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EA layoffs reportedly hit Maxis, Respawn, Motive, Ripple Effect and Full Circle

Epic Games Begins Company-Wide AI Development Pivot
Big Brain
Big Brain
Published
10/22/2026
Read Time
5 min

Reported EA layoffs have been linked to Maxis, Respawn, Motive, Ripple Effect and Full Circle, but the impact on active projects remains uneven and partly unconfirmed.

Epic Games Begins Company-Wide AI Development Pivot

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EA's 400-role cut is now being traced across major studios

EA's latest round of cuts is no longer being defined only by BioWare's closure. Reporting from Vertical Slice, followed by Eurogamer, GamingBolt, IGN, Rock Paper Shotgun and Notebookcheck, links the wider EA layoffs to Maxis, Respawn Entertainment, Ripple Effect, Motive Studio and Full Circle, with multiple affected workers posting about job losses on LinkedIn.

The confirmed company-level picture, as reported by Eurogamer and IGN from EA's staff memo and Bloomberg's initial reporting, is that EA is eliminating around 400 roles across the publisher. BioWare, the Mass Effect and Dragon Age studio, is being closed, with roughly 50 workers affected there. The harder part is the remaining scope: EA did not publicly provide a full studio-by-studio breakdown in the source material, which is why the named impact across Maxis, Respawn, Motive, Ripple Effect and Full Circle should be read as reported and corroborated through employee posts, rather than as a complete official EA list.

That distinction matters for active games. The sources identify people and teams affected, but they do not confirm cancellations for Apex Legends, The Sims, Skate, Battlefield 6, Marvel's Iron Man or the next Star Wars Jedi project as a direct result of these particular cuts. Eurogamer reported that EA's memo said an unannounced Sims project called Project Lotus had been paused so EA could focus on a different title, Project Evergreen. BioWare's closure and the end of the next Mass Effect are treated separately in the surrounding reporting. For the other named studios, the available evidence points to downsizing and restructuring, not a clean public map of project cancellations.

This is the tension at the center of the story. EA is saying, through reported internal messaging, that it is concentrating resources around long-term opportunities. At the same time, LinkedIn posts from developers at some of its most visible live-service, sports-adjacent, action-adventure and franchise teams show cuts reaching places that would normally be read as strategic pillars.

The named studios and the evidence behind each report

Vertical Slice reported that Maxis, Full Circle, Motive, Respawn and Ripple Effect were targeted during the sweeping layoffs, citing an anonymous source and corroborating LinkedIn information. Eurogamer cited that Vertical Slice reporting and named a series of employees who had confirmed departures. GamingBolt also cited Vertical Slice and LinkedIn posts while framing the story as a rumor, which is appropriate because EA has not publicly issued the same full studio list in the provided sources.

At Maxis, Anna Huerta, described by GamingBolt as the now-former senior creative director of The Sims and by Eurogamer as a senior director, wrote on LinkedIn that her role was impacted by the restructuring. Rock Paper Shotgun also cited Dylan Palmer, a Sims artist and art director, as saying he was caught in the recent round of layoffs.

At Ripple Effect, Eurogamer named Brandon Garcia, Corey Thomas and Turner Spring as artists who confirmed their departure from EA on LinkedIn. GamingBolt similarly listed Garcia, Thomas and Spring, and Rock Paper Shotgun added technical animator Juan Meza among the Ripple Effect workers whose posts corroborated cuts. Ripple Effect is tied in the sources to Battlefield work, including Battlefield 6 support and, according to GamingBolt, a “new experience” for the shooter.

At Motive, Eurogamer named senior gameplay designer Jamieson Shearer as affected, while GamingBolt also named concept artist Brandon Le. There is a minor spelling conflict in the source material: Eurogamer and Notebookcheck spell the senior gameplay designer's surname as Shearer, while GamingBolt renders it as Shearar. The shared point across the reports is that Motive was not untouched.

At Respawn, GamingBolt named UX project manager Randall Wong and operations product manager Catheryn Grant as affected. Eurogamer described Grant as an operations product manager at both Ripple Effect and Respawn. That overlap is useful context, because it means the public LinkedIn trail does not always map neatly onto a single studio org chart.

At Full Circle, IGN reported that seasonal creative director John Epler, senior game designer Adam Martinazzi and senior designer David Milne confirmed their roles had been eliminated. Eurogamer also named Epler and Milne, while Rock Paper Shotgun cited additional Full Circle departures, including senior gameplay designer Jason Payne, software engineer Jessia Coan and development director Megan Lengle.

The project impact is clearest at BioWare and The Sims, murkier elsewhere

The cleanest confirmed project-level consequences in the supplied reporting sit outside the headline list of five studios. EA is closing BioWare, and the surrounding reports say development on the next Mass Effect is ending. That is a direct studio closure tied to a canceled or ended project.

For Maxis, Eurogamer reported that EA's memo said development had been paused on an unannounced Sims project called Project Lotus so the company could focus on another title, Project Evergreen. That gives the Maxis layoffs a specific strategic backdrop: EA is narrowing the Sims pipeline rather than publicly walking away from The Sims as a franchise. Huerta's LinkedIn statement, quoted by GamingBolt, said her role as Senior Creative Director of The Sims was impacted and that she was sad not to continue working with the team on projects they cared about. It does not specify which Sims project she was attached to at the time of the cut.

For Full Circle, the evidence points to a smaller Skate team rather than an abandoned game. IGN quoted EA's memo as saying Skate had seen success bringing players into the game, but needed an experience that kept them engaged over the long term. EA's stated response, according to that memo, was to make changes to the studio and create a “more focused, smaller team” with a clearer roadmap. IGN also noted that Full Circle had already faced layoffs earlier in the year, making this a repeated contraction around the same live-service project.

For Ripple Effect, Respawn and Motive, the public project consequences are less explicit. Ripple Effect is named in connection with Battlefield 6 support, and GamingBolt reported the studio had been working on a new Battlefield 6 experience. Respawn is tied to Apex Legends, the Star Wars Jedi series and, according to Eurogamer, a co-developed project with DICE that is reportedly Star Wars: Battlefront 3. Motive is tied to Marvel's Iron Man, and Eurogamer wrote that EA had said it was putting its “full weight” behind Motive's Iron Man game and Respawn's Star Wars Jedi sequel.

None of the supplied sources say those named Respawn, Motive or Ripple Effect projects have been canceled because of this layoff round. The responsible read is narrower: workers at those teams say they were affected, while EA's project priorities, as reported, still include several of the franchises those teams support.

Cuts at Full Circle show the live-service pressure point

Full Circle is the clearest example of EA trying to shrink a team while keeping a live project alive. IGN reported that Skate was mentioned in EA's memo as an ongoing active project, but that an undetermined number of developers at Full Circle said they had been let go. The quoted memo language is revealing because it frames the issue as retention and sustainability: EA said Skate had succeeded at bringing players in, but needed to keep them engaged over the long term.

For players, that is a familiar live-service risk profile. Launch attention, early community energy and viral tools can create a strong first read, but the business model depends on a reliable cadence of updates, cosmetics, features and community trust. IGN noted that Full Circle had recently addressed mods after the fan-made ReSkate platform went viral. According to IGN, ReSkate let fans play offline, create private servers, make maps and use other tools, while Full Circle acknowledged the importance of community mods and maintained its stance against mods that bypass paid cosmetics.

That modding context is not a side issue. A smaller live-service team has to make harder calls about which systems get official support, which community behaviors are tolerated, and how quickly the studio can respond when players create their own infrastructure. If Skate's future depends on a “clear roadmap,” as EA's memo reportedly says, the practical question becomes whether Full Circle can deliver that roadmap with a reduced team after multiple rounds of cuts in the same year.

The available reporting does not say Skate is shutting down. It also does not provide a revised update schedule, monetization plan or feature roadmap. Anyone playing or waiting on Skate should watch for official changes to season timing, creative tools, server features and cosmetic policy. Those are the areas where a smaller team usually becomes visible first, because they require ongoing production rather than one-time launch work.

Respawn, Motive and Ripple Effect sit inside EA's stated priority zone

The most strategically awkward part of the reported cuts is that Respawn, Motive and Ripple Effect are attached to games EA has described, directly or through reported memos, as important to its future. Eurogamer wrote that EA said it would invest heavily in Respawn to support Apex Legends. The same report said Respawn is co-developing a project with DICE, reportedly Star Wars: Battlefront 3, and that EA is putting its full weight behind Motive's Iron Man game and Respawn's Star Wars Jedi sequel.

That does not make layoffs impossible. Large publishers often cut across support, operations, art, UX and production roles while preserving the public status of a marquee project. The LinkedIn posts named in the reporting include artists, designers, project and operations roles, which suggests the impact is not limited to one discipline. The sources do not provide headcount numbers by studio, so it would be premature to infer that any single project has lost a decisive portion of its team.

Ripple Effect is similarly complicated. The studio has been associated with Battlefield work, and Rock Paper Shotgun notes its history with Battlefield 2042 and the Battlefield Portal user-generated content platform. GamingBolt reported Ripple Effect was hit while supporting Battlefield 6 and working on a new experience for the shooter. If accurate, that places the cuts close to a franchise where post-launch support, mode iteration and technical maintenance are central to player sentiment.

From a strategy perspective, the key difference between a cancellation signal and a capacity signal is public continuity. The sources show continuity for Apex Legends, Battlefield 6 support, Iron Man and Star Wars Jedi in EA's stated priorities, but reduced or affected staff around teams involved in that work. That combination often translates into tighter scope, longer intervals between features, heavier outsourcing, or a narrower definition of what counts as essential. Those are possibilities, not confirmed outcomes. EA has not given the detailed operating plan that would turn them into facts.

The buyout and cost-cutting backdrop changes the reading of every studio cut

Eurogamer places this layoff round as the first at EA since the publisher was fully acquired by a consortium made up of Saudi Arabia's Public Investment Fund, Silver Lake and Affinity Partners. Eurogamer reported that the trio acquired EA for $55 billion in one of the largest leveraged buyout deals ever, and that EA told debt investors it would cut $700 million in annual costs, including $170 million in “organisational efficiencies.” Notebookcheck similarly tied the timing of the cuts to the buyout and described the layoffs as the first tangible sign of those cost targets.

That financial context does not prove why any individual role was eliminated, and the sources do not provide EA's internal decision matrix. It does, however, explain why readers are looking beyond the studio-by-studio list and asking whether EA is rebalancing around fewer, larger bets. The reported priority areas include sports projects, Apex Legends, Battlefield, Iron Man and Star Wars Jedi. The confirmed or reported casualties include BioWare's closure, the end of the next Mass Effect, a paused Sims project and a smaller Skate team.

GamingBolt also reported that EA's broader plan includes two new projects discussed in a publicly posted internal email sent to employees, including a new American football project reportedly dubbed Gridiron and a return of Fight Night. Those projects are not a substitute for the jobs lost, but they do show the portfolio logic EA is presenting: shift investment toward franchises and formats the company believes can grow.

For players, the immediate guidance is to avoid reading every layoff post as a hidden cancellation notice. The confirmed cancellations and pauses should be separated from the reported staff reductions at active studios. At the same time, players should be skeptical of assuming roadmaps will be unaffected. Layoffs at Maxis, Respawn, Motive, Full Circle and Ripple Effect, if the reporting and LinkedIn confirmations capture the broader pattern accurately, remove experience from teams responsible for long-running games, live-service support and major licensed projects.

The next concrete signals will come from EA itself: updated roadmaps, season timing, project announcements, hiring changes, investor or debt-holder communications, and direct studio statements. Until then, the known story is severe but uneven. EA layoffs are confirmed at the company level, BioWare's fate is clear, and named workers across Maxis, Respawn, Motive, Ripple Effect and Full Circle say they have been affected. The precise effect on every active EA project remains partly unannounced.

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