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Final Fantasy VII Revelation Hot Springs Clip Shows Towel Costumes

Cloud in Final Fantasy VII Revelation
The Completionist
The Completionist
Published
10/6/2026
Read Time
5 min

Square Enix's new Final Fantasy VII Revelation hot springs footage confirms permanent HP boosts, special character scenes, and unlockable bath-time outfits that fans are already dissecting before launch.

Cloud in Final Fantasy VII Revelation

Image: rpgfan.com

Square Enix turns a bath break into a progression system

Square Enix has shown a new Final Fantasy VII Revelation hot springs feature, and the small clip is already doing two jobs at once: selling a quiet character moment and confirming a permanent party upgrade. The official Final Fantasy VII social account said the hot springs have “bubbled up out of the planet” and that soaking in them will permanently increase the party’s max HP, provide unique outfits, and unlock special cutscenes.

That is the concrete hook beneath the fan chatter. This is not simply a cosmetic reveal in the way Final Fantasy VII Rebirth’s beachwear became a screenshot factory. According to Square Enix’s own post, the Final Fantasy VII Revelation hot springs are tied to character scenes and a lasting stat bonus, which places them closer to an exploration reward than a one-off joke. Siliconera also reported that increased max HP is one confirmed stat boost, while IGN noted that the feature was revealed as part of SDCC Málaga before Square Enix shared footage through social channels.

The tension is obvious for an RPG audience. A permanent max HP increase means completion-minded players will want to know whether every hot spring is missable, whether the boost applies to the active party or the full roster, and whether the associated outfits are earned automatically or require specific scenes. Square Enix has confirmed the broad reward categories, but it has not yet laid out the rules behind them.

The new clip is brief, silly, and unusually specific

The FF7 Revelation new video clip circulating through Square Enix’s official account runs under 30 seconds, according to Siliconera, and focuses on Cloud Strife, Barret Wallace, and Red XIII sharing a hot spring. The trio are shown balancing what Siliconera describes as the Chocobo equivalent of rubber ducks on their heads. IGN similarly described the scene as the party balancing rubber Chocobos during a hot spring stop.

That specificity is part of why the clip has travelled. It is a quiet, oddball party interaction in a game otherwise being framed around the final leg of the fight against Sephiroth. DualShockers placed the reveal alongside other pre-launch details, including expected combat information for Cid and Vincent and the surprise of base jumping from the airship. The contrast helps explain the reaction: players were expecting systems, traversal, and combat. Square Enix instead chose to show Cloud, Barret, and Red XIII in a bath, competing with tiny Chocobos.

What the clip does not confirm is equally important. Vice noted that it remains unclear whether the rubber Chocobo balancing is an actual minigame, a scripted sequence, or a flavor animation that plays when visiting a spring. None of the provided official posts explain whether players control the scene, whether performance affects rewards, or whether the scene changes based on party composition. For now, the safest reading is that Square Enix has shown one example of a hot spring event rather than the full structure of the feature.

Towel costumes are the talking point, but the official wording is broader

The most searched part of the reveal is already FFVII Revelation towel costumes, but the wording around the outfits deserves some care. Square Enix’s English post says hot springs provide “unique outfits.” IGN reported that the outfits featured in the events can be unlocked as skins, while the Japanese Final Fantasy VII Remake account said the hidden hot spring spots on the world map can offer special conversations, max HP increases, and outfit skins. DualShockers described the feature as including hot spring buffs and towel outfits for Cloud and the party.

Across the footage shown online, IGN reported that skins are visible for Cloud, Barret, and Cid. IGN also observed that Red XIII can relax in the hot springs, though his appearance does not seem to change much, and that Vincent Valentine appears to bathe in his usual slick outfit. That gives fans something tangible to compare, while still leaving several roster questions open. Square Enix has not provided a complete costume list, has not said whether every party member receives a distinct bath outfit, and has not clarified whether the hot spring skins can be worn outside these events in all gameplay situations.

The distinction matters because Final Fantasy 7 Revelation bathing suits, towel outfits, and unlockable skins are overlapping phrases in coverage, not necessarily identical categories. The official claim is unlockable outfits or outfit skins connected to hot spring events. “Towel costumes” is a useful shorthand because of how DualShockers and fans are describing the reveal, but until Square Enix publishes a wardrobe breakdown, the exact costume taxonomy remains unannounced.

Hamaguchi frames the springs as character vignettes, not only collectibles

Director Naoki Hamaguchi’s follow-up post is the clearest statement of design intent available so far. As quoted by IGN, Hamaguchi said Square Enix was sharing a preview of hot spring events shown during the SDCC Málaga stage presentation, adding that “each hot spring offers a different glimpse into the characters’ everyday lives” and that the outfits featured in those events can also be unlocked as skins. He encouraged players to explore the world, discover hot springs, and enjoy special moments with companions.

That framing lines up with what the footage emphasizes. The scene is built around party behavior rather than combat utility, even though the official reward includes a permanent HP increase. From a systems perspective, this is a familiar RPG bargain: optional exploration feeds both optimization and characterization. If the world map contains hidden springs, as the Japanese account said, then players who chase stat growth may also uncover small conversations they would otherwise miss.

The lore phrasing is also notable. Square Enix says the springs have bubbled up out of the planet, which gives the feature a diegetic hook instead of treating it as a random spa menu. That does not explain the full in-world reason for the HP boost, and the sources do not provide one, but it does suggest Revelation is folding lighter downtime activities into its broader planet-focused journey. For a party-based RPG, that is often where relationships breathe: between bosses, while the player is deciding whether to press the main objective or sweep the map for permanent gains.

The reveal lands during a heavy pre-launch information push

The hot springs clip is arriving in the middle of a dense Final Fantasy VII Revelation preview cycle. Siliconera noted that Square Enix has recently shared several features and announcements through social media, including the return of Gigas as an opponent and discussion of the game’s reported 200GB file size. IGN has also reported other Hamaguchi comments, including an option to automatically level up characters for players who want to avoid grinding and an expectation that the story could easily take over 100 hours.

GameSpot’s video coverage lists Naoki Hamaguchi and combat director Teruki Endo discussing their early gaming influences, major games they played before working on the trilogy, and how much time they have spent playing Revelation ahead of launch. GameSpot’s related coverage also frames one pre-launch talking point around the claim that Final Fantasy 7 Revelation could take 100 hours to beat and that Hamaguchi has played through it 46 times. Taken together, the messaging campaign is emphasizing both scale and authored control: a huge RPG, but one its leads are presenting as heavily tested and closely curated.

That context helps explain why a bathing scene is getting outsized attention. Revelation is being discussed as a massive concluding chapter with big technical demands, long playtime expectations, returning enemies, optional leveling support, and expanded character systems. A hot spring feature cuts across all of that. It is cute enough for social media, practical enough to matter to builds through max HP, and character-driven enough to feed speculation about party relationships before players can see the full script.

The open questions are practical, not cosmetic only

For completionists, the unanswered questions now matter more than the towel reveal itself. Square Enix has confirmed permanent max HP increases, unlockable outfits, and special cutscenes, but the sources do not confirm whether each hot spring can be revisited, whether scenes are mutually exclusive, whether dialogue depends on relationship values, or whether the HP increase stacks across every spring. Vice also pointed out that it is unclear whether players can choose who joins Cloud in a spring.

There is one additional reported element that should be treated carefully. Vice, citing details shared by RPG Spain from San Diego Comic-Con Málaga, said Hamaguchi reportedly confirmed that the baths will include mixed-gender bathing. That claim is not presented in the provided official Square Enix post, so it should be read as a report from event coverage rather than a fully detailed systems explanation. If accurate, it could broaden the possible character pairings and conversations, but Square Enix has not yet published the rules for party selection.

The most player-relevant issue is whether HP buffs turn hot springs into mandatory optimization stops. In many RPGs, permanent stat increases quietly become part of the critical path for players tackling hard modes, superbosses, or late-game combat trials. Revelation’s sources do not say the HP boosts are required, and no outlet in the provided material reports the size of the increase. Still, once a reward is permanent, many players will treat the activity as progression, even if the presentation is playful.

Release timing, platforms, and what to watch before launch

Final Fantasy VII Revelation is currently listed for Switch 2, PS5, Xbox Series X, and PC. Siliconera reports an April 8, 2027 release date, while GameSpot’s game page lists “First Released” as April 7, 2027 across NS2, PC, PS5, and XBSX. The one-day difference may reflect regional timing or listing conventions, but the provided sources do not resolve the discrepancy. Players planning time off should wait for Square Enix’s regional storefront pages or platform listings before treating either date as the final local unlock time.

For now, the practical guidance is simple: if you care about builds, exploration, or party scenes, the Final Fantasy VII Revelation hot springs should be on your radar as actual RPG content rather than background flavor. If you only care about the FFVII Revelation towel costumes, the confirmed part is that outfits featured in the hot spring events can be unlocked as skins, according to Hamaguchi’s quoted post via IGN. The full roster coverage, equip rules, and any limitations remain unannounced.

That uncertainty is exactly why the reveal has become a fan talking point. Square Enix showed a tiny, comic scene, but attached it to permanent stats, hidden world-map discoveries, special conversations, and cosmetic unlocks. For a party RPG audience, that combination invites planning before the game is even out: who gets scenes, what rewards stack, which costumes carry into normal play, and how much character writing is tucked away off the main path.

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