The Duskbloods applicants can now confirm selection status through the official account page, with FromSoftware’s Switch 2 exclusive entering its first major online test phase.

Image: IGDB
Selection results are now tied to the official account page
The Duskbloods network test selection results are live, and applicants do not have to wait for a trailer, a showcase, or a broader Nintendo update to learn their status. According to the official The Duskbloods network test site, applicants should visit their account page to check whether they were selected. VGC also reports that participants have now been chosen and that applicants can confirm the result by clicking through to the account page on the test website.
That account-page detail is the practical pressure point today. The official site says users must log in with the Nintendo Account originally linked to the network test application, so anyone who applied with multiple accounts in their household should make sure they are checking the right one. My Nintendo News noted that results were due at 6:00 a.m. PT, or 2:00 p.m. UK time, and several commenters there later claimed they had been accepted, including one who said they checked the site despite not receiving an email.
For The Duskbloods applicants, the next confirmed date is August 18 at 6:00 a.m. PDT. The official site says game data and download codes will be distributed then, and selected players will be able to download The Duskbloods Network Test Ver. from either Nintendo Store or Nintendo eShop, depending on regional availability. FromSoftware’s site adds that in some regions, downloading the app through means other than Nintendo eShop is not supported.
How to confirm your Duskbloods beta selection
The confirmed route is simple: go to the official The Duskbloods network test website, log in through the account page, and use the Nintendo Account linked during the application window. The official site states that participant status is available there beginning August 7 at 6:00 a.m. PDT.
The application period itself ran from July 22 at 7:00 a.m. PDT through July 28 at 6:59 a.m. PDT, according to the official campaign page and VGC’s earlier report on registration. Applicants had to link a Nintendo Account and submit their information. The official site also warns that repeated applications by the same user would be rejected.
One important selection detail has become clearer since registration opened. VGC reported at the time that it was unclear whether applicants would be chosen first-come first-served, by lottery, or by another method. The official network test site now states that participants were selected based on the order in which they applied. That makes this Duskbloods beta selection less mysterious after the fact, but it also means late applicants should temper expectations unless FromSoftware announces additional access waves. None of the provided official materials confirm a second wave.
The test window is tight, and the date listings need care
The official schedule lists five four-hour sessions across August 21, August 22, and August 23 in PDT. The sessions are August 21 from 3:00 a.m. to 7:00 a.m. PDT, August 21 from 7:00 p.m. to 11:00 p.m. PDT, August 22 from 11:00 a.m. to 3:00 p.m. PDT, August 23 from 3:00 a.m. to 7:00 a.m. PDT, and August 23 from 7:00 p.m. to 11:00 p.m. PDT.
VGC describes the Network Test as taking place between August 21 and August 24, while the official PDT schedule ends late on August 23. That is not necessarily a contradiction for global players, since late North American times can roll into the next calendar day in other territories, but readers should follow the official site’s regional schedule rather than assume every listed date applies locally in the same way.
FromSoftware’s campaign page also says session dates and times may change or be canceled without notice. That caveat matters for a closed test built around live online infrastructure. Players who are selected should not treat access as an uninterrupted early-play weekend. It is a set of fixed windows designed to stress specific systems at specific times.
This is a network test, not a polished public demo
FromSoftware’s official description frames the test around service readiness rather than marketing polish. The site says a network test uses a pre-release version of the game to test performance before service begins, and that FromSoftware plans large-scale network load tests to examine different technical aspects of the online systems.
The official page lists three main goals: server load testing, multiplayer testing across different network environments, and game balance testing with real players. VGC’s registration report quotes FromSoftware stressing that the network test is not a demo version of the game, that it uses game data currently under development to identify bugs and errors, and that bugs are expected during test play. Twisted Voxel further reports that progress made during the test will not carry over to the full game.
That framing is important for expectations. A FromSoftware combat system lives or dies on timing, spacing, hit confirmation, and the readable rhythm between risk and punishment. In a multiplayer action game, those beats have to survive matchmaking, latency, server load, and eight-player chaos. If the test produces rough edges, that will not automatically tell us how the finished 2026 game feels. It will, however, show FromSoftware where the online structure bends.
A Switch 2 exclusive gives this test unusual platform weight
The Duskbloods is confirmed for Nintendo Switch 2, and VGC reports that both the game and the Network Test are exclusive to Switch 2 players. Participation also requires an active Nintendo Switch Online membership, according to VGC and the official campaign details. There is no confirmed PC, PlayStation, Xbox, or original Switch version in the provided materials.
The test supports up to eight players in each multiplayer match while the game is still in development, according to the official site. Nintendo’s description, quoted by VGC, says players take on the role of the Bloodsworn and fight against, and alongside, up to seven other players with unique weapons and abilities. That description also refers to blood-based powers that transform a character’s combat style while players battle to secure the First Blood.
For a FromSoftware Switch 2 exclusive, this is an unusually consequential first playable checkpoint. The studio is known to many players through tightly authored single-player action RPGs, but The Duskbloods has been described as an online multiplayer title at its core. VGC cites director Hidetaka Miyazaki saying in April 2024 that this does not mean FromSoftware has decided to shift toward a more multiplayer-focused direction overall, and that the company still intends to actively develop single-player-focused games such as Elden Ring on Switch 2.
The milestone before 2026, and the questions still unanswered
The Duskbloods is still scheduled to launch in 2026, according to VGC, but it does not have a confirmed release date in the provided source material. Pricing, final mode structure, final server model, performance targets, and any post-test access plans are also unannounced here. The network test should be read as an early systems milestone rather than a release campaign with all commercial details in place.
The strongest confirmed guidance for selected players is to check the official account page now, return on August 18 at 6:00 a.m. PDT for download code distribution, confirm that the linked Nintendo Account is correct, and keep an active Nintendo Switch Online membership ready on Switch 2. Anyone who was not selected has no confirmed alternative access path in the provided materials.
As an early look at a FromSoftware Switch 2 project, the test’s importance comes from what it is designed to measure. The Duskbloods has to prove that its combat cadence can hold under live multiplayer pressure, that matchmaking can carry players through different network conditions, and that balance data from eight-player matches can meaningfully shape the road to launch. The selection page is the doorway, but the real test begins when those servers fill.
