wave of Gran Turismo 7 updates. The unusual part is the timing. Gran Turismo 7 launched in 2022, and Traxion notes that the game is now approaching five years on the market while preparing for a fourth major “Spec” revision. For a premium console racing game, that is a long support cycle, especially when the cadence includes free content drops rather than a clean break into a sequel.

The tension is clear. Sony has spent years trying to establish broader live-service hits, but the game being described by multiple outlets as quietly durable is a traditional first-party racer with regular updates, a high-end vehicle and track pipeline, and a player base that appears to be widening rather than simply aging in place. Push Square framed Gran Turismo 7 as one of PS5’s most popular first-party titles and pointed out that, in its view, this growth has come without the game being included in PS Plus, though it has received PlayStation Store discounts from time to time.

Spec IV shows Polyphony treating GT7 like an active platform

The immediate expression of that strategy is Spec IV, a two-part update plan reported by Traxion, GamingBolt, Push Square, and ixbt.games. The first part adds six cars and Sportsland SUGO, the Japanese circuit that becomes the next real-world venue in Gran Turismo 7’s track list. GamingBolt also reports that the first part includes purchasing Used and Legend cars through the Car Concierge.

There is a small but important date conflict in the source material. GamingBolt reports that Part 1 launches on October 14, while Traxion and ixbt.games list October 15. Push Square described the update as imminent and tied it to the following week without resolving the discrepancy. Until Polyphony or Sony’s live update page is checked at the time of rollout, readers should treat the mid-October window as confirmed by reporting, while the exact regional date may depend on time zone, publication timing, or later correction.

Part 2 is planned for December, according to the same reporting. GamingBolt says it will add six more cars, Family mode, Shuffle Race, Online Drift Trial, and the Autumn Ring circuit. No exact December release date is included in the supplied sources. The practical read is simple: players should expect the first half of Spec IV in mid-October, with the second half scheduled for December but still waiting on a dated rollout.

The growing PS5 audience changes the economics of support

Yamauchi’s comment matters because it gives a business reason for the continued pipeline without needing to reclassify Gran Turismo 7 as a live-service game. Polyphony is not described in the sources as selling a new expansion pass for Spec IV. Traxion calls the October content a free update, and GamingBolt describes Spec IV as a major free addition. The support case being made is audience scale, not a newly announced monetization model.

That audience scale has two layers. First, Yamauchi says Gran Turismo 7 is still selling well. Second, ixbt.games cites a late-2025 Yamauchi interview in which he said GT7 still had over two million monthly active users and that new players were still joining alongside dedicated fans. Traxion also refers to monthly active player numbers as part of the surprise behind the game’s continued support.

For Sony, the Gran Turismo 7 player base is tied to the long PS5 hardware cycle, even though GT7 also exists on PS4. Every new PS5 owner who arrives after a console price drop, bundle, holiday purchase, or late-generation library catch-up is a potential buyer for an established showcase racer. Push Square’s observation that GT7 has not been part of PS Plus, if unchanged, makes that audience especially valuable from a premium-sales perspective. It suggests a slow-burn catalog title rather than a game propped up mainly by subscription sampling.

Gran Turismo’s update history makes Spec IV stand out

Traxion’s context is useful here because Gran Turismo has a history of post-launch support, but not all support cycles are equal. Gran Turismo 5 received a Spec II update and paid downloadable content. Gran Turismo 6 received regular updates and the free Ayrton Senna Tribute. Gran Turismo Sport, which Traxion characterizes as a spin-off and effectively a work-in-progress foundation for what became the seventh numbered entry, evolved through free updates as content became ready.

Gran Turismo 7 extending through Spec III and now Spec IV changes the scale of that history. Traxion describes GT7 as having the longest post-release tail the series has seen. That does not mean every update has been equally large or equally important, but it does place Spec IV in a different category from the routine monthly car drops players have come to expect.

The long tail also fits the structure of Gran Turismo 7 itself. A licensed car and circuit library gains value as it thickens. New vehicles do not only sit in a garage list. They feed Café menus, custom races, online events, time trials, photography, tuning experiments, and community comparisons. New circuits are even more consequential because they reshape the driving calendar. A track like Sportsland SUGO gives players new braking references, elevation changes, race-craft problems, and leaderboard targets, which is why circuit additions tend to carry more weight than another set of road cars alone.

Tracks are the expensive part, and Polyphony is still investing there

From a racing-game production standpoint, Spec IV’s circuit work is the clearest sign that Polyphony is committing real resources. Traxion praises Gran Turismo 7’s real-world track recreations, stating that they are laser-scanned and highlighting the studio’s detailed conversion of data and photography into playable circuits. The outlet uses Circuit Gilles-Villeneuve as an example, citing the claustrophobic feel of Turn 5, the surface change through Turn 6, and bumps on the run to the hairpin.

Those details matter because circuit authenticity is not a cosmetic problem. In a sim-leaning racer, kerb shape, camber, surface transitions, wall proximity, and elevation all affect rhythm and confidence. A new track is a handling environment, not scenery. It changes how players evaluate cars, tune suspension, choose brake balance, and manage traction on corner exit.

That also explains why Polyphony’s update strategy cannot be judged only by the number of cars. Six cars in Part 1 and six more in Part 2 give collectors fresh targets, but Sportsland SUGO and Autumn Ring are the larger competitive additions. SUGO adds a real Japanese venue, while Autumn Ring brings back a familiar Gran Turismo name in reimagined form, according to the reporting. For players who log in for driving feel rather than garage completion, track content is the fuel that keeps the lap cycle alive.

What is confirmed, what is still open, and whether to jump in now

Confirmed by the supplied reporting: Kazunori Yamauchi told Traxion that Gran Turismo 7 continues to sell well and that Polyphony did not expect this level of sustained growth from the start. Spec IV is planned in two parts across October and December 2026. Part 1 includes six cars and Sportsland SUGO, while Part 2 is expected to include six additional cars, Family mode, Shuffle Race, Online Drift Trial, and Autumn Ring. The updates are reported as free. Gran Turismo 7 remains a PS5 and PS4 title in the source listings.

Still unannounced in the supplied material: a firm December date for Part 2, any statement that Polyphony is ending support after Spec IV, and any official reveal of Gran Turismo 8. GamingBolt speculates that support would only logically slow if a new Gran Turismo were on the horizon, while Push Square says it expects whispers of Gran Turismo 8 eventually once PS6 is announced. Those are expectations, not announcements.

For current players, there is little reason to wait if Spec IV content is the draw, apart from checking the exact Part 1 release date in your region. For lapsed players, the October and December split gives a cleaner re-entry point than a single small monthly update. For new PS5 owners comparing first-party purchases, the Kazunori Yamauchi Gran Turismo 7 comments signal that GT7 is still being treated as an active platform by Polyphony, supported by a Gran Turismo 7 player base that the studio says is still growing. The caution is storage and time commitment: modern racing sims demand space, and Gran Turismo’s progression systems reward repeated driving rather than quick sampling. If you want a polished car-collection racer with serious track work and continuing updates, GT7’s runway looks longer than even its producer expected.

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